Casual zango vs dwarddd

Yeah, you’ve posted the link not too long ago and I spontaneously fell in love with that game plan, but I fear it’s a hell of a fun thing to do but not the thing to win a tournament with…

"casual zango vs dwarddd game 2 P2T2

P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Glorious Ninja (4/3)
Glorious Ninja (4/3)


STARTING HAND
Bloom
Tenderfoot (1/2)
Older Brother (2/2)
Spark
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Timely Messenger (1/1)
Brick Thief (2/1)
Glorious Ninja (4/3)
Wither


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave kills SL
tenderfoot - ($4)
brother - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Grave (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

brother scavenger or elite would be strictly better for my game plan, but I don’t want to signal my tech rush plan and I can’t think of a reason why he should go all the length to actually kill the unit