Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

P2T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Vigor Adept


STARTING HAND
Snapback
Bird’s Nest
Grappling Hook
Sensei’s Advice
Sparring Partner


WORKERS
Fox Primus
Smoker
Grappling Hook


NextHand

Fox Viper
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


Tech 2 card(s)
Get Paid + float + technician - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Sparring Partner - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Zango’s turn!

game4 P1T4

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Cloud Sprite (3/2)
Maestro (3/5)


STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Wither
Maestro (3/5)
Bloom


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom


NextHand

Timely Messenger (1/1)
Leaping Lizard (3/5)
Older Brother (2/1)
Maestro (3/5)
Spark


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
vandy runs into rook
garth - ($6)
brother trades rook
fencer - ($4)
Tech 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)
  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Snapback or no snapback is the question

P2T4


Tech StartingHand Workers

TECH
Training Grounds
Rambasa Twin


STARTING HAND
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Aged Sensei


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking


NextHand

Snapback
Savior Monk
Young Lightning Dragon
Vigor Adept


Discard

Sensei’s Advice
Morningstar Flagbearer
Training Grounds
Rambasa Twin


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River - ($5)
Grave - ($3)
Fox Viper - ($1)
Spartner trains Viper
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (3/2A), +
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/3)
  • River lvl 1 (2/3)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Might as well play two heroes while I can.

@Zango’s turn!

game4 P1T5

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)


STARTING HAND
Spark
Leaping Lizard (3/5)
Timely Messenger (1/1)
Older Brother (2/1)
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)


NextHand

Cloud Sprite (3/2)
Maestro (3/5)
Brick Thief (2/1)


Discard

Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spark AS, you gain 1 - ($6)
maxband garth, fetch guide - ($2)
tenderfoot trades SL
messenger trades SPartner - ($1)
hurt fencer breaks tower, takes 1
other fencer kills grave, lvl fizzle
Garth attacks tech 2 for 3 damage

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)
  • Nimble Fencer (4/1)
  • Nimble Fencer (4/2)
  • Grounded Guide (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

expecting maxband rook, then double Tech break it’s guaranteed… this should be it

P2T5


Tech StartingHand Workers

TECH
Vigor Adept
Sparring Partner


STARTING HAND
Vigor Adept
Savior Monk
Young Lightning Dragon
Snapback


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Young Lightning Dragon


NextHand

Sensei’s Advice
Bird’s Nest
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Vigor Adept - ($5)
River to maxband - ($1)
Savior Monk - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/5A)
  • :psfist: Elite: River lvl 1 (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 2 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@Zango’s turn!

There was a typo from another line :wink:

game4 P1T6

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Dark Pact


STARTING HAND
Cloud Sprite (3/2)
Brick Thief (2/1)
Maestro (3/5)
Wither


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)


NextHand

Spark
Maestro (3/5)
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($10)
skel - ($9)
sprite - ($7)
Maestro - ($4)
Thief, ping to your tech 1 - ($2)
vandy - ($0)
exhaust fencers for double Tech break

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (3/1)
  • :pschip: Technician: Maestro (4/5)
  • :target: Lookout:

In Play:

  • Garth (3/4, lvl7)
  • Nimble Fencer (4/1)
  • Nimble Fencer (4/2)
  • Grounded Guide (4/4)
  • Cloud Sprite (4/2)
  • vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Almost there…

P2T6


StartingHand Workers

STARTING HAND
Bird’s Nest
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Young Lightning Dragon


NextHand

Snapback
Fox Viper
Rambasa Twin


Discard

Savior Monk
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($10)
Rebuild tech 1.
Vigor Adept readily kills Lizard.
River and Monk trade with Maestro, Vandy to midband.
Rook - ($8)
Bird’s Nest - ($6)
Morningstar Flagbearer - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1A)
  • :psfist: Elite: Rook lvl 1 (3/4)
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout: Vigor Adept (5/1)

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

@Zango’s turn!

game4 P1T7

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Grounded Guide (4/4)


STARTING HAND
Tenderfoot (1/2)
Maestro (3/5)
Spark
Star-Crossed Starlet (3/2)
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)


NextHand

Star-Crossed Starlet (3/2)
Wither


Discard

Leaping Lizard (4/5)
Maestro (4/5)
Leaping Lizard (3/5)
Grounded Guide (4/4)
Brick Thief (3/1)
Spark


Tech 2 card(s)
technician draw
Get Paid - ($9)
make & sac skel - ($8)
vandy kills flagbearer, sparkshots rook
Thief trades rook, pings base to 12, vandy maxband dooms 4/1 fencer and technician bird
spark lookout - ($6)
messenger - ($5)
Maestro - ($2)
starlet & tenderfoot for free
4/2 Fencer breaks tower, base to 10
starlet breaks tech 1, base to 8
Garth 3, doomed fencer 6, guide 4, tenderfoot 3, messenger 2 hit base for a total of 18

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cloud Sprite (4/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/4, lvl7)
  • Nimble Fencer (6/3, doomed)
  • Grounded Guide (4/4)
  • Tenderfoot (3/3)
  • Timely Messenger (2/1)
  • Star-Crossed Starlet (5/3)
  • Nimble Fencer (4/1)
  • vandy (4/5, lvl5)
  • Maestro (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9

GG that adept a turn earlier (I know, only draw 2 out of 12) might have made a difference, but well… this version of nightmare is ultra consistent, not much you could do about it with this starting split it seemed :man_shrugging:

Are you up for another one as P1?

GG WP!

I actually had ~50% to draw a tech 2 on my T4 (2 out of 7), but alas, it was not to be… And yeah, I definitely haven’t found a way to stall well enough as P2.

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Viper
Smoker
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Aged Sensei
Safe Attacking
Snapback
Savior Monk
Fox Primus


Discard

Morningstar Flagbearer
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook (2/4)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@Zango’s turn!

you never paid for that lizard?

1 Like

Thanks Bryce!

Seems correct about the lizzo in t5, planned for it but forgot to write it down, so no vandy possible in my turn 6. Do you want to replay that old state or do we just continue game 5?

I’ve already checked your teched cards and such, so not really. And it’s only a casual game anyway :wink:

1 Like

Ah no, it’s fine. I wrote skel for 1g but instead put the lizzo in play. But yeah, either way… thanks!

I think Bryce is talking about this turn.

Yeah, well, embarrassing…

Now let’s get the next round started, GL & HF

game5 P2T1

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither


WORKERS
Fruit Ninja (2/2)


NextHand

Timely Messenger (1/1)
Bloom
Spark
Tenderfoot (1/2)
Brick Thief (2/1)


Discard

Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Birds’ Nest
Nimble Fencer


STARTING HAND
Snapback
Savior Monk
Aged Sensei
Safe Attacking
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Savior Monk
Safe Attacking
Aged Sensei
Birds’ Nest
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook to midband, kills Vandy - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:

  • Rook lvl 7 (3/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Zango’s turn!

Okay
No float in t5 means the exact same t6 minus vandy, which probably wouldn’t have changed your t6.
My t7 then means fencer trades rook instead of breaking tower, thief trading flagbearer and still base break with the rest of my team. Gives me a better feeling especially after not thinking about midband rook. :man_facepalming:
I’ll do my next turn tomorrow. Gd n8

1 Like

Luckily I had the only two cards in my second that allowed the revenge kill after my blunder, but deciding my tech choices was tough.
Against maxband rook in t3 the game would already have been over, obviously.

game5 P2T2

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Spark
Tenderfoot (1/2)
Brick Thief (2/1)
Timely Messenger (1/1)
Bloom


WORKERS
Fruit Ninja (2/2)
Bloom


NextHand

Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
spark lookout - ($1)
messenger+brother trade rook - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Rambasa Twin


STARTING HAND
Birds’ Nest
Savior Monk
Aged Sensei
Safe Attacking
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Snapback
Grappling Hook
Sensei’s Advice
Nimble Fencer
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Grave - ($2)
Aged Sensei - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Zango’s turn!

It starts to get… interesting…

I’ll probably have to reduce my playing speed a bit the next days, but at least one turn per day should be possible.

game5 P2T3

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Maestro (3/5)


STARTING HAND
Tenderfoot (1/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Bloom
Granfalloon Flagbearer (2/2)


NextHand

Nimble Fencer (2/3)
Nimble Fencer (2/3)
Spark
Helpful Turtle (1/2)


Discard

Brick Thief (2/1)
Timely Messenger (1/1)
Leaping Lizard (3/5)
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
skel - ($4)
tenderfoot - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skel 1/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

this is… uarg… safe attacking and AS is a setup I really don’t like. his units will tend to survive whatever I put into the patrol and his swelling board will wipe me out. also Garth is so ultra unsecure. hook + fencer or sa + fencer and he is history, again with him not even taking real damage