[XCAFS23] Round2 part1: P1 zango [Finesse]/Feral/Present vs P2 FrozenStorm [Anarchy]/Growth/Strength

So here we go again with this MU, but I think with both of us having the perfect split it’s a way less one-sided thing as it was in our test matches.

GL & HF @FrozenStorm

XCAFS23 round 1 part 1 P1T1

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Helpful Turtle (1/2)
Brick Thief (2/1)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Spark
Wither
Timely Messenger (1/1)
Older Brother (2/2)
Bloom


Discard

Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

always having the right split is just so awesome! I’m just very afraid of his perfect opener, especially in part 2

1 Like

Okay little scary but I think we can handle it, GL HF @zango

Game 3 Player 2, Turn 1

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Careless Musketeer
Bloodrage Ogre
Bloodburn
Scorch
Charge

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Bloodrage Ogre (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Bombaster
Nautical Dog
Pillage
Mad Man

End of Turn Discard
My Thoughts

This’ll be an interesting one! Rook’s the MVP


That’s a cool head start :sweat_smile:

XCAFS23 round 1 part 1 P1T2

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Huntress (3/3)
Nimble Fencer (2/3)


STARTING HAND
Older Brother (2/2)
Bloom
Timely Messenger (1/1)
Spark
Wither


WORKERS
Fruit Ninja (2/2)
Wither


NextHand

Bloom
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
spark + messenger+ tenderfoot + Cal kill rook - ($2)
brother - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Cal (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

this sucks. I wasn’t aware how easily this expected opening can lead to T2 maxband rook or very good trades for him… so maximum aggro it is for me, let’s see how aggro he wants to answer

:sweat_smile: whoops, ty :wink:

XCAFS23 R2Part1: Player 2, Turn 2

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Makeshift Rambaster
Bombaster
Nautical Dog
Pillage
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Bombaster + burst, kill ODB, you draw 1 (3)
  • Worker (2)
  • Tech1 (0)
  • Brogre hits your base to 17
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bird’s Nest
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Charge

End of Turn Discard
My Thoughts

Whelp that’s the cheap way to kill Rook and stay somewhat safe I spose, but whatever I can keep Brogre down and swinging and threaten Zane + haste things next turn, but really go for birds :slight_smile:


XCAFS23 round 1 part 1 P1T3

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Tricycloid (3/3)
Hyperion (4/5)


STARTING HAND
Granfalloon Flagbearer (2/2)
Bloom
Nimble Fencer (2/3)
Tenderfoot (1/2)


WORKERS
Fruit Ninja (2/2)
Wither
Bloom


NextHand

Brick Thief (2/1)
Timely Messenger (1/1)
Helpful Turtle (1/2)
Huntress (3/3)


Discard

Older Brother (2/2)
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Tricycloid (3/3)
Hyperion (4/5)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
cal kills bogre, maxband heals - ($1)
tenderfoot - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (4/5, lvl5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

lucked out on technician! everything but spark and huntress would have been okay, but tenderfoot is just awesome!

XCAFS23 R2Part1: Player 2, Turn 3

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Bird’s Nest
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Rook (5)
  • Bird’s Nest (3)
  • Worker (2)
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Gunpoint Taxman
Bombaster
Scorch
Mad Man
Charge

End of Turn Discard
My Thoughts

Getting a little bad…


That’s two surprises for me, now I really like the position I’m in…

XCAFS23 round 1 part 1 P1T4

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Huntress (3/3)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)


NextHand

Tricycloid (3/3)
Hyperion (4/5)
Older Brother (2/2)
Spark


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress - ($4)
Tech 2 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Cal (4/5, lvl5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

that’s the second solid surprise in a row. first I was absolutely convinced that he has to postpone tech 1 as well as I did and to trade bogre and mm/Zane against midband cal last turn. second I was absolutely convinced that our test games in this match up a while back lead to the solid impression that two GPT as first Tech choice would have been way superior to birds. but well, I’ll take it

XCAFS23 R2Part1: Player 2, Turn 3

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Gunpoint Taxman
Bombaster
Scorch
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Gunpoint Taxman (8)
  • Bombaster (6)
  • Worker (5)
  • Tech 2 Growth (1)
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite: Rook (3/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Blooming Ancient
Nautical Dog
Blooming Ancient
Makeshift Rambaster

End of Turn Discard
My Thoughts

Really wishing I would have teched Earthquake… maxing Rook here coulda been really big getting a kill on Cala, but alas, I’ll shell up and hope no big nasties…


Your board is a bit too extensive, let’s reduce it a bit!

XCAFS23 round 1 part 1 P1T5

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Spark
Older Brother (2/2)
Hyperion (4/5)
Tricycloid (3/3)


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)


NextHand

Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Feral Strike
Feral Strike


Discard

Huntress (3/3)
Spark
Hyperion (4/5)
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
huntress suicides into SL
tric, pings down SL & birds - ($2)
max - ($0)
Cal kills rook, max to midband, nest to discard

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3)
  • :psfist: Elite: Tenderfoot (1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Max (2/4, lvl3)
  • :target: Lookout:

In Play:

  • Cal (4/2, lvl5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

even though I’m putting him on two BA as his t3 Tech choice I’m not going to take chances against MoLaC + sharks, so let’s reduce the board to pave the road for feral strike next turn

XCAFS23 R2Part1: Player 2, Turn 5

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Blooming Ancient
Nautical Dog
Blooming Ancient
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (6)
  • Blooming Ancient, BA+1 (2)
  • Arg + wisp, BA+4 (0)
  • Bombaster takes 2 runes, kills SQL takes 3
  • Move a rune to Wisp
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (1/2, +)
  • :target: Lookout:

In Play:

  • Bombaster (4/1, ++)
  • Blooming Ancient (3/5, +)
  • Blooming Ancient (3/5, +)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman

End of Turn Discard
My Thoughts

Well would have liked to reign terror with birds but I guess that’ll have to wait, this is still pretty solid


XCAFS23 round 1 part 1 P1T6

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Feral Strike
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Feral Strike
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)


NextHand

Research & Development
Feral Strike
Nimble Fencer (2/3)
Spark


Tech 2 card(s)
Get Paid - ($9)
exhaust Max for discard+draw
worker - ($8)
boosted feral strike fetches & brings giga + tric - ($0)
tric kills bombaster & pings a BA twice
Cal kills arg, max to maxband flickers tric
tric kills BA

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite: Gigadon (8/8)
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Cal (4/1, lvl5)
  • Max (3/4, lvl5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yes sharks lead to me losing cal, but I think my three tech 2 units plus 4 Max spells should still be enough to take it home then. And if he does not break through, I’m almost guaranteed to pull off the next feral strike.

This might get very bad for me…

XCAFS23 R2Part1: Player 2, Turn 6

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dinosize, Stampede
Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane, BA+1 (7)
  • Rook, BA+1 (5)
  • Gunpoint Taxman, BA+1 (3)
  • Mad Man, BA+1 (2)
  • Charge GPT (0)
  • Zane and Wisp kill SQL, take 1 each
  • BA kills Tric, takes 3, you draw 1
  • Give 4 runes to GPT, trades with Giga
  • Mad Man trades with Cala, Zane to level 3
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Wisp (1/1, +)
  • Blooming Ancient (3/2, +)
  • Zane (2/1 lvl 3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Might of Leaf and Claw
Blooming Elm
Surprise Attack

End of Turn Discard
My Thoughts

Staving off the bleeding, behind on econ now, bloating the discard, but one sharks might be enough for me to get it in gear


Nice answer!
BA has one rune less. I assume him not being able to kill max if he chooses to attack BA does not change your turn?

You’re right, fixed it and yes, no concern there, carry on :slight_smile:

XCAFS23 round 1 part 1 P1T7

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Nimble Fencer (2/3)
Research & Development
Spark
Feral Strike
Huntress (3/3)
Temporal Distortion
Tricycloid (3/3)
Hyperion (4/5)
Research & Development
Granfalloon Flagbearer (2/2)
Feral Strike


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)


NextHand

Tricycloid (3/3)
Feral Strike
Timely Messenger (1/1)
Temporal Distortion
Huntress (3/3)


Tech 0 card(s)
Get Paid - ($10)
R&D - ($8)
tric, pings down Zane & BA - ($3)
Spark SL - ($2)
TD tric into Hyperion - ($0)
Hyperion kills SL, I draw

Float ($0)
Discard 8, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max (3/4, lvl5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (4/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

that’s even a better way to lose Cal. he’s down on cards, behind on gold, his deck is as bloated as mine but without the draw capabilities that I have. and maybe I’m even lucky and he has his two copies of sharks both in this hand where Zane in not available. unfortunately I drew my cards from r&d way too early. if I had thought about it a bit longer, I would have teched a ferocity as well. with the upcoming TD+messenger I prefer to keep Max in SL. frozen should not have any haste besides MSR, but a 3 Attack SL is to be expected and I want to attack with Hyperion before returning it to my hand

Too late to change it, but shouldn’t older brother have resist 1 from calamandra?

Yes you’re right @rathyAro , I always miss that :sweat:

On a work trip but I’ll try to scrape another turn or two here

Dough, I should have seen that one. But yeah, now it’s too late.
Frozen: don’t you worry, I’ve seen it from your post to Hugo and we’re way in front of the others, so no need to squeeze something in.

Got sick at my company summit and it was a jam-packed schedule, was glad to have some buffer on the bookends

This is pretty long odds for me I think but we shall attempt it never the less!

XCAFS23 R2Part1: Player 2, Turn 7

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Might of Leaf and Claw
Blooming Elm
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Giant Panda x2
Dinosize, Stampede
Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Arg (7)
  • Might of Leaf and Claw (4)
  • Blooming Elm (1)
  • Wisp runs into SQL, MoLaC @1
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw, 1 rune
  • Blooming Elm (4hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 12

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Bird’s Nest
Makeshift Rambaster
Nautical Dog

End of Turn Discard
My Thoughts

Gonna be tough! Don’t think there’s a great chance I fight this back but we shall see


Hope you completely got over the sickness, if not I’m crossing my fingers for you!

XCAFS23 round 2 part 1 P1T8

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Timely Messenger (1/1)
Temporal Distortion
Tricycloid (3/3)
Feral Strike
Huntress (3/3)
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)


NextHand

Gigadon (8/8)
Feral Strike
Nimble Fencer (2/3)
Spark
Research & Development


Discard

Feral Strike
Huntress (3/3)
Timely Messenger (1/1)
Temporal Distortion


Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
Hyperion kills SL, I draw, Cal to midband
tric kills wisp, you draw & pings Elm - ($3)
max breaks elm
worker - ($2)
Cal to maxband - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (4/4) [1]
  • :psfist: Elite:
  • :ps_: Scavenger: Cal (4/5, lvl5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (4/2)
  • Max (3/4, lvl5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

no BA, no charge, no messenger. “just” sharks, MSR and Zane. so except for MSR plus maxband shove & Zane+MSR trade, Cal should be safe which is an almost guaranteed non boosted feral strike with giga & Hyperion or two Hyperions (after TD) - I like!