Okay little scary but I think we can handle it, GL HF @zango
Game 3 Player 2, Turn 1
P2 Miracle Grow vs P1 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Careless Musketeer
Bloodrage Ogre
Bloodburn
Scorch
Charge
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Rook (3)
- Bloodrage Ogre (1)
- Worker (0)
Workers
Bloodburn
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician:
Lookout: Bloodrage Ogre (3/2)
In Play:
- nothing
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Makeshift Rambaster
Bombaster
Nautical Dog
Pillage
Mad Man
End of Turn Discard
My Thoughts
This’ll be an interesting one! Rook’s the MVP