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game4 P1T6
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Dark Pact
STARTING HAND
Cloud Sprite (3/2)
Brick Thief (2/1)
Maestro (3/5)
Wither
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)
NextHand
Spark
Maestro (3/5)
Tenderfoot (1/2)
Tech 2 card(s)
Get Paid + float - ($10)
skel - ($9)
sprite - ($7)
Maestro - ($4)
Thief, ping to your tech 1 - ($2)
vandy - ($0)
exhaust fencers for double Tech break
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Leaping Lizard (4/5)
Elite:
Scavenger: Brick Thief (3/1)
Technician: Maestro (4/5)
Lookout:
In Play:
- Garth (3/4, lvl7)
- Nimble Fencer (4/1)
- Nimble Fencer (4/2)
- Grounded Guide (4/4)
- Cloud Sprite (4/2)
- vandy (2/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Almost there…