[CAMS23] Round5: P1 FrozenStorm [Bashing]/Balance/Growth vs P2 dwarddd monopurple

GL HF @dwarddd !

CAMS23 Game 5 Player 1, Turn 1

P1 [Bashing]/Balance/Growth vs P2 Purple

Current balance patch changes in effect

Starting Hand

Helpful Turtle
Bloom
Older Brother
Granfalloon Flagbearer
Spark

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Helpful Turtle (2)
  • Worker (1)
Workers

Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Tenderfoot
Wither
Brick Thief
Timely Messenger
Fruit Ninja

End of Turn Discard
My Thoughts

Maybe I can get a w against purple, we’ll see, as I recall Green v Purple was a tough green matchup…


Glhf!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Hardened Mox
Neo Plexus
Plasmodium
Tinkerer


WORKERS
Hardened Mox


NextHand

Nullcraft
Time Spiral
Temporal Research
Battle Suits


Discard

Tinkerer
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Plasmo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium forcast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

CAMS23 Game 5 Player 1, Turn 2

P1 [Bashing]/Balance/Growth vs P2 Purple

Current balance patch changes in effect

Starting Hand

Tenderfoot
Wither
Brick Thief
Timely Messenger
Fruit Ninja

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Iron Man, Tiny Basilisk


Main:

  • Troq (4)
  • Tenderfoot (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2)
  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Older Brother
Timely Messenger
Wither
Bloom
Brick Thief

End of Turn Discard
My Thoughts

Hm Plasmo, interesting. I think I try to bully w/ Troq and T1 and see where it goes. Can’t get too excited about Midbandori w/ Stewardess and will need to avoid MoLaC with assimilate out there


Which one is it?

Troq, my bad, fixed it

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T2


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Temporal Research
Nullcraft
Battle Suits
Time Spiral


WORKERS
Time Spiral
Hardened Mox


NextHand

Neo Plexus(2/2a)
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Battlesuits - ($2)
Nullcraft - ($0)
Nullcraft pings and neo trades with troq

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium forcast 2
  • Battle Suits
  • Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

if i draw both hyperions i’ll be fuuuuumin

CAMS23 Game 5 Player 1, Turn 3

P1 [Bashing]/Balance/Growth vs P2 Purple

Current balance patch changes in effect

Starting Hand

Older Brother
Timely Messenger
Wither
Bloom
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Wandering Mimic, Fairie Dragon
Iron Man, Tiny Basilisk


Main:

  • Midori (5)
  • Bloom Midori (3)
  • Older Brother (1)
  • Helpful Turtle hits your tech1 to 4hp
  • Worker (0)
Workers

Brick Thief, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2)
  • Midori (3/4 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Spark
Iron Man
Tiny Basilisk
Timely Messenger

End of Turn Discard
My Thoughts

Whiff here is unfortunate, hopefully I have enough dudes on the board to make a hitback of it. Next turn probs Tiny B and Tech up


RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T3


Tech StartingHand Workers

TECH
Rewind
Origin Story


STARTING HAND
Fading Argonaut
Temporal Research
Neo Plexus(2/2a)


WORKERS
Time Spiral
Hardened Mox
Temporal Research


NextHand

Hyperion
Hyperion
Forgotten Fighter


Discard

Neo Plexus(2/2a)
Rewind
Origin Story


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
fargo - ($4)
tech 2 present - ($0)
nullcraft pokes tech 1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium forcast 1
  • Battle Suits
  • Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

this is bad, but I still think it’s best because knocking my tech 2 down takes resources each turn

CAMS23 Game 5 Player 1, Turn 4

P1 [Bashing]/Balance/Growth vs P2 Purple

Current balance patch changes in effect

Starting Hand

Spark
Iron Man
Tiny Basilisk
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)
All Teched Cards

Potent Basilisk, Spirit of the Panda
Wandering Mimic, Fairie Dragon
Iron Man, Tiny Basilisk


Main:

  • Tiny Basilisk (5)
  • Worker (4)
  • Tech 2 Balance (0)
Workers

Spark, Brick Thief, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 Balance

In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2a)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger: Older Brother (2/2)
  • :exhaust: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • Midori (3/4 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Bloom
Fairie Dragon
Wandering Mimic

End of Turn Discard
My Thoughts

Hopefully next turn we’ll have Tiny B dive bomber and Hasty Mimic to take care of some business :slight_smile: calling the bluff that I don’t think Dwarddd pre-teched double tech 2


Im 90% but id just like to confirm that tech 0s ignore tiny basilisk when attacking here? So my viable options if, say, fargo was attacking at the start of my next turn would be the other 3 patrollers?

That’s correct, they must walk past Tiny B

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Hyperion
Hyperion → swapped
Forgotten Fighter
Tinkerer


WORKERS
Time Spiral
Hardened Mox
Temporal Research
Tinkerer


NextHand

Hyperion
Hyperion
Origin Story


Tech 2 card(s)
Get Paid - ($8)
Vir - ($6)
swap - ($5)
Forgotten fighter tiny B - ($3)
worker - ($2)
Fargo and Plasmo kill tenderfoot and brother

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir(2/3)
  • :target: Lookout:

In Play:

  • Plasmodium(4/2)
  • Battle Suits
  • Fading Argonaut(3/1) fading 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Big Yikes!

CAMS23 Game 5 Player 1, Turn 5

P1 [Bashing]/Balance/Growth vs P2 Purple

Current balance patch changes in effect

Starting Hand

Spark
Iron Man
Tiny Basilisk
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Wandering Mimic, Moment’s Peace
Potent Basilisk, Spirit of the Panda
Wandering Mimic, Fairie Dragon
Iron Man, Tiny Basilisk


Main:

  • Midori kills Vir, takes 2 and moves to level 3, you draw 1
  • Midbandori (7)
  • Tiny Basilisk (5)
  • Fairie Dragon, Tiny B goes Airborn (1)
  • Worker (0)
Workers

Wither, Spark, Brick Thief, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Fairie Dragon (4/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Helpful Turtle (1/2)
  • :target: Lookout: Tiny Basilisk (3/1)

In Play:

  • Midori (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Tenderfoot
Wandering Mimic
Wandering Mimic
Older Brother

End of Turn Discard
My Thoughts

FF bleh :confused: Going to hope no Tric and opt to put him back down as a death bomber, make a Hyperion choose between Midori and Tech2


This is a true rollercoaster of a game, i keep thinking ive messed up and yet it seems to be going alright

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T5


Tech StartingHand Workers

TECH
Ready or Not
Tricycloid


STARTING HAND
Hyperion
Origin Story
Hyperion
Rewind
Neo Plexus(2/2a)
Temporal Distortion


WORKERS
Time Spiral
Hardened Mox
Temporal Research
Tinkerer
Rewind


NextHand

Origin Story
Neo Plexus(2/2a)
Temporal Distortion
Forgotten Fighter
Tricycloid


Tech 2 card(s)
Get Paid + float, Technician draw - ($11)
fargo trades with turtle
hyperion, breaks tech 2, I draw - ($6)
hyperion #2 - ($1)
hyperion kills midori takes 4 I draw
Plasmo breaks your tech 1
worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nullcraft(2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/2)
  • Battle Suits
  • Hyperion(5/5)
  • Hyperion(5/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

First hyperion draw no TD, not too upset lol, surprisingly unlikely to have one alive next turn now that I get here, but double tech break still v big

WELL, I’d say it’s going better than okay for you :stuck_out_tongue: Probably should just toss it in here but I guess we can try for a miracle!

CAMS23 Game 5 Player 1, Turn 6

P1 [Bashing]/Balance/Growth vs P2 Purple

Current balance patch changes in effect

Starting Hand

Tenderfoot
Wandering Mimic
Wandering Mimic
Older Brother
Iron Man (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Fairie Dragon, Spirit of the Panda
Wandering Mimic, Moment’s Peace
Potent Basilisk, Spirit of the Panda
Wandering Mimic, Fairie Dragon
Iron Man, Tiny Basilisk


Main:

  • Arg + Maxband (3)
  • Tenderfoot (2)
  • Older Brother (0)
  • Tiny B flies past tech 0 Nullcraft and kills healthy Hyperion
Workers

Wither, Spark, Brick Thief, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: DOWN BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout: Fairie Dragon (4/2)

In Play:

  • Older Brother (2/2)
  • Water Elemental (3/3)
  • Tiny Basilisk (3/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloom
Potent Basilisk
Spirit of the Panda
Timely Messenger
Moment’s Peace

End of Turn Discard
My Thoughts

Whelp think I’m dead but let’s let Dwarddd have the satisfaction (and maybe next turn I can get Tiny B the Panda Spirit destroyer out?)


:person_shrugging: i think probably worth playing i have no win yet!
But yeah, better than okay, and i almost feel like i dont deserve it after the first few turns - i do wonder if somewhere in this game ive been a yomi level below what you think im at and benefitted from it🤣

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T6


Tech StartingHand Workers

TECH
Unphase


STARTING HAND
Temporal Distortion
Forgotten Fighter
Neo Plexus(2/2a)
Origin Story
Tricycloid
Fading Argonaut(3/1) fading 1


WORKERS
Time Spiral
Hardened Mox
Temporal Research
Tinkerer
Rewind


NextHand

Unphase
Temporal Distortion
Ready or Not
Temporal Distortion
Neo Plexus(2/2a)


Tech 1 card(s)
Get Paid - ($10)
Prynn - ($8)
Origin story arg - ($5)
nullcraft kills wisp
plasmo kills tenderfoot
hyperion breaks tech 1, I draw
tricycloid - ($0)
tricycloid shoots down Basilisk and older brother

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Prynn(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid(3/3)
  • :target: Lookout:

In Play:

  • Plasmodium(4/1)
  • Battle Suits
  • Nullcraft(1/1)
  • Hyperion(5/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

no win that I can see this turn

Oh lol IDK, I think Present T2 is just slightly outmatching Balance, but this is less bad than I’d expected!

CAMS23 Game 5 Player 1, Turn 7

P1 [Bashing]/Balance/Growth vs P2 Purple

Current balance patch changes in effect

Starting Hand

Bloom
Potent Basilisk
Spirit of the Panda
Timely Messenger
Moment’s Peace
Tenderfoot (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • rs Draw 1 techn (THEN add ODB and Tiny B to the reshuffle)
  • Tech 2 cards (except turn 1)
All Teched Cards

Stampede x2
Fairie Dragon, Spirit of the Panda
Wandering Mimic, Moment’s Peace
Potent Basilisk, Spirit of the Panda
Wandering Mimic, Fairie Dragon
Iron Man, Tiny Basilisk


Main:

  • Arg (8)
  • Spirit of the Panda on Fairie Dragon, kill Prynn, I get 1g, Arg midbands (5)
  • Water Elemental trades Tric, you draw 1
  • Timely Messenger, trades with Hyperion (4)
  • Maxband Arg (2)
  • Hero’s Hall (0)
Workers

Wither, Spark, Brick Thief, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: DOWN BALANCE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Fairie Dragon (6/4, Spirit of the Panda attached)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Helpful Turtle
Spirit of the Panda
Fairie Dragon
Iron Man
Wandering Mimic

End of Turn Discard
My Thoughts

Okay… I could kill the tech2? But that would leave TD or Geiger flicker. Think killing Prynn and both T2 units is better, even though it’s trading. Think I’m still slowly losing but maybe air superiority can reign!


RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T7


Tech StartingHand Workers

TECH
Ready or Not
Chronofixer


STARTING HAND
Temporal Distortion
Ready or Not
Neo Plexus(2/2a)
Unphase
Temporal Distortion
Origin Story


WORKERS
Time Spiral
Hardened Mox
Temporal Research
Tinkerer
Rewind


NextHand

Temporal Distortion
Tricycloid(3/3)
Forgotten Fighter
Hyperion(5/5)
Fading Argonaut(3/1) fading 1


Tech 2 card(s)
Get Paid, tech draw - ($10)
Vir, peek - ($8)
Unphase Plasmo - ($6)
Plasmo and nullcraft break tech 1
Max - ($4)
Ready or Not plasmo, faerie dragon won’t ready - ($0)
plasmo breaks heroes’ hall

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Max(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I teched these cards, now i guess i gotta use em

Nullctaft would die to Water Elemental.

1 Like

Yep mb, will keep turn, adding it to discard before reshuffling

Dont want to try redrawing on the spreadsheet until i get home and can use my laptop so will do later today