Let’s get Rook nice and scary eh?
XCAFS23 R5Part2: Player 1, Turn 3
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Bombaster
Makeshift Rambaster
Careless Musketeer
Mad Man
Pillage
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Mad Man, it and Brogre kill your SQL (5)
- Mid Rook, kill Geiger, you get 1g, Rook to level 7 (1)
- Worker (0)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Rook (3/3 lvl 7)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Gunpoint Taxman
Bird’s Nest
Charge
Bombaster
Blooming Ancient
End of Turn Discard
My Thoughts
Well I think forcing an OS tech and paying the 6g for Prynn + spell + resist is a worthwhile tactic here. dwarddd having a hard counter is not ideal but paying for it is not ideal for him either We’ll probably go GPT next turn and then hopefully win at Tech 2 after! time will tell