[XCAFS23] Round3 part2: P1 zango [Finesse]/Feral/Present vs P2 thehug0naut [Feral]/Present/Discipline

Edit: had some issues with the sheet and forgot to correct the discard/draw accordingly

only if you have the right card draw possibilities, so let’s fix that :sunglasses:

XCAFS23 round 3 part 2 P1T6

P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Maestro (3/5)


STARTING HAND
Temporal Distortion
Timely Messenger (1/1)
Helpful Turtle (1/2)
Grounded Guide (4/4)
Older Brother (2/1)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Spark
Bloom
Older Brother (2/1)


NextHand

Temporal Distortion
Maestro (3/5)
Brick Thief (2/1)
Temporal Distortion


Discard

Grounded Guide (4/4)
Helpful Turtle (1/2)


Tech 2 card(s)
Get Paid + float - ($10)
midband max, discard draw - ($8)
Guide - ($3)
fencer kills SL
tenderfoot trades Hyperion
TD Guide into Hyperion - ($1)
Hyperion breaks tech 2, I draw after RS
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (2/4, lvl3)
  • Nimble Fencer (2/1)
  • Hyperion (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, the reason to put maestro into elite was to be able to kill the expected Hyperion in case he had an accompanying RG. it still hurts to loose the maestro here… but I’m so far ahead, this should be it (but never say never against present)