Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Discord


STARTING HAND
Savior Monk
Smoker
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker


NextHand

Sensei’s Advice
Discord
Grappling Hook
Morningstar Flagbearer
Fox Viper


Tech 2 card(s)
Get Paid + float + technician - ($7)
Worker - ($6)
Tech 1 - ($5)
Savior Monk - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Zango’s turn!

game2 P1T3

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)


STARTING HAND
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Bloom
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)


NextHand

Nimble Fencer (2/3)
Wither
Timely Messenger (1/1)
Maestro (3/5)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
midband vandy kills SL - ($4)
fencer - ($2)
fencer, brother, tenderfoot break tech 1
turtle - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Vandy (3/1, lvl3)
  • Older Brother (2/1)
  • Nimble Fencer (2/2)
  • Helpful Turtle (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

if he doesn’t have discord now, I’m pretty sure the game is over before it begun. but even if he has it, the situation is pretty awesome for me

Post draw: RS Draw 1 Maestro :slightly_frowning_face:

P2T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Sparring Partner


STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Discord
Fox Viper
Grappling Hook


WORKERS
Fox Primus
Smoker
Grappling Hook


NextHand

Sensei’s Advice
Aged Sensei
Nimble Fencer
Snapback


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River - ($4)
Discord kills Tenderfoot and Older Brother - ($2)
Fox Viper - ($0)
Rebuild tech 1.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Zango’s turn!

game2 P1T4

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Dark Pact


STARTING HAND
Wither
Nimble Fencer (2/3)
Timely Messenger (1/1)
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither


NextHand

Bloom
Star-Crossed Starlet (3/2)
Older Brother (2/1)
Brick Thief (2/1)


Tech 2 card(s)
turtle heals
Get Paid - ($7)
Worker - ($6)
fencer - ($4)
Tech 2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • Vandy (3/2, lvl3)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

so here it is, the expected discord. let’s hope he doesn’t have the second one now

P2T4


Tech StartingHand Workers

TECH
Martial Mastery
Doubling Barbarbarian


STARTING HAND
Aged Sensei
Nimble Fencer
Snapback
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice


NextHand

Doubling Barbarbarian
Morningstar Flagbearer
Savior Monk


Discard

Snapback
Martial Mastery
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
River and Fencer kill SQL.
Viper kills Turtle, you draw.
Aged Sensei - ($4)
Tech 2 (Strength) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • River lvl 1 (2/1)
  • Nimble Fencer (2/2)
  • Fox Viper (2/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

game2 P1T5

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)


STARTING HAND
Star-Crossed Starlet (3/2)
Brick Thief (2/1)
Bloom
Older Brother (2/1)
Maestro (3/5)
Dark Pact
Tenderfoot (1/2)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)


NextHand

Maestro (3/5)
Timely Messenger (1/1)
Bloom


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
fetch & play DP - ($5)
Maestro - ($2)
starlet & tenderfoot for free
Thief, pings your tech 2, my base to 19 - ($0)
exhaust starlet & fencer for tech 2 break
exhaust tenderfoot for 2 damage on tower

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • Vandy (3/2, lvl3)
  • Nimble Fencer (2/3)
  • Tenderfoot (1/2)
  • Star-Crossed Starlet (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

again not my a game. completely forgot safe attacking when evaluating my future turns and what the board state then will be. but still this game is already won. He has no way to recover his hand size properly and let him overextend to do some damage (two-step plus starlet really would be a threat) - this deck recovers so ultra fast, there is nothing to worry about

P2T5


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Savior Monk
Doubling Barbarbarian
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice


NextHand

Snapback
Sparring Partner
Discord


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
River to maxband - ($5)
Exhaust Sensei to buff Fencer.
River and Fencer kill Maestro.
Savior Monk - ($4)
Morningstar Flagbearer - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • River lvl 5 (3/1)
  • Nimble Fencer (2/1)
  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

@Zango’s turn!

[b]game2 P1T6[/b]

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blademaster (7/5)
Blademaster (7/5)


STARTING HAND
Maestro (3/5)
Timely Messenger (1/1)
Bloom


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom


NextHand

Nimble Fencer (2/3)
Dark Pact


Discard

Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)


Tech 2 card(s)
starlet takes 1
Get Paid - ($9)
worker - ($8)
Maestro - ($5)
messenger - ($4)
Thief trades SL, pings tech 2, heals my base
tenderfoot breaks tower
fencer kills flagbearer
starlet trades monk
Garth - ($2)
skel - ($1)
messenger trades river, vandy to maxband, doom AS & skel
vandy breaks tech 2

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skel (3/3) doomed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)
  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

maxband rook is probable, but don’t see him as a problem :slight_smile: especially in case Maestro survives or if I draw another virtuoso and garth survives. But with two virtuosos, possibly a technician draw, midband Garth draw and two DP in my current deck of 6 it should be a safe bet, even in case of Snapback/reversal/whatever

Sorry for the late reply, had a busy day yesterday.

P2T6


Tech StartingHand Workers

TECH
Rambasa Twin
Martial Mastery


STARTING HAND
Discord
Sparring Partner
Snapback
Martial Mastery


WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice


NextHand

Doubling Barbarbarian
Appel Stomp
Appel Stomp
Doubling Barbarbarian
Rambasa Twin


Discard

Tech 2 card(s)
Get Paid + float + scav + technician - ($12)
Rebuild tech 2.
Rook, to maxband - ($3)
Heroes’ Hall - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (4/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (3/3), doomed to give me gold
  • :pschip: Technician: Nimble Fencer (2/1)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

Don’t you worry!
Did you change your job after the PhD?

game2 P1T7

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)


STARTING HAND
Dark Pact
Nimble Fencer (2/3)
Leaping Lizard (3/5)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom


NextHand

Dark Pact
Star-Crossed Starlet (3/2)


Discard

Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)
Dark Pact
Grounded Guide (4/4)


Tech 1 card(s)
Get Paid + float - ($11)
DP my base - ($10)
fencer for free
lizzo - ($9)
skel - ($8)
turtle - ($6)
Tech 3 - ($1)
exhaust my three virtuosos to bring your base down to 5

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician: skel (1/1)
  • :target: Lookout: Vandy (4/5, lvl5)

In Play:

  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)
  • Garth (1/3, lvl1)
  • Nimble Fencer (2/3)
  • Maestro (3/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

was shortly considering soul stone… :sweat_smile:
This should be it, so tech 3 obviously is overkill, but well…
On the off chance he snapbacks vandy and plays double discord this is the safest bet to a direct victory.

GG WP! I tried to be creative and it absolutely did not pay off :laughing:

I’m starting a post-doc position soon. In the meantime I have a few projects which I’ve been putting off for anywhere between 6 months and 3 years…

1 Like

GG WP!

That early discord was timed perfectly. Do you think you might have a real chance as P2 or should we focus on you being P1 in order to evaluate the need for further nerfs of this deck?

Make the best of this transition phase! I chose to leave academia after the PhD but I can relate to this very special phase in life having it’s virtues, so enjoy!

1 Like

Well, it’s my turn as P1 anyway, so let’s do another game and see.

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Safe Attacking
Grappling Hook
Fox Primus
Snapback
Aged Sensei


Discard

Savior Monk
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Again, no Sensei to open with… I do have Hook in my next hand tho, so Grave comes out.

@Zango’s turn!

Okay here we go!
GL & HF

game3 P2T1

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Helpful Turtle (1/2)
Bloom
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Wither
Tenderfoot (1/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Spark


Discard

Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Nimble Fencer


STARTING HAND
Aged Sensei
Fox Primus
Snapback
Grappling Hook
Safe Attacking


WORKERS
Fox Viper
Fox Primus


NextHand

Sensei’s Advice
Rambasa Twin
Snapback
Savior Monk
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hook Brother to lookout.
Grave kills Brother.
Grave to midband - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

HH didn’t really work last time.

@Zango’s turn!

game3 P2T2

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Wither


WORKERS
Fruit Ninja (2/2)
Wither


NextHand

Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spark smoker to hand - ($4)
midband vandy attacks grave - ($2)
messenger trades grave, vandy to maxband - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T4


Tech StartingHand Workers

TECH
Martial Mastery
Nimble Fencer


STARTING HAND
Snapback
Safe Attacking
Savior Monk
Rambasa Twin
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Grappling Hook
Aged Sensei
Morningstar Flagbearer
Snapback
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa Twin, other Twin arrives - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bah, Smoker should’ve been on lookout.

@Zango’s turn!

Now I understand why I liked not playing against white starter for a while… those starting deck combat tricks really have the potential to be devastating and I can’t play secure against everything. This paired with your excellent spells got me into a situation where it feels like a gamble… do I want to stay in a good position against these 3 cards but get board wiped against these 2? ARG!
That’s definitely something that my inner monk can’t deal with. I like to be prepared for worst case scenarios, which is just impossible over here.

game3 P2T3

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Leaping Lizard (3/5)


STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)


NextHand

Bloom
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)


Discard

Nimble Fencer (2/3)
Brick Thief (2/1)
Maestro (3/5)
Leaping Lizard (3/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
vandy kills SL
fencer trades scavenger, you gain 1 - ($4)
fencer - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (4/2, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

hook, snapback, SA, fencer, starlet, two-step, reversal, even safe attacking… there are just too many yikes available for him, but at least I get some value from vandy before the expected snapback. next turn tech up, then 2-3 turns with a broken tech 2 before stabilization and the turn of the tides is what I’m expecting…

Yeah, white starter may not be quite as strong as red and black (and maybe neutral?), but just having Snapback is a huge upside.

P1T5


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Morningstar Flagbearer
Aged Sensei
Nimble Fencer
Grappling Hook
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer


NextHand

Martial Mastery
Sensei’s Advice
Nimble Fencer
Safe Attacking
Maestro


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Tech 2 (Finesse) - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hoping to draw Maestro on the reshuffle.

@Zango’s turn!

I’m going to prefer neutral starter over white starter every single time as I’m struggling too hard to deal with strong decks as P2 with white starter. But maybe I’m just not experienced enough with it.

PS: your turn count is off

game3 P2T4

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Star-Crossed Starlet (3/2)


STARTING HAND
Timely Messenger (1/1)
Bloom
Granfalloon Flagbearer (2/2)
Spark
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)


NextHand

Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Older Brother (2/2)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
fetch & play DP - ($7)
tech 2 - ($3)
spark AS - ($1)
messenger - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • vandy (4/2, lvl5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

tenderfoot really would have been great… Now let’s cross our fingers he cannot break tech 2 and we get something of value into the next hand