well then, GL & HF it is, again. I must confess: I’ve been dreading this start of yours since the sheet provided this pairing. I wasn’t able to come up with a solution that does not require pure luck or at least a small mistake on your side.
XCAFS23 round 1 part 1 P2T1
P1 [Demonology]/Necromancy/Finesse vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
NextHand
Spark
Older Brother (2/2)
Timely Messenger (1/1)
Wither
Tenderfoot (1/2)
Discard
Bloom
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bloomed Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: cal (3/4, lvl1)+
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 6
Thoughts
No matter what I came up with as my defensive plan: depending on his draws I might end up in deep trouble in T3, but I didn’t find a safe answer against this monster of a P1 start