[XCAFS23] Round1 part1: P1 zango [Finesse]/Feral/Present vs P2 Bryce_The_Rice [Demonology]/Necromancy/Finesse

XCAFS23 round 1 part 1 P1T8

P1 [Finesse]/Feral/Present vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Hyperion (4/5)
Research & Development
Hyperion (4/5)
Research & Development
Huntress (3/3)
Feral Strike
Ferocity
Spark
Temporal Distortion
Feral Strike
Nimble Fencer (2/3)
Feral Strike


WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Wither


NextHand

Helpful Turtle (1/2)
Research & Development
Tenderfoot (1/2)
Timely Messenger (1/1)
Temporal Distortion


Discard

Research & Development
Spark
Feral Strike
Huntress (3/3)
Ferocity


Tech 0 card(s)
Get Paid + float - ($12)
R&D, draw 5 - ($10)
feral strike: put two Hyperions from hand to play - ($6)
two immortals kill SL, Imp dies
Hyperion kills vandy, draw 1
TD exhausted Hyperion into trick - ($4)
tric shoots executioner down
Hyperion attacks base down to 14, draw 1
feral strike: put Hyperion and fencer into play - ($0)
Cal 5, fencer 2, Max 3, Hyperion 4 break base, RS Draw 1

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (5/2, lvl5)+
  • Max (3/3, lvl5)
  • Immortal (5/5)
  • Immortal (5/5)
  • Hyperion (4/4)
  • Hyperion (4/4)
  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

it took a while to find lethal for all possible draw 5 out of 7 variants, but finally…

GG WP, not having the Zara here sealed the deal…
Now let’s get to your most oppressive turn 1