summary for the balance changes for the upcoming tournament
Nerfs |
|
Vandy |
Remove resist 1 at midband |
|
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.” |
|
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW) |
Garth |
Reduce midband stats to 2/3 |
Deteriorate |
Increase cost to 1 |
|
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.” |
Lich’s Bargain |
Base damage increased from 4 to 6 5 |
Flagstone Garrison |
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card” |
Pirate Gunship |
Remove obliterate 2 |
Dark Pact |
Increase cost to 1 |
Bird’s Nest |
Change Upkeep to “Resummon one lost bird (max: 2)” |
Battle Suits |
Change to apply to “Purple Soldiers and Mystics” |
Might of Leaf and Claw |
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep |
Buffs |
|
Troq |
Midband at 3, maxband at 7 |
|
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” |
|
Modify maxband ability to Overpower |
The Boot |
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate |
Modify text to “Give a unit or hero -4/-1 until your next turn.” |
General’s Hammer |
Cost reduced to 2 |