GG WP
I have severly underestimated your strategy with this deck and played too optimistic. Also your start wasn’t close to an optimal one with AS in the starting hand and me being able to punish your gamble turn 2. Without wanting to sound cocky, I think the future P2 matches are going to be way more intense than the ones with me being P1 as white usually struggles with being P2. Let’s swap sides at least once, after that we should probably stick to me being P2.
GL & HF with game number 2:
game2 P1T1
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Helpful Turtle (1/2)
Tenderfoot (1/2)
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
WORKERS
Fruit Ninja (2/2)
NextHand
Timely Messenger (1/1)
Spark
Older Brother (2/2)
Brick Thief (2/1)
Wither
Discard
Bloom
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot (lucky me) - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Tenderfoot (1/2)
- Vandy (2/3, lvl1)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5