[XCAFS23] Round4 part1: P1 Dreamfire [Anarchy/Fire]/Demon vs P2 FrozenStorm [Anarchy]/Growth/Strength

Well this should get interesting

XCAFS23 R4Part1: Player 2, Turn 6

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Gunpoint Taxman
Nautical Dog
Charge
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Stampede
Surprise Attack x2
Doubling Barbarbarian, Might of Leaf and Claw
Blooming Ancient x2
Gunpoint Taxman x2


Main:

  • Blooming Ancient (5)
  • Zane, BA +1 (3)
  • Nautical Dog, BA +1 (2)
  • Give 2 runes and Args blessing of Midband to Water Elemental, kills Vandy takes 3 after armor, Zane to level 3
  • Charge Nautical Dog, trade with Elite (0)
  • Mad Man trades technician, you draw 1
  • Zane and Rambaster break your tech 2, your base to 12
Workers

Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech 2 HP: 5 Growth
  • Tech Lab HP: 4 Strength

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (5/2, ++)
  • Makeshift Rambaster (1/2)
  • Arg (1/5 lvl 5)
  • Zane (2/2 lvl 3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Might of Leaf and Claw
Gunpoint Taxman
Bombaster

End of Turn Discard
My Thoughts

Tight one but think this is the best play