XCAFS23 Game 2 Player 2, Turn 3
P2 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Mad Man
Careless Musketeer
Bird’s Nest
Charge
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Bird’s Nest (5)
- Rook and Dog trade with Fencer, River maxbands
- Worker (4)
- Tech 2 Growth (0)
Workers
Careless Musketeer, Pillage, Bloodburn
Patrol as below
- Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Bombaster (2/2a)
Elite:
Scavenger: Tweetie Bird (1/1)
Technician: Big Bird (1/1)
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Gunpoint Taxman
Makeshift Rambaster
Scorch
Bird’s Nest
End of Turn Discard
My Thoughts
Going to try and minimize the damage Discord can do without totally giving up the ghost. Maxband Rook isn’t super easy for rathy to deal with, just Free Speech what can stop it. Next turn will be Blooming charge-up if I get it, but if I don’t I spose it’ll probably be a Zane play
…
Bird’s Nest about the worst thing I could draw