GL HF @charnel_mouse
XCAFS23 R3Part1: Player 2, Turn 1
P2 Miracle Grow vs P1 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Careless Musketeer
Pillage
Scorch
Bloodrage Ogre
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rook (3)
- Bloodrage Ogre (1)
- Worker (0)
Workers
Scorch
Patrol as below- Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Bloodrage Ogre (3/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Bombaster
Charge
Nautical Dog
Mad Man
Bloodburn
End of Turn Discard
My Thoughts
Whelp, pretty safe bringing Rook out, so we’ll go with that