Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

There was a typo from another line :wink:

game4 P1T6

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Dark Pact


STARTING HAND
Cloud Sprite (3/2)
Brick Thief (2/1)
Maestro (3/5)
Wither


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)


NextHand

Spark
Maestro (3/5)
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($10)
skel - ($9)
sprite - ($7)
Maestro - ($4)
Thief, ping to your tech 1 - ($2)
vandy - ($0)
exhaust fencers for double Tech break

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (3/1)
  • :pschip: Technician: Maestro (4/5)
  • :target: Lookout:

In Play:

  • Garth (3/4, lvl7)
  • Nimble Fencer (4/1)
  • Nimble Fencer (4/2)
  • Grounded Guide (4/4)
  • Cloud Sprite (4/2)
  • vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Almost there…