[CAMS24] Round3: P1 Unity monopurple vs P2 keybounce monopurple

Purple vs Purple P2T2

EDIT: No, this is NOT garth . Let me fix that name

P1 [Past]/Present/Future vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Seer (2/1)
Seer (2/1)


STARTING HAND
Forgotten Fighter
Hardened Mox (1/1)
Fading Argonaut (2/3, fade 3)
Plasmodium (4/4, fc 3)
Battle Suits


WORKERS
Time Spiral
Fading Argonaut (2/3, fade 3)


NextHand

Battle Suits
Plasmodium (4/4, fc 3)
Forgotten Fighter
Nullcraft (1/1)
Temporal Research


Tech 2 card(s)
Upkeep Prynn Fade 3.
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Hardened Mox (1/1) - ($1)
Tinkerer raises your plasmodium to FC 3.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (1; 1/3; fade 3)
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hmm … that 4/4 haste … how long can I delay it, how much can it be rendered useless?

Mid-prynn is 3, seer is 4, so for 4 I can get a prynn attack, and a turn on cards, with a body for a weak defense.