Yeah, you’ve posted the link not too long ago and I spontaneously fell in love with that game plan, but I fear it’s a hell of a fun thing to do but not the thing to win a tournament with…
"casual zango vs dwarddd game 2 P2T2
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Glorious Ninja (4/3)
Glorious Ninja (4/3)
STARTING HAND
Bloom
Tenderfoot (1/2)
Older Brother (2/2)
Spark
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Glorious Ninja (4/3)
Wither
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave kills SL
tenderfoot - ($4)
brother - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:
In Play:
- Grave (2/3, lvl1)
Buildings:
Base HP: 20
Tech I: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
brother scavenger or elite would be strictly better for my game plan, but I don’t want to signal my tech rush plan and I can’t think of a reason why he should go all the length to actually kill the unit