I’d love to, but I’m missing the necessary means to do so.
Word.
It seems like this is now down to a simple game of luck wrt the better draws deciding the game.
XCAFS23 round 2 part 2 P2T6
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Tricycloid (3/3)
Research & Development
STARTING HAND
Tenderfoot (1/2)
Feral Strike
Hyperion (4/5)
Spark
WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark
NextHand
Timely Messenger (1/1)
Wither
Bloom
Hyperion (4/5)
Tech 2 card(s)
Get Paid+scav - ($10)
Worker - ($9)
Cal kills GPT
boosted feral strike: grab & play argo+centaur - ($1)
rebuild tech 2
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Centaur (3/4)
Elite:
Scavenger:
Technician: Argonaut (3/4)
Lookout:
In Play:
- Cal (5/3, lvl5)+
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 13
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
I was totally expecting sharks and I had a total brain fuck in somehow thinking this patrol was okayish. this now missing technician draw is going to be neck breaking, as I’m now only drawing two cards from my new (way too big) cycle instead of four.
Post draw: phew, did not miss the 57,1% to draw one of my five value targets in a deck of 15 from my draw 2, so the mistake last turn may not be game deciding unless he is able to bring BA boosted big birds to the table now or to again break my tech 2.