XCAFS23 round 1 part 1 P1T7
P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Nimble Fencer (2/3)
Research & Development
Spark
Feral Strike
Huntress (3/3)
Temporal Distortion
Tricycloid (3/3)
Hyperion (4/5)
Research & Development
Granfalloon Flagbearer (2/2)
Feral Strike
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)
NextHand
Tricycloid (3/3)
Feral Strike
Timely Messenger (1/1)
Temporal Distortion
Huntress (3/3)
Tech 0 card(s)
Get Paid - ($10)
R&D - ($8)
tric, pings down Zane & BA - ($3)
Spark SL - ($2)
TD tric into Hyperion - ($0)
Hyperion kills SL, I draw
Float ($0)
Discard 8, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Max (3/4, lvl5)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Hyperion (4/3)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
that’s even a better way to lose Cal. he’s down on cards, behind on gold, his deck is as bloated as mine but without the draw capabilities that I have. and maybe I’m even lucky and he has his two copies of sharks both in this hand where Zane in not available. unfortunately I drew my cards from r&d way too early. if I had thought about it a bit longer, I would have teched a ferocity as well. with the upcoming TD+messenger I prefer to keep Max in SL. frozen should not have any haste besides MSR, but a 3 Attack SL is to be expected and I want to attack with Hyperion before returning it to my hand