Tech 2 card(s)
Get Paid + float - ($10)
River to midband, sidelines SQL - ($8)
Star-Crossed Starlet, trades with your River, Grave to lvl 5 - ($6)
Doomed Fencer and Bird trade with Vandy, Grave to maxband, you draw.
Nimble Fencer, hits your tech 2 - ($4)
Grave readily breaks tech 2, your base to 14.
Exhaust Grave and spend sword to kill Lizard.
Tech 2 (Finesse) - ($0)
Grounded Guide (4/4)
Dark Pact
Tenderfoot (1/2)
Maestro (3/5)
Tech 0 card(s)
technician draw
Get Paid + float - ($11)
rebuild tech 2
Garth - ($9)
skel - ($8)
fencer kills your fencer - ($6)
Thief, damages your tech 2, heals my base - ($4)
messenger - ($3)
Float ($3)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Timely Messenger (1/1)
Elite:
Scavenger: Brick Thief (2/1)
Technician:
Lookout: skel 1/1
In Play:
Nimble Fencer (2/1)
Garth (1/3, lvl1)
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 3
Workers: 10
Thoughts
after bottom decking lizzo, then technician draw guide which prevented me from playing the very relevant extra patroller brother I’m finally lucky: technician draw bloom means a DP in my next hand for sure, woohoo! now let’s see whether Garth survives. but hopefully he’s running out of steam soon and his deck definitely is ultra diluted. ofc it’s still possible to have lucky draws align well for him
Tech 0 card(s)
Get Paid + float - ($13)
Vandy - ($11)
DP my base to 13, draw 2 (boo, only lizzo+wither, no virtuoso) - ($10)
Maestro - ($7)
Guide - ($2)
tenderfoot (for free) kills SL
thief trades grave, lvl to garth, pings tech 3, my base to 14
fencer trades rook, garth to lvl 5
maxband garth resurrects fencer - ($0)
fencer breaks tech 3
Garth attacks tech 2 down to 1 (thief ping last turn)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Maestro (4/5)
Elite:
Scavenger:
Technician: Vandy (2/3, lvl1)
Lookout:
In Play:
Nimble Fencer (4/4)
Garth (3/4, lvl7)
Grounded Guide (4/4)
Tenderfoot (3/1)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
This is it! Finally I get a chance to act and the deck delivers! Even if I don’t hit a virtuoso (60%) with DP, I can still clear the patrol, break tech 3 and bring tech 2 for another 3 and have vandy, skeleton and at least one lizzo for defense (Guide backline). If I hit bloom+wither it’s double tech break and vandy+skeleton in patrol.
Post DP: realized that I prefer a Maestro in game over Lizzo+skeleton…
GG WP
I have severly underestimated your strategy with this deck and played too optimistic. Also your start wasn’t close to an optimal one with AS in the starting hand and me being able to punish your gamble turn 2. Without wanting to sound cocky, I think the future P2 matches are going to be way more intense than the ones with me being P1 as white usually struggles with being P2. Let’s swap sides at least once, after that we should probably stick to me being P2.
GL & HF with game number 2:
game2 P1T1
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
fetch & play DP - ($5)
Maestro - ($2)
starlet & tenderfoot for free
Thief, pings your tech 2, my base to 19 - ($0)
exhaust starlet & fencer for tech 2 break
exhaust tenderfoot for 2 damage on tower
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Maestro (3/5)
Elite:
Scavenger:
Technician: Brick Thief (2/1)
Lookout:
In Play:
Vandy (3/2, lvl3)
Nimble Fencer (2/3)
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
again not my a game. completely forgot safe attacking when evaluating my future turns and what the board state then will be. but still this game is already won. He has no way to recover his hand size properly and let him overextend to do some damage (two-step plus starlet really would be a threat) - this deck recovers so ultra fast, there is nothing to worry about
Tech 2 card(s)
starlet takes 1
Get Paid - ($9)
worker - ($8)
Maestro - ($5)
messenger - ($4)
Thief trades SL, pings tech 2, heals my base
tenderfoot breaks tower
fencer kills flagbearer
starlet trades monk
Garth - ($2)
skel - ($1)
messenger trades river, vandy to maxband, doom AS & skel
vandy breaks tech 2
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: skel (3/3) doomed
Elite:
Scavenger:
Technician: Maestro (3/5)
Lookout:
In Play:
Vandy (4/5, lvl5)
Nimble Fencer (2/1)
Tenderfoot (1/2)
Garth (1/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info: Cards:
Hand: 2
Deck: 4
Disc: 6
Gold:
Gold: 1
Workers: 10
Thoughts
maxband rook is probable, but don’t see him as a problem especially in case Maestro survives or if I draw another virtuoso and garth survives. But with two virtuosos, possibly a technician draw, midband Garth draw and two DP in my current deck of 6 it should be a safe bet, even in case of Snapback/reversal/whatever
Tech 1 card(s)
Get Paid + float - ($11)
DP my base - ($10)
fencer for free
lizzo - ($9)
skel - ($8)
turtle - ($6)
Tech 3 - ($1)
exhaust my three virtuosos to bring your base down to 5
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Leaping Lizard (3/5)
Elite:
Scavenger: Helpful Turtle (1/2)
Technician: skel (1/1)
Lookout: Vandy (4/5, lvl5)
In Play:
Nimble Fencer (2/1)
Tenderfoot (1/2)
Garth (1/3, lvl1)
Nimble Fencer (2/3)
Maestro (3/5)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Economy Info: Cards:
Hand: 2
Deck: 0
Disc: 8
Gold:
Gold: 1
Workers: 10
Thoughts
was shortly considering soul stone…
This should be it, so tech 3 obviously is overkill, but well…
On the off chance he snapbacks vandy and plays double discord this is the safest bet to a direct victory.
That early discord was timed perfectly. Do you think you might have a real chance as P2 or should we focus on you being P1 in order to evaluate the need for further nerfs of this deck?
Make the best of this transition phase! I chose to leave academia after the PhD but I can relate to this very special phase in life having it’s virtues, so enjoy!