zango
September 12, 2023, 4:36pm
62
game4 P1T5
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)
STARTING HAND
Spark
Leaping Lizard (3/5)
Timely Messenger (1/1)
Older Brother (2/1)
Maestro (3/5)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)
NextHand
Cloud Sprite (3/2)
Maestro (3/5)
Brick Thief (2/1)
Discard
Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Maestro (3/5)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spark AS, you gain 1 - ($6)
maxband garth, fetch guide - ($2)
tenderfoot trades SL
messenger trades SPartner - ($1)
hurt fencer breaks tower, takes 1
other fencer kills grave, lvl fizzle
Garth attacks tech 2 for 3 damage
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Leaping Lizard (4/5)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Garth (1/3, lvl3)
Nimble Fencer (4/1)
Nimble Fencer (4/2)
Grounded Guide (4/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
expecting maxband rook, then double Tech break it’s guaranteed… this should be it
P2T5
Tech StartingHand Workers
TECH
Vigor Adept
Sparring Partner
STARTING HAND
Vigor Adept
Savior Monk
Young Lightning Dragon
Snapback
WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Young Lightning Dragon
NextHand
Sensei’s Advice
Bird’s Nest
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Vigor Adept - ($5)
River to maxband - ($1)
Savior Monk - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Vigor Adept (5/5A)
Elite : River lvl 1 (4/4)
Scavenger :
Technician : Savior Monk (2/2)
Lookout :
In Play:
*
Buildings:
Base HP: 17
Tech I HP: 3
Tech II HP: 2 (Discipline)
Tech III HP: 5
Economy Info:
Cards:
Gold:
@Zango ’s turn!
zango
September 12, 2023, 6:44pm
64
Dreamfire:
Tech III HP: 5
There was a typo from another line
game4 P1T6
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Dark Pact
STARTING HAND
Cloud Sprite (3/2)
Brick Thief (2/1)
Maestro (3/5)
Wither
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)
NextHand
Spark
Maestro (3/5)
Tenderfoot (1/2)
Tech 2 card(s)
Get Paid + float - ($10)
skel - ($9)
sprite - ($7)
Maestro - ($4)
Thief, ping to your tech 1 - ($2)
vandy - ($0)
exhaust fencers for double Tech break
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Leaping Lizard (4/5)
Elite :
Scavenger : Brick Thief (3/1)
Technician : Maestro (4/5)
Lookout :
In Play:
Garth (3/4, lvl7)
Nimble Fencer (4/1)
Nimble Fencer (4/2)
Grounded Guide (4/4)
Cloud Sprite (4/2)
vandy (2/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
P2T6
StartingHand Workers
STARTING HAND
Bird’s Nest
Morningstar Flagbearer
Sensei’s Advice
WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Young Lightning Dragon
NextHand
Snapback
Fox Viper
Rambasa Twin
Discard
Savior Monk
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($10)
Rebuild tech 1.
Vigor Adept readily kills Lizard.
River and Monk trade with Maestro, Vandy to midband.
Rook - ($8)
Bird’s Nest - ($6)
Morningstar Flagbearer - ($3)
Tower - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Bird (1/1A)
Elite : Rook lvl 1 (3/4)
Scavenger : Morningstar Flagbearer (2/2)
Technician : Bird (1/1)
Lookout : Vigor Adept (5/1)
In Play:
Buildings:
Base HP: 13
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
@Zango ’s turn!
zango
September 12, 2023, 8:46pm
66
game4 P1T7
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Grounded Guide (4/4)
STARTING HAND
Tenderfoot (1/2)
Maestro (3/5)
Spark
Star-Crossed Starlet (3/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)
NextHand
Star-Crossed Starlet (3/2)
Wither
Discard
Leaping Lizard (4/5)
Maestro (4/5)
Leaping Lizard (3/5)
Grounded Guide (4/4)
Brick Thief (3/1)
Spark
Tech 2 card(s)
technician draw
Get Paid - ($9)
make & sac skel - ($8)
vandy kills flagbearer, sparkshots rook
Thief trades rook, pings base to 12, vandy maxband dooms 4/1 fencer and technician bird
spark lookout - ($6)
messenger - ($5)
Maestro - ($2)
starlet & tenderfoot for free
4/2 Fencer breaks tower, base to 10
starlet breaks tech 1, base to 8
Garth 3, doomed fencer 6, guide 4, tenderfoot 3, messenger 2 hit base for a total of 18
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Cloud Sprite (4/2)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Garth (3/4, lvl7)
Nimble Fencer (6/3, doomed)
Grounded Guide (4/4)
Tenderfoot (3/3)
Timely Messenger (2/1)
Star-Crossed Starlet (5/3)
Nimble Fencer (4/1)
vandy (4/5, lvl5)
Maestro (4/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
GG that adept a turn earlier (I know, only draw 2 out of 12) might have made a difference, but well… this version of nightmare is ultra consistent, not much you could do about it with this starting split it seemed
Are you up for another one as P1?
GG WP!
I actually had ~50% to draw a tech 2 on my T4 (2 out of 7), but alas, it was not to be… And yeah, I definitely haven’t found a way to stall well enough as P2.
P1T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Viper
Smoker
Grappling Hook
Morningstar Flagbearer
WORKERS
Fox Viper
NextHand
Aged Sensei
Safe Attacking
Snapback
Savior Monk
Fox Primus
Discard
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Smoker (1/1A)
Elite :
Scavenger :
Technician :
Lookout : Rook (2/4)
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
@Zango ’s turn!
you never paid for that lizard?
1 Like
zango
September 12, 2023, 10:15pm
69
Thanks Bryce!
Seems correct about the lizzo in t5, planned for it but forgot to write it down, so no vandy possible in my turn 6. Do you want to replay that old state or do we just continue game 5?
I’ve already checked your teched cards and such, so not really. And it’s only a casual game anyway
1 Like
zango
September 12, 2023, 10:18pm
71
Ah no, it’s fine. I wrote skel for 1g but instead put the lizzo in play. But yeah, either way… thanks!
zango:
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spark AS, you gain 1 - ($6)
maxband garth, fetch guide - ($2)
tenderfoot trades SL
messenger trades SPartner - ($1)
hurt fencer breaks tower, takes 1
other fencer kills grave, lvl fizzle
Garth attacks tech 2 for 3 damage
Float ($1)
Discard 1, draw 3
I think Bryce is talking about this turn.
zango
September 12, 2023, 10:22pm
73
Yeah, well, embarrassing…
Now let’s get the next round started, GL & HF
game5 P2T1
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Wither
WORKERS
Fruit Ninja (2/2)
NextHand
Timely Messenger (1/1)
Bloom
Spark
Tenderfoot (1/2)
Brick Thief (2/1)
Discard
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Wither
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Older Brother (2/2)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Birds’ Nest
Nimble Fencer
STARTING HAND
Snapback
Savior Monk
Aged Sensei
Safe Attacking
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Savior Monk
Safe Attacking
Aged Sensei
Birds’ Nest
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook to midband, kills Vandy - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Smoker (1/1)
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
@Zango ’s turn!
zango
September 12, 2023, 10:33pm
75
Okay
No float in t5 means the exact same t6 minus vandy, which probably wouldn’t have changed your t6.
My t7 then means fencer trades rook instead of breaking tower, thief trading flagbearer and still base break with the rest of my team. Gives me a better feeling especially after not thinking about midband rook.
I’ll do my next turn tomorrow. Gd n8
1 Like
zango
September 13, 2023, 9:28am
76
Luckily I had the only two cards in my second that allowed the revenge kill after my blunder, but deciding my tech choices was tough.
Against maxband rook in t3 the game would already have been over, obviously.
game5 P2T2
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Spark
Tenderfoot (1/2)
Brick Thief (2/1)
Timely Messenger (1/1)
Bloom
WORKERS
Fruit Ninja (2/2)
Bloom
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
spark lookout - ($1)
messenger+brother trade rook - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Rambasa Twin
STARTING HAND
Birds’ Nest
Savior Monk
Aged Sensei
Safe Attacking
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Smoker
NextHand
Snapback
Grappling Hook
Sensei’s Advice
Nimble Fencer
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Grave - ($2)
Aged Sensei - ($1)
Safe Attacking - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite : Grave lvl 1 (3/3)
Scavenger :
Technician :
Lookout :
In Play:
Aged Sensei (1/1)
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Zango ’s turn!
zango
September 13, 2023, 8:23pm
78
It starts to get… interesting…
I’ll probably have to reduce my playing speed a bit the next days, but at least one turn per day should be possible.
game5 P2T3
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Maestro (3/5)
STARTING HAND
Tenderfoot (1/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Bloom
Granfalloon Flagbearer (2/2)
NextHand
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Spark
Helpful Turtle (1/2)
Discard
Brick Thief (2/1)
Timely Messenger (1/1)
Leaping Lizard (3/5)
Maestro (3/5)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
skel - ($4)
tenderfoot - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : skel 1/1
Elite :
Scavenger :
Technician : Tenderfoot (1/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
this is… uarg… safe attacking and AS is a setup I really don’t like. his units will tend to survive whatever I put into the patrol and his swelling board will wipe me out. also Garth is so ultra unsecure. hook + fencer or sa + fencer and he is history, again with him not even taking real damage
P1T4
Tech StartingHand Workers
TECH
Grounded Guide
Martial Mastery
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Snapback
Nimble Fencer
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Smoker
Sensei’s Advice
NextHand
Savior Monk
Rambasa Twin
Birds’ Nest
Nimble Fencer
Discard
Grappling Hook
Morningstar Flagbearer
Snapback
Grounded Guide
Martial Mastery
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Finesse) - ($2)
Grappling Hook moves Skeleton to lookout.
Grave kills Tenderfoot and sparkshots Skeleton to death, you draw.
Nimble Fencer - ($0)
Exhaust Sensei to buff Fencer.
Fencer safely kills Garth, Grave to midband.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Grave lvl 3 (3/4)
Nimble Fencer (2/3)
Aged Sensei (1/1)
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
This could very well be a trap, but if it leaves Zango with nothing but midVandy on the board, it’s fine.
@Zango ’s turn!
zango
September 13, 2023, 8:57pm
80
game5 P2T4
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Leaping Lizard (3/5)
STARTING HAND
Spark
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Bloom
Granfalloon Flagbearer (2/2)
Spark
NextHand
Nimble Fencer (2/3)
Maestro (3/5)
Wither
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
vandy - ($8)
2x fencer trade grave - ($4)
Tech 2 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : vandy (3/4, lvl3)
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T5
Tech StartingHand Workers
TECH
Two Step
Maestro
STARTING HAND
Birds’ Nest
Nimble Fencer
Savior Monk
Rambasa Twin
WORKERS
Fox Viper
Fox Primus
Smoker
Sensei’s Advice
Savior Monk
NextHand
Morningstar Flagbearer
Maestro
Rambasa Twin
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook - ($5)
Fencer #2 , runs into Vandy - ($3)
Exhaust Sensei to buff Fencer, kills Vandy, Rook to lvl 3.
Birds’ Nest - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Rook lvl 3 (2/4A)
Elite :
Scavenger : Bird (1/1)
Technician : Bird (1/1)
Lookout :
In Play:
Nimble Fencer (2/1)
Aged Sensei (1/1)
Safe Attacking
Birds’ Nest
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
@Zango ’s turn!