[XCAFS23] Round2 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 zango [Finesse]/Feral/Present

I’d love to, but I’m missing the necessary means to do so.

Word.

It seems like this is now down to a simple game of luck wrt the better draws deciding the game.

XCAFS23 round 2 part 2 P2T6

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Tricycloid (3/3)
Research & Development


STARTING HAND
Tenderfoot (1/2)
Feral Strike
Hyperion (4/5)
Spark


WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark


NextHand

Timely Messenger (1/1)
Wither
Bloom
Hyperion (4/5)


Tech 2 card(s)
Get Paid+scav - ($10)
Worker - ($9)
Cal kills GPT
boosted feral strike: grab & play argo+centaur - ($1)
rebuild tech 2

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Cal (5/3, lvl5)+

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I was totally expecting sharks and I had a total brain fuck in somehow thinking this patrol was okayish. this now missing technician draw is going to be neck breaking, as I’m now only drawing two cards from my new (way too big) cycle instead of four.

Post draw: phew, did not miss the 57,1% to draw one of my five value targets in a deck of 15 from my draw 2, so the mistake last turn may not be game deciding unless he is able to bring BA boosted big birds to the table now or to again break my tech 2.