[XCAFS23] Round4 part1: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

Hi @dwarddd so we meet again, GL & HF :sunglasses:

XCAFS23 round 3 part 2 P1T1

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Tenderfoot (1/2)
Helpful Turtle (1/2)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)


NextHand

Bloom
Spark
Older Brother (2/2)
Timely Messenger (1/1)
Wither


Discard

Brick Thief (2/1)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - ($2)
cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • cal (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

pretty standard opening

Scary stuff, exam season till tomorrow morning but looking forward to this match after then :+1:

1 Like

Good luck with the last exam then :+1:

1 Like

Thanks for waiting! Last exam went well but still needed a break from all manner of thinking afterwards lol
Good luck :slightly_smiling_face:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Fading Argonaut
Nullcraft
Time Spiral
Battle Suits
Plasmodium
Neo Plexus
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox


WORKERS
Tinkerer


NextHand

Nullcraft
Battle Suits
Neo Plexus
Forgotten Fighter
Hardened Mox


Discard

Plasmodium
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
max - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Max(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

I’m so not envying you on that account - the last exam I took is so far back and that’s exactly how I like it :sweat_smile:

XCAFS23 round 3 part 2 P1T2

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Timely Messenger (1/1)
Older Brother (2/2)
Bloom
Wither
Spark


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Helpful Turtle (1/2)
Brick Thief (2/1)
Wither
Timely Messenger (1/1)
Older Brother (2/2)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Cal - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite: cal (3/4, lvl1)+
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m so going to hate that BS in this matchup

Post draw: whiffing here probably seals the deal. That’s going to be a very rough uphill battle…

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Battle Suits
Hardened Mox
Neo Plexus
Nullcraft
Forgotten Fighter


WORKERS
Tinkerer
Hardened Mox


NextHand

Argonaut
Neo Plexus
Forgotten Fighter
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
battlesuits - ($2)
nullcraft - ($0)
max hits SQL, sparkshots cala
nullcraft kills sql
fargo trades Cala, max midbands

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L3 Max(2/4)
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

short of them drawing double fencer I’m fine, even then I’m in a better place than I was expecting

Lol what a beginner’s blunder. Can’t remember the last time I threw away a game that early…

XCAFS23 round 3 part 2 P1T3

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Grounded Guide (4/4)


STARTING HAND
Wither
Helpful Turtle (1/2)
Brick Thief (2/1)
Older Brother (2/2)
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)


NextHand

Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Bloom
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
max - ($3)
turtle - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max (2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

just lol. now I need a shitload full of luck. present mirror is not going to do anything, so let’s go for feral and hope for a midsized miracle.
Let’s just hope he didn’t go for a tech rush…

Honestly i was ridiculously close to not even seeing it i too had forgotten Max had sparkshot, but yes between that and what looks like a whiff from here this is not your day😅

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T3


Tech StartingHand Workers

TECH
Now!
Tricycloid


STARTING HAND
Neo Plexus
Forgotten Fighter
Plasmodium
Argonaut


WORKERS
Tinkerer
Hardened Mox
Plasmodium


NextHand

Fading Argonaut(3/2) fading 2
Temporal Research
Argonaut
Time Spiral


Discard

Forgotten Fighter
Neo Plexus
Now!
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max and nullcraft do 3dmg
maxband max, flicker nullcraft - ($4)
nullcraft finishes your max
Argonaut - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/4)
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

teching tech 2s last turn could have worked to be fair, although maybe I wouldn’t say that if they’d played some fencers. from here though, just play some normal Present, maybe I’ll even have room for something fun

not that the whiff actually mattered after the blunder… and now in the face of Argo(s) my fencer really looks kind of lost…

XCAFS23 round 3 part 2 P1T4

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Star-Crossed Starlet (3/2)


STARTING HAND
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Bloom
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)


NextHand

Maestro (3/5)
Tenderfoot (1/2)
Brick Thief (2/1)
Grounded Guide (4/4)
Wither


Discard

Nimble Fencer (2/3)
Bloom
Timely Messenger (1/1)
Temporal Distortion
Star-Crossed Starlet (3/2)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
fencer - ($5)
tech 2 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Helpful Turtle (1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I guess I’m lucky. No double Argos, no tech rush, Max already maxbanded… that’s all in my favor but this is still a lost cause with his first tech 2 turn having max safely available, draw 4 out of 8 with 4 newly teched cards, two argos, bs and nc already on the table and 10 gold at the ready - that’s going to be game even though I nicely stacked my first tech 2 turn…

1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T4


Tech StartingHand Workers

TECH
Now!
Warp Gate Disciple


STARTING HAND
Fading Argonaut(3/2) fading 2
Argonaut
Time Spiral
Temporal Research


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Time Spiral


NextHand

Now!
Temporal Research
Fading Argonaut(3/2) fading 2
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
argonaut - ($5)
tech 2 present - ($1)
argo kills fencer
max kills turtle
nullcraft pings tech 2

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(4/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/2)
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I haven’t run the odds on me getting warp gate at the same time as a now! but I’ve always wanted to try it and I’m hoping wither hasn’t made it past being workered as they don’t have much else to target it at the back

Now finish me with this perfectly stacked draw 4 out of 8 with 4 new cards :sunglasses:

XCAFS23 round 3 part 2 P1T5

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Ready or Not
Temporal Distortion


STARTING HAND
Brick Thief (2/1)
Wither
Tenderfoot (1/2)
Grounded Guide (4/4)
Maestro (3/5)
Star-Crossed Starlet (3/2)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)


NextHand

Nimble Fencer (2/3)
Bloom
Temporal Distortion


Discard

Helpful Turtle (1/2)
Wither
Ready or Not
Temporal Distortion


RS & technician draw
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Guide - ($3)
Maestro - ($0)
starlet
tenderfoot

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3+1/5)
  • :psfist: Elite: Tenderfoot (1+2/2+1)
  • :ps_: Scavenger:
  • :pschip: Technician: Star-Crossed Starlet (3+2/2+1)
  • :target: Lookout:

In Play:

  • Grounded Guide (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

oh man, without the blunder this setup really would have been fun. now let’s get overrun by Hyperions

Well between a) the fact that i decided i was bored of teching the same thing each tournament game and b) an unhelpful draw, you are still very much alive and in this
Just please don’t have Discord - at the very least i hope this was unexpected LOL

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Now!
Temporal Research
Fading Argonaut(3/2) fading 2
Neo Plexus
Forgotten Fighter
Now!
Warp Gate Disciple


WORKERS
Tinkerer
Hardened Mox
Plasmodium
Time Spiral


NextHand

Now!
Argonaut(4/2)
Temporal Research
Tricycloid


Tech 2 card(s)
Get Paid + float - ($10)
Hire Fargo - ($8)
temporal research draw 2 - ($6)
Tap max discard card and draw 1
Warp Gate disciple - ($2)
Now! Disciple - ($1)
Tap Disciple and bring in Tricycloid - ($0)
Tricycloid and nullcraft kill grounded guide
Two argonauts kill maestro, one of them dies

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut(3/3) fading 3
  • :pschip: Technician: Tricycloid(3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max(3/2)
  • Nullcraft(1/1)
  • Warp Gate Disciple(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Yeah well… Just… No!
What do you expect me to do with no tech 2 units left and only three cards in hand. Had I known you would go cute with WGD I could have patrolled differently and now indeed would still be in the game with my TD at the ready.
But tbh: I’m jealous that you were able to pull it off with WGD and now! I love this combo, but failed miserably when I tried it :+1:

Congratulations, that one was well deserved!

GG & WP

hmm, perhaps i hadn’t accounted for the fact you only had 3 cards enough when mentally assessing my position, that plus i had pessimistically assumed Wither could come out

GG and, unlucky with the blunder XD, I’ll start game 2 in a little bit

Also, looking at your hand, had you considered that you can use all your cards to wipe my board except for nullcraft? and have a Max and tenderfoot left over, i guess it means tiny hand but could get a lucky draw afterwards

NVM i am being stupid thought u had 10g sorry

1 Like