[XCAFS23] Round2 part1: P1 zango [Finesse]/Feral/Present vs P2 FrozenStorm [Anarchy]/Growth/Strength

Felt bad on wednesday, worse on Thursday, better on Friday after going to bed early, worse on Saturday and Sunday :confused: Here’s hoping on Monday though!

XCAFS23 R2Part1: Player 2, Turn 8

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Bird’s Nest
Makeshift Rambaster
Nautical Dog
Surprise Attack (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stampede, Bird’s Nest
Giant Panda x2
Dinosize, Stampede
Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane (8)
  • Surprise Attack (3)
  • One shark and Zane kill SQL Tric, levels fizzle, MoLaC to 3
  • Makeshift Rambaster, it and other shark put Cala on 1hp. MoLaC to 5 (1)
  • Nautical Dog (0)
  • Tap MoLaC, Dog gets beeg
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (4/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw, 5 rune

Economy Info:

Cards:

  • Hand: 3
  • Deck: 15
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Stampede
Blooming Ancient
Bombaster

End of Turn Discard
My Thoughts

Clawing back in (get it? ^_^) Dunno if it’ll be enough but definitely should help!


I’ll say it again: I’m crossing my fingers for you!

But that doesn’t keep me from closing the deal here:

XCAFS23 round 1 part 1 P1T9

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Spark
Nimble Fencer (2/3)
Research & Development
Feral Strike
Gigadon (8/8)
Temporal Distortion
Research & Development
Hyperion (4/5)
Tricycloid (3/3)
Tenderfoot (1/2)
Tricycloid (4/4) [1]
Temporal Distortion


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)


NextHand

Feral Strike
Feral Strike
Timely Messenger (1/1)
Huntress (3/3)
Temporal Distortion


Discard

Tricycloid (4/4) [1]
Tricycloid (3/3)
Gigadon (8/8)
Research & Development
Spark
Temporal Distortion
Research & Development


Tech 0 card(s)
Get Paid - ($11)
R&D - ($9)
feral strike brings Hyperion & tric - ($5)
tric pings 3x base down to 17
TD tric into guide - ($3)
new Hyperion kills SL, rs 7, draw 1
old Hyperion brings base to 12, I draw
Cal base to 8
max base to 5
fencer base to 1 - ($1)
tenderfoot adds another 3 to break the base - ($0)

Float ($0)
Discard 7, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (4+1/2)
  • Max (3/4, lvl5)
  • Hyperion (4+1/1)
  • Cal (4/1, lvl5)
  • Nimble Fencer (2+2/3+1)
  • Tenderfoot (1+2/2+1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11

That’s been a fun game, thank you!
Way closer than it probably seemed

2 Likes

GG WP! Was close, I’ll start a new game later today or tomorrow

1 Like