GL & HF!
I tried to get a read on your preferred strategy with this deck. But studying your past games just showed that you obviously are very familiar with the whole variety of options your deck offers. Now let’s see how good I’ll be able to fend off one of the best P1 decks while having a dramatic lack of antiair. But for the moment I’m still optimistic.
Did I mention that I’m quite happy that you didn’t start with AS+grave as well as that you chose not to take rook into t3 birds?
game1 P2T1
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Tenderfoot (1/2)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Timely Messenger (1/1)
WORKERS
Granfalloon Flagbearer (2/2)
NextHand
Helpful Turtle (1/2)
Bloom
Fruit Ninja (2/2)
Wither
Spark
Discard
Brick Thief (2/1)
Older Brother (2/2)
Timely Messenger (1/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tenderfoot - ($3)
vandy - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Tenderfoot (1/2)
Technician:
Lookout:
In Play:
- vandy (2/3, lvl1)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6