[XCAFS23] Round4 part1: P1 Dreamfire [Anarchy/Fire]/Demon vs P2 FrozenStorm [Anarchy]/Growth/Strength

@FrozenStorm GL HF!

Relevant balance changes:

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Deteriorate Increase cost to 1
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep

P1T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Bloodburn
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Bloodburn


NextHand

Mad Man
Scorch
Careless Musketeer
Bombaster


Discard

Pillage
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

@FrozenStorm’s turn!

GL HF @Dreamfire!

XCAFS23 R4Part1: Player 2, Turn 1

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Careless Musketeer
Pillage
Scorch
Bloodrage Ogre
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (3)
  • Bombaster (1)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nautical Dog
Mad Man
Bloodburn
Makeshift Rambaster

End of Turn Discard
My Thoughts

this should be interesting


P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Dark Pact


STARTING HAND
Mad Man
Careless Musketeer
Scorch
Bombaster


WORKERS
Bloodburn
Careless Musketeer


NextHand

Scorch
Pillage
Dark Pact
Makeshift Rambaster
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Vandy - ($0)
My Brogre trades with Bombaster.
Dog trades with your Brogre, you draw.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

XCAFS23 R4Part1: Player 2, Turn 2

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Charge
Nautical Dog
Mad Man
Bloodburn
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman x2


Main:

  • Rook (4)
  • Nautical Dog (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bombaster
Careless Musketeer
Gunpoint Taxman
Gunpoint Taxman
Charge

End of Turn Discard
My Thoughts

I think against GPTs or Lobbers taking Rook out, Bird’s Nest isn’t a good choice here. Going double GPT and we’ll see where we land


P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Charge
Makeshift Rambaster
Dark Pact
Scorch
Pillage
Mad Man
Gunpoint Taxman


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Bloodrage Ogre
Bombaster
Gunpoint Taxman
Nautical Dog
Charge


Tech 2 card(s)
Get Paid - ($6)
Dark Pact, my base to 18, draw 2 - ($5)
Worker - ($4)
Gunpoint Taxman - ($2)
Mad Man - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@FrozenStorm’s turn!

XCAFS23 R4Part1: Player 2, Turn 3

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Bombaster
Careless Musketeer
Gunpoint Taxman
Gunpoint Taxman
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Gunpoint Taxman x2


Main:

  • Rook and Dog kill SQL, Rook takes 3
  • Gunpoint Taxman (5)
  • Gunpoint Taxman (3)
  • Bombaster (1)
  • Worker (0)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Bombaster (2/2)
  • Rook (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pillage
Bloodrage Ogre
Makeshift Rambaster

End of Turn Discard
My Thoughts

This seems solid, low risk of Lobber nastyness, we’ll see though


P1T4


Tech StartingHand Workers

TECH
Soul Stone
Steam Tank


STARTING HAND
Bloodrage Ogre
Nautical Dog
Bombaster
Charge
Gunpoint Taxman


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Pillage
Makeshift Rambaster
Lobber


Discard

Gunpoint Taxman
Mad Man
Charge
Soul Stone
Steam Tank


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy to midband - ($5)
Vandy and Mad Man kill SQL.
Gunpoint Taxman - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

@FrozenStorm’s turn!

XCAFS23 R4Part1: Player 2, Turn 4

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Pillage
Bloodrage Ogre
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doubling Barbarbarian, Might of Leaf and Claw
Blooming Ancient x2
Gunpoint Taxman x2


Main:

  • Bloodrage Ogre (6)
  • Worker (5)
  • Tech 2 Growth (1)
  • Tech Lab Strength (0)
Workers

Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech 2 HP: 5 Growth
  • Tech Lab HP: 4 Strength

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite: Bombaster (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre(3/2)
  • :target: Lookout:

In Play:

  • Rook (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Mad Man
Doubling Barbarbarian
Makeshift Rambaster

End of Turn Discard
My Thoughts

Still decent defense, don’t want to leave gold to steal, we’ll try barbar as well as molac


P1T5


Tech StartingHand Workers

TECH
Metamorphosis
Surprise Attack


STARTING HAND
Makeshift Rambaster
Pillage
Lobber


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Dark Pact
Lobber


Tech 2 card(s)
Get Paid - ($8)
Skip worker.
Exhaust Vandy and discard to fetch Soul Stone - ($7)
Soul Stone on my Brogre - ($5)
Brogre trades Stone with SQL.
Dog trades with elite.
Lobber, trades with technician, you draw - ($4)
Makeshift Rambaster - ($2)
Taxman kills Rook, Vandy to maxband, dooms Rambaster.
Rambaster breaks your tech 2, your base to 18.
Heroes’ Hall - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Gunpoint Taxman (3/1)
  • Bloodrage Ogre (3/2)
  • Makeshift Rambaster (3/4), doomed

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@FrozenStorm’s turn!

XCAFS23 R4Part1: Player 2, Turn 5

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Mad Man
Makeshift Rambaster
Blooming Ancient
Doubling Barbarbarian

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack x2
Doubling Barbarbarian, Might of Leaf and Claw
Blooming Ancient x2
Gunpoint Taxman x2


Main:

  • Arg + maxband (3)
  • Mad Man (2)
  • Makeshift Rambaster (0)
  • Rambaster and mad Man break HH, your base to 16
Workers

Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech 2 HP: 5 Growth
  • Tech Lab HP: 4 Strength

In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1a)
  • :psfist: Elite: Arg (1+1/5 lvl 5)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/3)
  • Makeshift Rambaster (1/2)
  • Mad Man (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
nautical dog
Blooming ancient
Gunpoint taxman

End of Turn Discard
My Thoughts

Edit fail…


P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Dark Pact
Lobber
Surprise Attack
Pillage


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster
Pillage


NextHand

Steam Tank
Metamorphosis
Soul Stone


Discard

Makeshift Rambaster
Dark Pact
Pirate Gunship
Pirate Gunship
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
My Rambaster dies.
Dark Pact, my base to 14, draw 2 - ($7)
Worker - ($6)
Tech 2 (Anarchy) - ($2)
Brogre kills SQL.
Lobber - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 5 (4/5A)
  • :psfist: Elite: Lobber (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/1)
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

@FrozenStorm’s turn!

Well this should get interesting

XCAFS23 R4Part1: Player 2, Turn 6

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Gunpoint Taxman
Nautical Dog
Charge
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Stampede
Surprise Attack x2
Doubling Barbarbarian, Might of Leaf and Claw
Blooming Ancient x2
Gunpoint Taxman x2


Main:

  • Blooming Ancient (5)
  • Zane, BA +1 (3)
  • Nautical Dog, BA +1 (2)
  • Give 2 runes and Args blessing of Midband to Water Elemental, kills Vandy takes 3 after armor, Zane to level 3
  • Charge Nautical Dog, trade with Elite (0)
  • Mad Man trades technician, you draw 1
  • Zane and Rambaster break your tech 2, your base to 12
Workers

Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech 2 HP: 5 Growth
  • Tech Lab HP: 4 Strength

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (5/2, ++)
  • Makeshift Rambaster (1/2)
  • Arg (1/5 lvl 5)
  • Zane (2/2 lvl 3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Might of Leaf and Claw
Gunpoint Taxman
Bombaster

End of Turn Discard
My Thoughts

Tight one but think this is the best play


GG WP! I was hoping for better timing on the tech 2 break.

3 Likes

GG WP! I had two tech 2s in hand so I don’t think it was bad timing, what was fortunate was having both the hasted units to hit back on the heros hall.

I’ll start our new game later today!

2 Likes