Edit: had some issues with the sheet and forgot to correct the discard/draw accordingly
only if you have the right card draw possibilities, so let’s fix that
XCAFS23 round 3 part 2 P1T6
P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Grounded Guide (4/4)
Maestro (3/5)
STARTING HAND
Temporal Distortion
Timely Messenger (1/1)
Helpful Turtle (1/2)
Grounded Guide (4/4)
Older Brother (2/1)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Spark
Bloom
Older Brother (2/1)
NextHand
Temporal Distortion
Maestro (3/5)
Brick Thief (2/1)
Temporal Distortion
Discard
Grounded Guide (4/4)
Helpful Turtle (1/2)
Tech 2 card(s)
Get Paid + float - ($10)
midband max, discard draw - ($8)
Guide - ($3)
fencer kills SL
tenderfoot trades Hyperion
TD Guide into Hyperion - ($1)
Hyperion breaks tech 2, I draw after RS
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Max (2/4, lvl3)
- Nimble Fencer (2/1)
- Hyperion (4/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
Thoughts
well, the reason to put maestro into elite was to be able to kill the expected Hyperion in case he had an accompanying RG. it still hurts to loose the maestro here… but I’m so far ahead, this should be it (but never say never against present)