[XCAFS23] Round1 part2: P1 rathyAro [Finesse]/Peace/Truth vs P2 FrozenStorm [Anarchy]/Growth/Strength

GG @FrozenStorm they don’t call em big bird for nothing.

XCAFS23 Game 2 Player 1, Turn 1

P1 Finesse/Peace/Truth vs P2 Miracle Grow

Link to relevant rules changes for the tourney

P1T1


Starting Hand

STARTING HAND
Spark
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Older Brother


Workers]
WORKERS
Granfalloon Flagbearer


Next Hand

Wither
Timely Messenger
Spark
Older Brother
Bloom


Discard

Fruit Ninja
Helpful Turtle
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
River - ($2)
Tenderfoot - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3+A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

:muscle: :baby_chick:

GL HF @rathyAro !

XCAFS23 Game 2 Player 2, Turn 1

P2 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Bloodrage Ogre
Charge
Careless Musketeer
Bloodburn
Scorch

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Bloodrage Ogre (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Mad Man
Pillage
Bombaster
Nautical Dog

End of Turn Discard
My Thoughts

Tougher on the back foot, I think I still want BRogre and Rook here though. Bloom + Wither or TM could be the play back, but I think that’s fine, I can trade it w/ Zane and end up ahead. Having Dog + Bombaster next turn means I can shell up pretty well and Mad Man + MR gives me some options to punish as well


P1T2


Tech

TECH
Discord
Nimble Fencer


Starting Hand]
STARTING HAND
Timely Messenger
Wither
Spark
Bloom
Older Brother


Workers]
WORKERS
Granfalloon Flagbearer
Spark


Next Hand

Nimble Fencer
Wither
Helpful Turtle
Brick Thief
Older Brother


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
River attacks Rook to 3
Midband River - ($2)
Timely Messenger - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • River (2/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

XCAFS23 Game 2 Player 2, Turn 2

P2 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Makeshift Rambaster
Mad Man
Pillage
Bombaster
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bird’s Nest


Main:

  • Brogre kills Tenderfoot, takes 1
  • Rook kills TM, takes 1, you draw 1
  • Bombaster (4)
  • Nautical Dog (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Rook (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Mad Man
Careless Musketeer
Bird’s Nest
Charge

End of Turn Discard
My Thoughts

Okay, feel okay about this, think I’m reasonably safe, discord maybe a problem and might get aced on that, but we shall see.


P1T3


Tech

TECH
Overeager Cadet
Overeager Cadet


Starting Hand]
STARTING HAND
Older Brother
Nimble Fencer
Wither
Helpful Turtle
Brick Thief
Fruit Ninja


Workers]
WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja


Next Hand

Tenderfoot
Wither
Discord
Bloom
Older Brother


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Wither Bloodrage Ogre to kill it - ($3)
Nimble Fencer - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River (2/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Discord would have been so good T.T

XCAFS23 Game 2 Player 2, Turn 3

P2 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Mad Man
Careless Musketeer
Bird’s Nest
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Bird’s Nest (5)
  • Rook and Dog trade with Fencer, River maxbands
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Tweetie Bird (1/1)
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Gunpoint Taxman
Makeshift Rambaster
Scorch
Bird’s Nest

End of Turn Discard
My Thoughts

Going to try and minimize the damage Discord can do without totally giving up the ghost. Maxband Rook isn’t super easy for rathy to deal with, just Free Speech what can stop it. Next turn will be Blooming charge-up if I get it, but if I don’t I spose it’ll probably be a Zane play


Bird’s Nest about the worst thing I could draw :roll_eyes:


P1T4


Tech

TECH
Flagstone Garrison
Flagstone Garrison


Starting Hand]
STARTING HAND
Bloom
Discord
Wither
Tenderfoot
Older Brother


Workers]
WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja
Bloom


Next Hand

Overeager Cadet
Brick Thief
Timely Messenger
Helpful Turtle


Discard

Nimble Fencer
Discord
Wither
Tenderfoot
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Discord, kill both birds, you draw 1 and gain 1 - ($5)
River kills Bombaster
Older Brother - ($4)
Hero’s Hall - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • River (3/4, lvl 5)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6
    Gold:
  • Gold: 2
  • Workers: 8

XCAFS23 Game 2 Player 2, Turn 4

P2 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Gunpoint Taxman
Makeshift Rambaster
Scorch
Bird’s Nest
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Blooming Ancient (5)
  • Arg + wisp, BA +2 (3)
  • Makeshift Rambaster, BA+1 (1)
  • Two runes to rambaster, kill SQL take 2
  • One Rune to Wisp
  • Worker (0)
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (1/2, +)
  • :target: Lookout:

In Play:

  • Blooming Ancient (2/4)
  • Makeshift Rambaster (3/2, ++)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloodrage Ogre
Nautical Dog
Mad Man
Charge

End of Turn Discard
My Thoughts

This seems fine, Discord was expected, think I handled it about as best as could be done, will move runes around a bit to keep things healthy enough to survive more, not sure if this is gonna be Oni or Quince + Fencer rushdown try but we shall see!


P1T5


Tech

TECH
Drill Sergeant
Drill Sergeant


Starting Hand]
STARTING HAND
Overeager Cadet
Brick Thief
Helpful Turtle
Timely Messenger


Workers]
WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja
Bloom
Helpful Turtle


Next Hand

Overeager Cadet
Discord
Flagstone Garrison
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II Peace - ($5)
Sirus + Mirror Illusion - ($3)
Mirror Illusion - ($1)
Brick Thief, deal 1 to your tech II - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (3/4+A, lvl 5)
  • :psfist: Elite: Sirus (2/3, lvl 1)
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician: Mirror #1 (0/1)
  • :target: Lookout: Mirror #2 (0/1)

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

XCAFS23 Game 2 Player 2, Turn 5

P2 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Bloodrage Ogre
Nautical Dog
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Might of Leaf and Claw, Surprise Attack
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane, BA+1 (7)
  • Mad Man, BA+1 (6)
  • Nautical Dog, BA+1 (5)
  • BA kills River, takes 3, Zane to level 4
  • BA gives two runes to Mad Man, kills Quince takes 2, Zane to level 5
  • Zane kills Brick Thief, we both get 1g (6)
  • Maxband Zane, attempt to shove mirror to elite but pop it, we both draw 1 (5)
  • Blooming Ancient, BA+1 (1)
  • Arg kills lookout
  • Rambaster breaks your tech1, your base to 18
  • Wisp hits your base to 17
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Wisp (1/2, +)
  • Mad Man (3/1, ++)
  • Zane (4/4 lvl 6)
  • Blooming Ancient (3/2, +)
  • Makeshift Rambaster (3/2, ++)
  • Nautical Dog, (1/1)
  • Arg (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Gunpoint Taxman
Bombaster
Might of Leaf and Claw
Might of Leaf and Claw

End of Turn Discard
My Thoughts

There’s two lines to explore here. Charge + Brogre, or working Max Zane and trying to fish up the other Ancient

Zane + MM + Dog is 4g, that’s enough for BA to kill River then transfer 2x runes to Mad Man to kill quince. Now Zane at 5, can kill BT for 1g, then maxband with that to snipe Techn, pop it, and dig up BA. BA and float 1, Arg kills Lookout, Rambaster breaks T2
Zane + Brogre + Charge, transfer one rune, Brogre kills SQL, Mad Man and transfer two… yeah this is already worse as I use more cards, don’t get the BA down, etc…

Okay so now the only question is should I break the T1 or T2? Fencers are actually the scarier thing than the Garrison, I can easily overwhelm that next turn. T1 it is


P1T6


Tech

TECH
Dreamscape
Boot Camp


Starting Hand]
STARTING HAND
Overeager Cadet
Timely Messenger
Flagstone Garrison
Discord
Drill Sergeant
Tenderfoot
Flagstone Garrison
Nimble Fencer


Workers]
WORKERS
Granfalloon Flagbearer
Spark
Fruit Ninja
Bloom
Helpful Turtle
Nimble Fencer


Next Hand

Drill Sergeant
Wither
Dreamscape
Older Brother
Overeager Cadet


Tech 2 card(s)
Get Paid - ($9)
Scavenger - ($10)
Rebuild Tech 1
Flagstone Garrison - ($7)
Drill Sergeant, draw 1 - ($4)
Timely Messenger, draw 1, Drill Sergeant +1 - ($3)
Tenderfoot, draw 1, Drill Sergeant +1 - ($2)
Worker - ($1)
Drill Sergeant gives a + to Timely Messenger and Tenderfoot

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (2/2+A, +)
  • :psfist: Elite: Tenderfoot (3/3, +)
  • :ps_: Scavenger:
  • :pschip: Technician: Drill Sergeant (3/3)
  • :target: Lookout:

In Play:

  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

XCAFS23 Game 2 Player 2, Turn 6

P2 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Gunpoint Taxman
Bombaster
Might of Leaf and Claw
Might of Leaf and Claw
Bird’s Nest (zane techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dinosize, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Might of Leaf and Claw (6)
  • Mad Man trades with SQL
  • Zane kills Techn, takes 3, we both draw 1
  • Arg suicides into Elite, dies, Tendie takes 1
  • Nautical Dog trades with Tendie
  • Rook, BA+2 (4)
  • Bird’s Nest, BA+4 (2)
  • Gunpoint Taxman, BA+2 (0)
  • Give all the BA runes to one BA, hit your base to 6
  • Rambaster and BA break your base, GG WP!

Got to the end of my turn thinking about how I was gonna break all the buildings and realize I had a pretty leisurely lethal lol :wink: Well fought! @zango

1 Like

Good games, thanks for the warm welcome back to codex :joy:. Hopefully I learned enough to pick up a win next round.

2 Likes

This was a pretty tough matchup for you I think, Red and Black starter are a little fast for that engine of yours. If you get up and running at tech2 though, you’re definitely picking up some dubs. GG WP and glad to see you back!

1 Like