[XCAFS23] Round4 part1: P1 Dreamfire [Anarchy/Fire]/Demon vs P2 FrozenStorm [Anarchy]/Growth/Strength

XCAFS23 R4Part1: Player 2, Turn 5

P2 Miracle Grow vs P1 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Mad Man
Makeshift Rambaster
Blooming Ancient
Doubling Barbarbarian

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack x2
Doubling Barbarbarian, Might of Leaf and Claw
Blooming Ancient x2
Gunpoint Taxman x2


Main:

  • Arg + maxband (3)
  • Mad Man (2)
  • Makeshift Rambaster (0)
  • Rambaster and mad Man break HH, your base to 16
Workers

Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech 2 HP: 5 Growth
  • Tech Lab HP: 4 Strength

In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1a)
  • :psfist: Elite: Arg (1+1/5 lvl 5)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/3)
  • Makeshift Rambaster (1/2)
  • Mad Man (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
nautical dog
Blooming ancient
Gunpoint taxman

End of Turn Discard
My Thoughts

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