GL HF @dwarddd !
XCAFS23 R5Part2: Player 1, Turn 1
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Careless Musketeer
Scorch
Nautical Dog
Charge
Pillage
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Rook (2)
Nautical Dog (1)
Worker (0)
Workers
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Nautical Dog (1/1a)
Elite:
Scavenger: Rook (2/4 lvl 1)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Makeshift Rambaster
Mad Man
Bombaster
Bloodburn
Bloodrage Ogre
End of Turn Discard
My Thoughts
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Hardened Mox
Nullcraft
Temporal Research
Fading Argonaut
Tinkerer
Time Spiral
Plasmodium
Battle Suits
Neo Plexus
WORKERS
Plasmodium
NextHand
Hardened Mox
Nullcraft
Neo Plexus
Forgotten Fighter
Battle Suits
Discard
Time Spiral
Tinkerer
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Max - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Fading Argonaut(2+1/3) fading 3
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
i hope i’m not missing something but this seems okay, a midbanded rook means i just tech origin story and get a good trade with fargo next turn
zango
February 6, 2024, 7:06am
3
@FrozenStorm friendly poke
1 Like
TY!
XCAFS23 R5Part2: Player 1, Turn 2
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Makeshift Rambaster
Mad Man
Bombaster
Bloodburn
Bloodrage Ogre
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
Bloodrage Ogre (3)
Worker (2)
Tech 1 (0)
Workers
Patrol as below
Discard 3 rs Draw 5
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bloodrage Ogre (3/2a)
Elite:
Scavenger: Rook (2/4 lvl 1)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bombaster
Makeshift Rambaster
Careless Musketeer
Mad Man
Pillage
End of Turn Discard
My Thoughts
So far feel fine, going for the usual
Ugh that whiff though…
dwarddd
February 7, 2024, 11:57am
5
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T2
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Hardened Mox
Battle Suits
Nullcraft
Forgotten Fighter
Neo Plexus
WORKERS
Plasmodium
Hardened Mox
NextHand
Battle Suits
Temporal Research
Argonaut
Forgotten Fighter
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Nullcraft - ($2)
nullcraft kills dog
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(2/3a) fading 2
Elite :
Scavenger :
Technician : Max(2/3)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
let’s go for tech 2 early if we can, I think a midband Rook isn’t too much of a problem
Let’s get Rook nice and scary eh?
XCAFS23 R5Part2: Player 1, Turn 3
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Bombaster
Makeshift Rambaster
Careless Musketeer
Mad Man
Pillage
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Mad Man, it and Brogre kill your SQL (5)
Mid Rook, kill Geiger, you get 1g, Rook to level 7 (1)
Worker (0)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Gunpoint Taxman
Bird’s Nest
Charge
Bombaster
Blooming Ancient
End of Turn Discard
My Thoughts
Well I think forcing an OS tech and paying the 6g for Prynn + spell + resist is a worthwhile tactic here. dwarddd having a hard counter is not ideal but paying for it is not ideal for him either We’ll probably go GPT next turn and then hopefully win at Tech 2 after! time will tell
1 Like
All according to my plan
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T3
Tech StartingHand Workers
TECH
Hive
Xenostalker
STARTING HAND
Tinkerer
Temporal Research
Battle Suits
Forgotten Fighter
Argonaut
Neo Plexus(2/2)
WORKERS
Plasmodium
Hardened Mox
Tinkerer
NextHand
Xenostalker
Fading Argonaut(2/3a) fading 2
Argonaut
Hive
Time Spiral
Tech 2 card(s)
Get Paid + float, tech draw - ($9)
Worker - ($8)
ARgo - ($5)
Tech 2 Future - ($1)
Float ($1)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Argonaut(3/4a)
Elite :
Scavenger : Nullcraft(1/1)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Yeah not looking so great
XCAFS23 R5Part2: Player 1, Turn 4
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Gunpoint Taxman
Bird’s Nest
Charge
Bombaster
Blooming Ancient
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Gunpoint Taxman (5)
Worker (4)
Tech 2 Growth (0)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Gunpoint Taxman (3/3a)
Elite:
Scavenger:
Technician:
Lookout: Rook (3/3 lvl 7)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Mad Man
Pillage
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
Naw this is gonna be a disaster lol
1 Like
dwarddd
February 13, 2024, 10:02am
10
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T4
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Time Spiral
Argonaut
Xenostalker
Hive
Fading Argonaut(2/3a) fading 2
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
NextHand
Battle Suits
Fading Argonaut(2/3a) fading 2
Neo Plexus(2/2)
Temporal Research
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hive - ($2)
Argonaut hits gpt, nullcraft trades
Vir - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Argonaut(3/1a)
Elite :
Scavenger : Stinger(1/1)
Technician : L1 Vir(2/3)
Lookout : Stinger(1/1)+r1
In Play:
Hive(0/6) resist 1
3* Stinger(1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Also, your hand/deck/disc counts look off considering you just reshuffled, i assume it’s something like 5 in hand, 6 in deck?
zango
February 16, 2024, 6:10am
11
@FrozenStorm friendly poke
1 Like
Sorry about the wait y’all, unfortunately likely to be somewhat anticlimatic
@dwarddd the reshuffle was actually the typo, the deck state is correct, I can edit backwards to square everything away
XCAFS23 R5Part2: Player 1, Turn 5
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Mad Man
Pillage
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Earthquake, Gunpoint Taxman
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Zane, trades SQL, Vir to level 3 (6)
Arg + Midband (2)
Rook kills Vir, Arg maxbands, you draw
Maxband Rook (1)
Worker (0)
Workers
Pillage, Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 4 Draw 1 rs Draw 4
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Arg (1/5a lvl 5)
Elite:
Scavenger: Water Elemental (3/3)
Technician: Wisp (0/1)
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Blooming Ancient
Bird’s Nest
Charge
Blooming Ancient
Gunpoint Taxman
End of Turn Discard
My Thoughts
Well the whiff definitely hurt, but idk that drawing the BA would have been miles better here. Hive is still a nasty to deal with. I can get WE out so at least it shouldn’t be possible to OS Rook AND break my tech 2. Teching for a likely Tech 2 lockdown, and we’ll see how we fare. I’m going to try and stay creative, Dwarddd probably isn’t expecting Earthquake to be in the mix, but we shall see!
1 Like
dwarddd
February 16, 2024, 3:22pm
13
Got it thanks, in which case, wow unlucky no tech 2!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T5
Tech StartingHand Workers
TECH
Origin Story
Promise of Payment
STARTING HAND
Temporal Research
Forgotten Fighter
Battle Suits
Neo Plexus(2/2)
Fading Argonaut(2/3a) fading 2
Temporal Distortion
Nullcraft(1/1)
Temporal Distortion
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Forgotten Fighter
NextHand
Nullcraft(1/1)
Argonaut
Promise of Payment
Xenostalker
Hive(0/6) resist 1
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Max - ($6)
One stinger hits arg
4 stingers kill elemental and wisp, you get card and draw
temporal distortion hive into hyperion - ($4)
Battlesuits - ($2)
hyperion kills Arg, max midbands, i draw
maxband max, flicker hype - ($0)
hyperion destroys tech 2, i draw
Float ($0)
Discard 6, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : L5 Max(3/4a)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Hyperion(5/5)
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
This is artful temporal distortion…
XCAFS23 R5Part2: Player 1, Turn 6
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Blooming Ancient
Bird’s Nest
Charge
Blooming Ancient
Gunpoint Taxman
Earthquake (techn)
Events of Turn:
Upkeep:
Get Gold (9+1scav)
Draw 1 techn
Tech 2 cards in (except turn 1)
All Teched Cards
Dinosize, Stampede
Earthquake, Gunpoint Taxman
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Bird’s Nest (8)
Charge a Bird, deal 2 to your tech 2 (5)
Rook walks past your Geiger, deals 4 to your tech1
Earthquake, break both tech buildings, your base to 16 (0)
Workers
Pillage, Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Big Bird (1/1)
In Play:
Rook (4/6 lvl 8)
Tweetie Bird (1/1)
Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Makeshift Rambaster
Surprise Attack
Mad Man
Surprise Attack
End of Turn Discard
My Thoughts
Finally a lucky break, got the Earthquake with Rook up. AND I can break both buildings! Might be able to get me over the edge, we shall see!
2 Likes
dwarddd
February 19, 2024, 9:21am
15
Let’s both go back to basics then (but also, ouch it seems i ignored Rook too long!)
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T6
Tech StartingHand Workers
TECH
Ready or Not
Promise of Payment
STARTING HAND
Argonaut
Xenostalker
Hive(0/6) resist 1
Promise of Payment
Nullcraft(1/1)
Neo Plexus(2/2)
Temporal Research
Temporal Distortion → hyperion from my board
Origin Story
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Forgotten Fighter
Promise of Payment
NextHand
Fading Argonaut(2/3a) fading 2
Argonaut(3/1a)
Argonaut
Promise of Payment
Temporal Distortion
Tech 2 card(s)
Get Paid - ($10)
Hyperion breaks tech 2 I draw
Tap Max Discard and draw
Temporal Research draw a measly 1 - ($8)
Temporal Distortion into another hyperion - ($6)
hyperion breaks tech 1, I draw
Nullcraft - ($4)
Neo Plexus - ($2)
Worker - ($1)
Float ($1)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Nullcraft(1/1a)
Elite :
Scavenger : Neo Plexus(2/2)
Technician :
Lookout :
In Play:
Hyperion(5/5)
Battle Suits
L5 Max(3/4)
Buildings:
Base HP: 16
Tech I HP: 5
Tech 2 broken
Economy Info:
Cards:
Gold:
1 Like
zango
February 19, 2024, 1:37pm
16
dwarddd:
Base HP: 16
Your base should be at 15, 1 damage directly from earthquake and 4 from the destroyed tech buildings.
dwarddd
February 19, 2024, 1:56pm
17
earthquake is a funny spell regarding base damage as the 4dmg to my tech buildings happens first - after which my base is not an “undamaged building” to qualify for taking 1 dmg
3 Likes
Indeed @dwarddd explained the quirks of earthquake well.
So we’re both back to the stone age eh? Let the rock fight begin
XCAFS23 R5Part2: Player 1, Turn 6
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Nautical Dog
Makeshift Rambaster
Surprise Attack
Mad Man
Surprise Attack
Events of Turn:
Upkeep:
Get Gold (9)
Draw 1 techn
Tech 2 cards in (except turn 1)
All Teched Cards
Thunderclap, Polymorph: Squirrel
Dinosize, Stampede
Earthquake, Gunpoint Taxman
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Birds trade Nullcraft
Rook walks past Plexus and kills Geiger, levels fizzle
Hero’s Hall (7)
Worker (6)
Mad Man (5)
Nautical Dog (4)
Workers
Surprise Attack, Pillage, Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 2 Draw 2 rs Draw 4
Board Info:
Buildings:
Base HP: 14
Tech1 HP: 5
Tech2 HP: DOWN GROWTH
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Mad Man (1/1a)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Rook (4/3 lvl 8)
Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Gunpoint Taxman
Makeshift Rambaster
Surprise Attack
End of Turn Discard
My Thoughts
Think I’m pretty screwed here, TD can get a Omegacron to finish the game. So I suppose I need to kill Geiger? Only way to do that would be trade off the Nullcraft or double off Plexus w/ Mad Man and Rambaster… I suppose I tech to just get through patrol and get rid of Hyperion as much as possible, play for hero’s hall, take away the TD and try to see what I can do…
1 Like
dwarddd
February 19, 2024, 5:00pm
19
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P2T7
StartingHand Workers
STARTING HAND
Temporal Distortion
Argonaut(3/1a)
Fading Argonaut(2/3a) fading 2
Promise of Payment
Argonaut
Origin Story
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Forgotten Fighter
Promise of Payment
Fading Argonaut(2/3a) fading 2
NextHand
Ready or Not
Hive(0/6) resist 1
Xenostalker
Hyperion
Temporal Research
Discard
Nullcraft(1/1a)
Temporal Distortion
Promise of Payment
Origin Story
Argonaut
Tech 0 card(s)
Get Paid + float - ($12)
Prynn and maxband - ($4)
Prynn trashes nautical dog (fairly sure it doesn’t die so you don’t get a card)
Neo kills madman
Hyperion destroys HH, your base to 12, i draw
Argonaut - ($1)
Worker - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader : Argonaut(4/4a)
Elite :
Scavenger : Prynn(3/5) fading 2, (Nautical dog in pocket)
Technician :
Lookout :
In Play:
Hyperion(5/5)
Battle Suits
Neo Plexus(2/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
wow i drew origin story, amazingly i think i am less scared of birds and earthquake than i am of Zane next turn
surely he won’t have charge AND earthquake together again, and even then it’s only one tech buliding down
Might be all over but the crying then Correct on not drawing technician, and FYI Plexus is 3 attack, not 2
XCAFS23 R5Part2: Player 1, Turn 7
P1 Miracle Grow vs P2 MonoPurple
Link to all relevant rule changes
Starting Hand
Bloodrage Ogre
Gunpoint Taxman
Makeshift Rambaster
Surprise Attack
Events of Turn:
Upkeep:
Get Gold (10+4float)
No techs
All Teched Cards
Thunderclap, Polymorph: Squirrel
Dinosize, Stampede
Earthquake, Gunpoint Taxman
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Makeshift Rambaster, ping Argonaut (12)
Rook kills Argo, crumbles
Gunpoint Taxman (10)
Bloodrage Ogre (8)
Hero’s Hall (6)
Workers
Surprise Attack, Pillage, Careless Musketeer, Bloodburn, Scorch
Patrol as below
Discard 1 Draw 3
Board Info:
Buildings:
Base HP: 12
Tech1 HP: 5
Tech2 HP: 5 GROWTH
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Gunpoint Taxman (3/3a)
Elite:
Scavenger: Tweetie Bird (1/1)
Technician: Bloodrage Ogre (3/2)
Lookout:
In Play:
Rook (4/6 lvl 8 crumbling)
Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Polymorph: Squirrel
Blooming Ancient
Charge
End of Turn Discard
My Thoughts
Seems unlikely I’ll survive this but probably best I can do…