[CAMS24] Round3: P1 Unity monopurple vs P2 keybounce monopurple

** CORRECTED ** P2 T3

Purple vs Purple P2T3

P1 [Past]/Present/Future vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Rememberer (3/3)
Second Chances


STARTING HAND
Battle Suits
Nullcraft (1/1)
Plasmodium (4/4, fc 3)
Temporal Research
Forgotten Fighter
Seer (2/1)


WORKERS
Time Spiral
Fading Argonaut (2/3, fade 3)
Forgotten Fighter


NextHand

Nullcraft (1/1)
Rememberer (3/3)
Seer (2/1)
Tinkerer (1/2)
Neo Plexus (2/2)


Draw card from technician death
Tech 2 cards
Get Paid + float - ($8)
Worker - ($7)
Seer (2/1) (Remove one from your fading argo; he dies on your upkeep) - ($6)
Tech 2 past - ($2)
Hero Vir - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox ( 1/1)
  • :psfist: Elite: Vir (1; 1+ 2/3; peek and swap)
  • :ps_: Scavenger:
  • :pschip: Technician: Seer ( 2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

… if I can hold that tech 2 building one turn …
I feel like I overlooked something critical. 50/50 chance for each of the tech 2 items …

EDIT: Removed the +1 attacks that do not exist given that battle suits does not exist.