Just a busy week, ty for the bump
XCAFS23 R2P2 Player 1, Turn 4
P1 Miracle Grow vs P2 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Nautical Dog
Makeshift Rambaster
Bombaster
Careless Musketeer
Blooming Ancient
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (7+3float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Bloodrage Ogre (8)
- Nautical Dog (7)
- Rook (5)
- Worker (4)
- Tech 2 Growth (0)
Workers
Careless Musketeer, Scorch, Pillage, Bloodburn
Patrol as below
- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Bloodrage Ogre (3/2a)
Elite:
Scavenger:
Technician: Rook (2/4 lvl 1)
Lookout:
In Play:
- Nautical Dog (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Mad Man
Charge
Bird’s Nest
Blooming Ancient
Makeshift Rambaster
End of Turn Discard
My Thoughts
I suspect it might be stealth cala this next turn but we shall see, hoping to avoid the feral strike pressure again