Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

P1T5


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Martial Mastery
Sensei’s Advice
Safe Attacking
Maestro
Rambasa Twin
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Maestro
Nimble Fencer
Snapback


Discard

Aged Sensei
Martial Mastery
Grounded Guide
Star-Crossed Starlet
Sensei’s Advice
Nimble Fencer
Grappling Hook
Rambasa Twin


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maestro - ($4)
Fencer, for free.
Sensei’s Advice on Monk and Fencer - ($3)
Grave - ($1)
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($0)
Grappling Hook your Fencer to lookout.
Monk kills your Fencer.
Rook kills Messenger, you draw.
Fencer trades with Vandy, Grave to midband.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 3 (3/4)
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/3)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

[b]game3 P2T5[/b]

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blademaster (7/5)
Blademaster (7/5)


STARTING HAND
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Maestro (3/5)
Dark Pact
Spark


Discard

Nimble Fencer (2/3)
Timely Messenger (1/1)
Tenderfoot (1/2)
Blademaster (7/5)
Blademaster (7/5)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
lizzo - ($7)
Tech 3 - ($2)
starlet - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Star-Crossed Starlet (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, I f#cked up my tech choices a bit… that’s going to be grim now, especially if reversals are in his mix. I have to hope for some wrong decision of his now…

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Discord


STARTING HAND
Maestro
Snapback
Nimble Fencer


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Martial Mastery
Grounded Guide
Snapback


Tech 2 card(s)
Get Paid - ($9)
Savior Monk heals.
Grave and Maestro kill Lizard.
Rook to midband, walks past Starlet to punch tech 2 - ($5)
Nimble Fencer, for free, exhausts to break tech 2.
Maestro #2 - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook lvl 5 (3/5)
  • Maestro (3/2)
  • Grave lvl 3 (3/1)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Betting against Blademaster + Wither.

@Zango’s turn!

You got me there. Last desperate stand, here I come:

game3 P2T6

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Zarramonde, the Obliterator (11/11)


STARTING HAND
Maestro (3/5)
Dark Pact
Spark
Bloom
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Maestro (3/5)
Maestro (3/5)
Brick Thief (2/1)
Leaping Lizard (3/5)
Blademaster (7/5)


Tech 2 card(s)
Get Paid - ($10)
vandy - ($8)
DP my base - ($7)
fencer - ($5)
river - ($3)
garth - ($1)
Tech lab - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (4/1)
  • :psfist: Elite: Nimble Fencer (2/3)
  • :ps_: Scavenger: garth (1/3, lvl1)
  • :pschip: Technician: vandy (2/3, lvl1)
  • :target: Lookout: river (2/3, lvl1)

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this is desperate

By the way, I am allowed to cast all three heros while tech 2 is down when tech 3 is up right?
And obviously I rebuilt tech 2

Yep. 10 chars

I’m gonna:

Tech

Earthquake
Blademaster

Tech 2 card(s)
Get Paid + float - ($11)
Savior Monk heals.
Worker - ($10)
Grounded Guide - ($5)
Healthy Maestro kills Starlet.
Other Maestro kills Vandy, levels to Grave, you draw.
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($4)

What did you draw?

Another lizzo…

Guide AND MM in these three, that’s even more devastating than I was expecting… that’s probably GG

Yup, I actually drew Starlet so the extra draw ended up irrelevant :sweat_smile:

GG WP!

P1T7


Tech StartingHand Workers

TECH
Earthquake
Blademaster


STARTING HAND
Martial Mastery
Snapback
Grounded Guide
Star-Crossed Starlet
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
Snapback


NextHand

Nimble Fencer
Martial Mastery


Discard

Martial Mastery
Earthquake
Blademaster
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($11)
Savior Monk heals.
Worker - ($10)
Grounded Guide - ($5)
Healthy Maestro kills Starlet.
Other Maestro kills Vandy, Grave to lvl 5, you draw.
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($4)
Grave readily kills Garth, maxbands, you get 1 gold.
Exhaust Grave and spend sword to kill your Fencer.
Rook kills River, to lvl 7.
Sensei’s Advice on Savior Monk and Fencer, hit your base to 5 - ($3)
Star-Crossed Starlet, for free, hits your base for lethal.

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5)
  • Rook lvl 7 (3/3)
  • Grounded Guide (4/4)
  • Maestro (3/1)
  • Maestro (3/1)
  • Star-Crossed Starlet (5/3)
  • Nimble Fencer (4/4)
  • Savior Monk (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
1 Like

Well deserved. Did you feel lucky at some point? I messed my tech choices up a bit but it didn’t feel like it would have made a big difference…

Up for another one? Which side do you want to take?

Yeah, my draws definitely worked out this game, especially the 33% for a Maestro on the reshuffle (digging for it with MM would’ve meant giving up a card), then a free card to break through to Vandy, and almost immediately redrawing MM. Only thing I was missing was the T1 Aged Sensei.

I’d like to have another go as P2, even though, as you say, it feels like an uphill battle.

1 Like

So here it is, another GL & HF!

game4 P1T1

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Tenderfoot (1/2)
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)


NextHand

Older Brother (2/2)
Spark
Helpful Turtle (1/2)
Wither
Granfalloon Flagbearer (2/2)


Discard

Bloom
Brick Thief (2/1)
Timely Messenger (1/1)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - again… :man_shrugging: - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Safe Attacking
Fox Primus
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Fox Primus


NextHand

Snapback
Aged Sensei
Savior Monk
Grappling Hook
Smoker


Discard

Sensei’s Advice
Safe Attacking
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper… again :disappointed: - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Viper (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

@Zango’s turn!

game4 P1T2

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Wither
Helpful Turtle (1/2)
Spark


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)


NextHand

Spark
Bloom
Helpful Turtle (1/2)
Timely Messenger (1/1)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
vandy kills scavenger
brother - ($2)
tech1 - ($1)
tenderfoot pings your base

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Vandy (2/1, lvl1)
  • Older Brother (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

this time I’ll be more careful about discord

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Bird’s Nest


STARTING HAND
Snapback
Smoker
Savior Monk
Aged Sensei
Grappling Hook


WORKERS
Fox Primus
Smoker


NextHand

Grappling Hook
Bird’s Nest
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tech 1 - ($7)
Tower - ($4)
Savior Monk - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Zango’s turn!

game4 P1T3

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Leaping Lizard (3/5)


STARTING HAND
Helpful Turtle (1/2)
Spark
Timely Messenger (1/1)
Nimble Fencer (2/3)
Bloom


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)


NextHand

Wither
Bloom
Nimble Fencer (2/3)
Brick Thief (2/1)
Maestro (3/5)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
midband vandy kills SL - ($4)
fencer kills AS - ($2)
brother hits tech 1

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/1, lvl3)
  • Older Brother (2/1)
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I can’t resist hoping for not yet another discord, it’s too tempting…

P2T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Vigor Adept


STARTING HAND
Snapback
Bird’s Nest
Grappling Hook
Sensei’s Advice
Sparring Partner


WORKERS
Fox Primus
Smoker
Grappling Hook


NextHand

Fox Viper
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


Tech 2 card(s)
Get Paid + float + technician - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Sparring Partner - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Zango’s turn!

game4 P1T4

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Cloud Sprite (3/2)
Maestro (3/5)


STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Wither
Maestro (3/5)
Bloom


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom


NextHand

Timely Messenger (1/1)
Leaping Lizard (3/5)
Older Brother (2/1)
Maestro (3/5)
Spark


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
vandy runs into rook
garth - ($6)
brother trades rook
fencer - ($4)
Tech 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)
  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Snapback or no snapback is the question

P2T4


Tech StartingHand Workers

TECH
Training Grounds
Rambasa Twin


STARTING HAND
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Aged Sensei


WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking


NextHand

Snapback
Savior Monk
Young Lightning Dragon
Vigor Adept


Discard

Sensei’s Advice
Morningstar Flagbearer
Training Grounds
Rambasa Twin


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River - ($5)
Grave - ($3)
Fox Viper - ($1)
Spartner trains Viper
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (3/2A), +
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/3)
  • River lvl 1 (2/3)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Might as well play two heroes while I can.

@Zango’s turn!