** CORRECTED ** P2 T3
Purple vs Purple P2T3
P1 [Past]/Present/Future vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Rememberer (3/3)
Second Chances
STARTING HAND
Battle Suits
Nullcraft (1/1)
Plasmodium (4/4, fc 3)
Temporal Research
Forgotten Fighter
Seer (2/1)
WORKERS
Time Spiral
Fading Argonaut (2/3, fade 3)
Forgotten Fighter
NextHand
Nullcraft (1/1)
Rememberer (3/3)
Seer (2/1)
Tinkerer (1/2)
Neo Plexus (2/2)
Draw card from technician death
Tech 2 cards
Get Paid + float - ($8)
Worker - ($7)
Seer (2/1) (Remove one from your fading argo; he dies on your upkeep) - ($6)
Tech 2 past - ($2)
Hero Vir - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Hardened Mox ( 1/1)
Elite: Vir (1; 1+ 2/3; peek and swap)
Scavenger:
Technician: Seer ( 2/1)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
… if I can hold that tech 2 building one turn …
I feel like I overlooked something critical. 50/50 chance for each of the tech 2 items …
EDIT: Removed the +1 attacks that do not exist given that battle suits does not exist.