that’s a veritable mountain of base damage
XCAFS24 FINALS part3 P2T2
P1 RED[Balance]/Feral/Growth vs. P2 GREEN[Finesse]/Peace/Law
Link to all relevant rule changes
Tech StartingHand Workers
TECH
The Art of War
The Art of War
STARTING HAND
Rich Earth
Playful Panda (2/2)
Tiger Cub (2/2)
Young Treant (0/2)
Ironbark Treant (3/2)
WORKERS
Rampant Growth
Rich Earth
NextHand
Spore Shambler (2/3)++
The Art of War
Merfolk Prospector (1/1)
Young Treant (0/2)
Verdant Tree (3)
Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
maxband Oni - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: soldier 1/1
Elite:
Scavenger: soldier 1/1
Technician: soldier 1/1
Lookout:
In Play:
- Oni (4/5, lvl8)
Buildings:
Base HP: 13
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
I’m very afraid of tiny b + ferocity with this strategy. That’s a hard counter against my win con, but well… whatever…