This situation is new for me: draw 3 reshuffle 4 draw 1 in turn 3… completely weird… This just opens up so many fun lines for t5 onwards, had to think it through a bit.
Now please don’t put a full stop to my greed as I evaluated the risk of you having now! to be small enough to risk it
XCAFS23 round 8 part 2 P1T3
P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Hyperion (4/5)
STARTING HAND
Nimble Fencer (2/3)
Timely Messenger (1/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
NextHand
Wither
Hyperion (4/5)
Granfalloon Flagbearer (2/2)
Bloom
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
2x fencer from hand - ($1)
brother, fencer & fencer kill tree
Cal kills scavenger, you gain 1
tenderfoot pings tech 1
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Tenderfoot (1/1)
- Cal (2/1, lvl1)
- Older Brother (2/1)
- Nimble Fencer (2/2)
- Nimble Fencer (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
on the off chance he felt bold enough to tech now! while having almost no board presence this tenderfoot move might look just plain dumb. but I’m willing to take that risk… I’m more expecting twins+tech 2 with this patrol after float 1
RS 4 cards in t3 - that’s absurd!