Hope you completely got over the sickness, if not I’m crossing my fingers for you!
XCAFS23 round 2 part 1 P1T8
P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Timely Messenger (1/1)
Temporal Distortion
Tricycloid (3/3)
Feral Strike
Huntress (3/3)
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
NextHand
Gigadon (8/8)
Feral Strike
Nimble Fencer (2/3)
Spark
Research & Development
Discard
Feral Strike
Huntress (3/3)
Timely Messenger (1/1)
Temporal Distortion
Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
Hyperion kills SL, I draw, Cal to midband
tric kills wisp, you draw & pings Elm - ($3)
max breaks elm
worker - ($2)
Cal to maxband - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader: Tricycloid (4/4) [1]
Elite:
Scavenger: Cal (4/5, lvl5)
Technician:
Lookout:
In Play:
- Hyperion (4/2)
- Max (3/4, lvl5)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 4
Gold:
- Gold: 0
- Workers: 11
Thoughts
no BA, no charge, no messenger. “just” sharks, MSR and Zane. so except for MSR plus maxband shove & Zane+MSR trade, Cal should be safe which is an almost guaranteed non boosted feral strike with giga & Hyperion or two Hyperions (after TD) - I like!