zango
December 26, 2023, 11:09pm
1
Hi @dwarddd merry christmas to you too, count me in. I have this crazy deck I want to test further, why not under these extreme circumstances!
GL & HF
Edit for later spectators: we are playing with the XCAFS23 rules: choose your opening split and also with the below linked balance patch.
casual zango vs dwarddd game 1 P1T1
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Fruit Ninja (2/2)
Brick Thief (2/1)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
NextHand
Wither
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Bloom
Discard
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Grave (2/3, lvl1)
Tenderfoot (1/2)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
dwarddd
December 27, 2023, 5:27pm
2
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Playful Panda
Verdant Tree
Young Treant
Ironbark Treant
Forestâs Favor
Spore Shambler
Rampant Growth
Tiger Cub
Rich Earth
WORKERS
Rich Earth
NextHand
Spore Shambler
Tiger Cub
Young Treant
Forestâs Favor
Discard
Verdant Tree
Playful Panda
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Merfolk prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Ironbark Treant(1/2aaa)
Elite :
Scavenger : Merfolk Prospector(1/1)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
zango
December 27, 2023, 9:41pm
3
casual zango vs dwarddd game 1 P1T2
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Sparring Partner (2/2)
Sparring Partner (2/2)
STARTING HAND
Older Brother (2/2)
Timely Messenger (1/1)
Bloom
Spark
Wither
WORKERS
Fruit Ninja (2/2)
Bloom
NextHand
Spark
Wither
Sparring Partner (2/2)
Brick Thief (2/1)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
spark MP - ($3)
tech 1 - ($2)
brother - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Older Brother (2/2)
Lookout :
In Play:
Grave (2/3, lvl1)
Tenderfoot (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
that MP patrol is⌠interestingâŚ
dwarddd
December 28, 2023, 5:14pm
4
Hmm i thought it was overall a win if you spent a card to get merfolk but i think i have not had enough practice with Green to respect the need for a good sized board as i find myself wishing i had the merfolk and not caring that you are down a card lol
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Young Treant
Spore Shambler
Forestâs Favor
Tiger Cub
Rampant Growth
WORKERS
Rich Earth
Spore Shambler
NextHand
Tiny Basilisk
Huntress
Verdant Tree
Forestâs Favor
Merfolk Prospector(1/1)
Tech 2 card(s)
Get Paid, scav gold - ($7)
Worker - ($6)
Young treant, draw - ($4)
Arg - ($2)
tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Young Treant(0/2a)
Elite : Ironbark Treant(1+1/2aa)
Scavenger :
Technician : Wisp(0/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
zango
December 28, 2023, 10:10pm
5
Well yes and no. Short term I agree with you, but now you got me down to 3 cards which is going to be a thing in the near futureâŚ
casual zango vs dwarddd game 1 P1T3
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Training Grounds (4)
Training Grounds (4)
STARTING HAND
Wither
Brick Thief (2/1)
Sparring Partner (2/2)
Spark
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
NextHand
Sparring Partner (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Discard
Wither
Spark
Training Grounds (4)
Training Grounds (4)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
wither ironbark - ($3)
midband grave kills SL, sparkshot elite - ($1)
brother kills elite
tenderfoot kills wisp, you draw
SPartner - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Grave (3/4, lvl3)
Elite :
Scavenger :
Technician : Sparring Partner (2/2)
Lookout :
In Play:
Tenderfoot (1/2)
Older Brother (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Iâm really afraid of double tiny bâŚ
dwarddd
December 29, 2023, 7:38am
6
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Merfolk Prospector(1/1)
Forestâs Favor
Verdant Tree
Tiny Basilisk
Huntress
Rampant Growth
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
NextHand
Forestâs Favor
Tiger Cub
Ironbark Treant(1+1/2aa)
Playful Panda
Young Treant(0/2a)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
Prospector - ($4)
tech 2 balance - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Tiny Basilisk(1/2a)
Elite :
Scavenger : L1 Arg(1/3)
Technician : Merfolk Prospector(1/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
zango
December 29, 2023, 9:48am
7
casual zango vs dwarddd game 1 P1T4
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Young Lightning Dragon (3/3)
Martial Mastery
STARTING HAND
Helpful Turtle (1/2)
Sparring Partner (2/2)
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
NextHand
Wither
Spark
Young Lightning Dragon (3/3)
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
spar brother
brother kills Arg, grave to lvl5
tenderfoot kills mp
tech 2 - ($2)
maxband grave swords tiny b - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Tenderfoot (1/1)
Older Brother (3/1)+
Sparring Partner (2/2)
Grave (4/5, lvl7, swordless)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
okay, only one tiny b and a patrol that looks like he forgot the walk through possibility⌠Iâll take it! unfortunately a feathered tiny b really is a big threat, so he has to go even though I would have preferred to keep the sword rune for tech 2 units
Post draw: OMG, I really did miss the 76.2% for MM or TG
dwarddd
December 29, 2023, 10:54am
8
Poor little basilisk
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T4
Tech StartingHand Workers
TECH
Nature Reclaims
Wandering Mimic
STARTING HAND
Playful Panda
Tiger Cub
Forestâs Favor
Ironbark Treant(1+1/2aa)
Young Treant(0/2a)
Huntress
Potent Basilisk
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant(1+1/2aa)
NextHand
Potent Basilisk
Forestâs Favor
Rampant Growth
Tiger Cub
Nature Reclaims
Tech 2 card(s)
Get Paid + scav, tech draw - ($9)
Worker - ($8)
Young treant, draw - ($6)
potent Basilisk - ($2)
huntress - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Potent Basilisk(3/5a) untargetable, deathtouch
Elite :
Scavenger : Young Treant(0/2)
Technician :
Lookout : Huntress(3/3) +r1
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
that was awfully close to bottom decking both basilisks
zango
December 29, 2023, 1:46pm
9
"casual zango vs dwarddd game 1 P1T5
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Foxâs Den Students
Foxâs Den Students
STARTING HAND
Timely Messenger (1/1)
Wither
Young Lightning Dragon (3/3)
Spark
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Spark
NextHand
Training Grounds (4)
Training Grounds (4)
Helpful Turtle (1/2)
Sparring Partner (2/2)
Discard
Tenderfoot (1/1)
Older Brother (3/1)+
Timely Messenger (1/1)
Wither
Foxâs Den Students
Foxâs Den Students
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spar grave
grave & tenderfoot trade SL
brother trades lookout
yld - ($4)
Sets - ($2)
troq - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner (2/2)
Sets (1/3, lvl1)
Troq (2/3, lvl1)
Young Lightning Dragon (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
this should be it unless some lucky card combination stalls it a bit longer
Post draw: lol! Bottom decked the only dead card
dwarddd
December 29, 2023, 4:07pm
10
Well this is very not goodđ
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T5
Tech StartingHand Workers
TECH
Fairie Dragon
Nature Reclaims
STARTING HAND
Rampant Growth
Potent Basilisk
Forestâs Favor
Tiger Cub
Nature Reclaims
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Ironbark Treant(1+1/2aa)
Rampant Growth
NextHand
Merfolk Prospector(1/1)
Forestâs Favor
Playful Panda
Tiny Basilisk(1/2a)
Wandering Mimic
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tower - ($5)
basilisk - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Potent Basilisk(3/5a) untargetable, deathtouch
Elite :
Scavenger :
Technician : Young Treant(0/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
that was awfully close to bottom decking both basilisks
zango
December 29, 2023, 6:50pm
11
Yeah well, that depends on the side of the table youâre sitting on
casual zango vs dwarddd game 1 P1T6
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Final Smash
Shuriken Hail
STARTING HAND
Helpful Turtle (1/2)
Training Grounds (4)
Sparring Partner (2/2)
Training Grounds (4)
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Spark
NextHand
Foxâs Den Students
Older Brother (3/1)+
Martial Mastery
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($9)
maxband sets - ($4)
TG x2 - ($2)
spar Sets
yld breaks tech 2, takes 1 from tower - ($0)
sets murders SL, takes 1 from tower
troq kills tree, takes 1 from tower
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner (2/2)
Sets (6/4, lvl6)+
Troq (4/2, lvl1)
Young Lightning Dragon (3/2)
Training Grounds (4)
Training Grounds (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Thoughts
zango
January 2, 2024, 9:49am
12
Happy new year! And also:
Friendly poke
Iâd love to take another game as p2 after this one
dwarddd
January 2, 2024, 12:21pm
13
Yep sorry! I didnât play this very well anyway, then was actually quite pleased with my tech choices but drew nature reclaims last turn and mimic this turn hahah. This is your win, GG! - I was trying to scrape a turn together so you could enjoy winning harder but a 6 attack swift strike setsuki slaying a deathtouch lizard is still pretty cool
Iâll put a P1 turn up soon
1 Like
zango
January 2, 2024, 12:43pm
14
So much for me being disappointed on not drawing my two TG directly
dwarddd
January 2, 2024, 12:48pm
15
ahh, that is ironic XD, training grounds at 1g is so good nature reclaims might not even have done me well anyway though!
On to the next:
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rampant Growth
Rich Earth
Spore Shambler
Ironbark Treant
WORKERS
NextHand
Verdant Tree
Forestâs Favor
Tiger Cub
Playful Panda
Young Treant
Discard
Spore Shambler
Rampant Growth
Ironbark Treant
Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Merfolk Prospector(1/1a)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
itâs got to be tried
I donât think you moved your worker to the worker column.
1 Like
zango
January 2, 2024, 8:37pm
17
GL & HF!
That start looks kind of greedy, itâs going to be interesting whether you can pull that off!
And what Bryce said
casual zango vs dwarddd game 2 P2T1
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Brick Thief (2/1)
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
NextHand
Helpful Turtle (1/2)
Bloom
Older Brother (2/2)
Tenderfoot (1/2)
Spark
Discard
Wither
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
wither MP - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
MP has to go, otherwise that gold advantage is going to hurt somewhen soon
Worker fixed thanks!
The greedier option would have been prospector in scavenger, enough money for Argagargâs riches (thereâs a post somewhere) guaranteed but i thought wither was a good trade to force anyway
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P1T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Forestâs Favor
Verdant Tree
Tiger Cub
Young Treant
WORKERS
Spore Shambler
Verdant Tree
NextHand
Playful Panda
Ironbark Treant
Tiny Basilisk
Rampant Growth
Tech 2 card(s)
Get Paid - ($5)
Worker
arg - ($3)
tiger cub - ($1)
tech 1 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Wisp(0/1a)
Elite :
Scavenger :
Technician : Tiger Cub(2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
shame, but can always do it next turn
zango
January 3, 2024, 9:11pm
19
Yeah, youâve posted the link not too long ago and I spontaneously fell in love with that game plan, but I fear itâs a hell of a fun thing to do but not the thing to win a tournament withâŚ
"casual zango vs dwarddd game 2 P2T2
P1 [Balance]/Feral/Growth vs. P2 [Bashing]/Discipline/Ninjutsu
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Glorious Ninja (4/3)
Glorious Ninja (4/3)
STARTING HAND
Bloom
Tenderfoot (1/2)
Older Brother (2/2)
Spark
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Glorious Ninja (4/3)
Wither
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave kills SL
tenderfoot - ($4)
brother - ($2)
Tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tenderfoot (1/2)
Elite :
Scavenger :
Technician : Older Brother (2/2)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I: 5
Economy Info:
Cards:
Gold:
Thoughts
brother scavenger or elite would be strictly better for my game plan, but I donât want to signal my tech rush plan and I canât think of a reason why he should go all the length to actually kill the unit
dwarddd
January 4, 2024, 11:02am
20
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P1T3
Tech StartingHand Workers
TECH
Barkcoat Bear
Rampaging Elephant
STARTING HAND
Playful Panda
Tiny Basilisk
Ironbark Treant
Rampant Growth
WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
NextHand
Young Treant
Merfolk Prospector(1/1)
Forestâs Favor
Huntress
Discard
Rampant Growth
Playful Panda
Barkcoat Bear
Rampaging Elephant
Tech 2 card(s)
Get Paid - ($6)
Maxband Arg - ($2)
Tiny Basilisk - ($0)
Tap arg, boost tiger cub, it kills tenderfoot
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Tiny Basilisk(1/2a)
Elite :
Scavenger :
Technician : Water Elemental(3/3)
Lookout :
In Play:
Rich Earth
L5 Arg(1/5)
Tiger Cub(2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
tech choice I think I havenât set anything up as can be nice in green, just a little gold advantage hopefully, so main thoughts are to counter his game⌠balance is definitely most versatile for that, growth Iâve probably wasted argâs summons and not teched giant panda, feral could actually work, barkcoat bear to avoid being sworded, Overpower to possibly make use of an arg spell if heâs alive