Casual Qwzmda vs zango: testing brown spec

You shouldn’t throw around those free levels from hero kills for me. It’s highly likely that this is going to hurt you down the road.

testing brown game2 P1T2

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution/Primal/Swarm]

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Revolver Ocelot (3/3)
Martial Mastery


STARTING HAND
Spark
Timely Messenger (1/1)
Older Brother (2/2)
Fruit Ninja (2/2)
Bloom


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)


NextHand

Spark
Helpful Turtle (1/2)
Martial Mastery
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
Tech 1 - ($1)
grave kills scavenger, you gain 1, grave to midband
tenderfoot pings your base
messenger pings your base - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/4, lvl3)
  • Tenderfoot (1/2)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6