Omg, second big blunder on my side - I only realized my vulnerability to Det until after I posted this turn. Yes I wanted to go for risky moves against nightmare, but doing two big blunders in three turns really is not the level of gameplay I’m expecting from myself…
XCAFS24 round 1 P2T4
P1 [Necromancy]/Finesse/Future vs. P2 [Discipline]/Ninjutsu/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Spark
Training Grounds (4)
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Bloom
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
NextHand
Training Grounds (4)
Wither
Bird’s Nest
Older Brother (2/2)
Discard
Brick Thief (2/1)
Spark
Tenderfoot (1/2)
Earthquake
Earthquake
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
TG - ($6)
grave - ($4)
Messenger hits tech 2 - ($3)
rook - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Rook (2+1/4, lvl1)
Elite:
Scavenger:
Technician: Grave (2+1/3, lvl1)
Lookout:
In Play:
- Training Grounds (4)
- Timely Messenger (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 1 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 9
Thoughts
I was reallly hoping for him to not have value in his 3 tech 0 cards. At least it was not det… Now the finesse engine really is an as big threat as Meta, which I will not be able to stop both at once while progressing my own game plan. Hence I’ll have to either gamble on stopping only one of his two plans and stick to my own plan or to focus on going against both of his plans while not progressing my own plan, which equals accepting a slower but then unstoppable defeat. Hence I choose a swiss cheese defense.
Post draw: seriously? Bottom decking my only tech 2 unit?