Game 4 Player 2, Turn 4
Current balance patch changes in effect
Starting Hand
Pestering Haunt
Deteriorate
Crypt Crawler
Sacrifice the Weak
Graveyard (techn)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Cursed Ghoul, Soul Stone
Sickness, Gorgon
Crypt Crawler, Dark Pact
Main:
- Midband Garth, kill Quince, Garth takes 1 and moves to level 6 (6)
- Crypt Crawler, targets aven with a net and kills it (3)
- Graveyard (1)
- Worker (0)
Workers
Pestering Haunt, Jandra, The Negator, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
In Patrol:
-
Squad Leader: Skeleton (1/1a anti-air)
-
Elite:
-
Scavenger: Crypt Crawler (3/3)
-
Technician:
-
Lookout:
In Play:
- Garth (2/2 lvl 6)
- Skeletal Archery
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Thieving Imp
Gorgon
Cursed Ghoul
Sacrifice the Weak
End of Turn Discard
My Thoughts
Turning into a fun one Don’t think I’ll have a problem burning down Peace, going to use maxband garth next turn to bring in Cursed Crow. Soul Stone will make it a Garrison breaking machine, and Graveyard should keep my Crypt Crawler at hand for Aven. Almost patrolled Skele in back and CC in front but forgot about Musketeer bringing the hasty 1 now. Less upside with this patrol but no downside, should be good, like my chances