[XCAFS23] Round7 part2: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

Well only one of us has good answers for immortals… :man_shrugging:

XCAFS23 round 7 part 2 P1T9

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Star-Crossed Starlet (3/2)


STARTING HAND
Temporal Distortion
Ready or Not
Hyperion (4/5)
Feral Strike
Temporal Distortion
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
Wither
Timely Messenger (1/1)
Brick Thief (2/1)
Bloom
Feral Strike


NextHand

Hyperion (4/1)
Research & Development
Nimble Fencer (2/1)
Temporal Distortion
Tricycloid (4/3)


Tech 2 card(s)
Get Paid + float - ($13)
tric pings your tric
TD tric into bear - ($11)
tric from hand kills your tric - ($6)
Cal - ($4)
max discard & draw
worker - ($3)
flagbearer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5)
  • :psfist: Elite: Tricycloid (4/4)*
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Max (3/4, lvl5)
  • Cal (2/3, lvl1)
  • Granfalloon Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 13
Thoughts

that game state is so horribly complicated. there are just soo many threats I have to consider while the different lines to build up my own pressure all feel so limited against his defense and aggressive answer options… and no matter how I patrol there is always a card combination against which the patrol is just plain stupid

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