XCAFS23 round 1 part 1 P1T8
P1 [Finesse]/Feral/Present vs. P2 [Demonology]/Necromancy/Finesse
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Hyperion (4/5)
Research & Development
Hyperion (4/5)
Research & Development
Huntress (3/3)
Feral Strike
Ferocity
Spark
Temporal Distortion
Feral Strike
Nimble Fencer (2/3)
Feral Strike
WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Wither
NextHand
Helpful Turtle (1/2)
Research & Development
Tenderfoot (1/2)
Timely Messenger (1/1)
Temporal Distortion
Discard
Research & Development
Spark
Feral Strike
Huntress (3/3)
Ferocity
Tech 0 card(s)
Get Paid + float - ($12)
R&D, draw 5 - ($10)
feral strike: put two Hyperions from hand to play - ($6)
two immortals kill SL, Imp dies
Hyperion kills vandy, draw 1
TD exhausted Hyperion into trick - ($4)
tric shoots executioner down
Hyperion attacks base down to 14, draw 1
feral strike: put Hyperion and fencer into play - ($0)
Cal 5, fencer 2, Max 3, Hyperion 4 break base, RS Draw 1
Float ($0)
Discard 5, draw 5
Board Info:
In Patrol:
Squad Leader: Tricycloid (3/3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (5/2, lvl5)+
- Max (3/3, lvl5)
- Immortal (5/5)
- Immortal (5/5)
- Hyperion (4/4)
- Hyperion (4/4)
- Nimble Fencer (2/2)
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 4 (Present)
Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
it took a while to find lethal for all possible draw 5 out of 7 variants, but finally…
GG WP, not having the Zara here sealed the deal…
Now let’s get to your most oppressive turn 1