Casual Qwzmda vs zango: testing brown spec

"P1T4


Tech StartingHand Workers

TECH
Gargoyle
Dark Pact


STARTING HAND
Wither
Brick Thief
timely messenger
Older Brother


WORKERS
Granfaloon flagbearer
Fruit Ninja
Spark
Brick Thief


NextHand

Nimble Fencer
Older Brother
helpful turtle


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Wither SL, he dies - ($4)
Timely messenger - ($3)
TM and turtle trades scavenger, you get 1 gold
fencer kills lookout
vandy to maxband, target fencer and nothing - ($1)
Vandy attack base, your base to 11

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 4+1/4+1 lvl5
  • Nimble fencer 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

@Zango’s turn!
"

That base race really surprised me. I planned for a more midrange game, we’ll see whether my pressure will be enough.

testing brown game3 P2T4

P1 [Finesse]/Demonology/Necromancy vs. P2 [Evolution]/Swarm/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Abberation 3/6
Abberation 3/6


STARTING HAND
Heroic Calling
Infested Human 1/1
Zurkling (1/1)
Rapid Expansion
Roach (2/2)


WORKERS
Spine Crawler (3)
Queen (1/3)
Roach (2/2)
Rapid Expansion


NextHand

Sequence Morphology
Drone (1/1)
Zurkling Rush
Infested Human 1/1A


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Zagara+zurkling - ($5)
invested human, Terran arrives - ($4)
abathur pings tech 1
zurkling from hand
midband abathur - ($2)
sac Terran to draw 1

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zagara (2/2A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling (1/2) (the real card)
  • :pschip: Technician:
  • :target: Lookout: Zurkling (1/2)

In Play:

  • Abathur (1/4, lvl3)
  • Creep Tumor
  • Infested Human 1/1

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evolution)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Dark Pact
Metamorphosis


STARTING HAND
Nimble Fencer
helpful turtle
Older Brother


WORKERS
Granfaloon flagbearer
Fruit Ninja
Spark
Brick Thief
Older brother


NextHand

Tenderfoot
wither


Discard

Nimble fencer
Dark Pact
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Heroes hall - ($6)
Nimble fencer - ($4)
Helpful turtle - ($2)
Vandy kills zagara

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble fencer 2/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful turtle 1/2
  • :target: Lookout:

In Play:

  • Vandy 4+1/1+1 lvl5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes Hall HP:4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9

@Zango’s turn!
"

Edit: corrected stats of abathur

testing brown game3 P2T5

P1 [Finesse]/Demonology/Necromancy vs. P2 [Evolution]/Swarm/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Drone (1/1)
Infested Human 1/1A
Zurkling Rush
Sequence Morphology
Heroic Calling


WORKERS
Spine Crawler (3)
Queen (1/3)
Roach (2/2)
Rapid Expansion
Heroic Calling


NextHand

Roach (2/2)
Abberation 3/6
Abberation 3/6
Sequence Morphology


Discard

War Drums
War Drums
Infested Human 1/1A
Drone (2/3A)
Zurkling Rush


Tech 2 card(s)
Get Paid + float - ($11)
Sequence Morphology, boost all my cards (this card is soo OP in this deck) - ($8)
Drakkk to midband - ($3)
Zurkling token sidelines fencer dealing 2 damage after armor
sac token for card draw
abathur kills turtle, you draw
human trades vandy, drakk to maxband
infested human, gains haste from Drakk, Terran arrives - ($2)
worker - ($1)
Zurkling + Human break tech 1

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: infested Terran(2/3AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk (4/5A)
  • :target: Lookout:

In Play:

  • Abathur (2/5, lvl3)
  • Creep Tumor
  • Sequence Morphology
  • Zurkling (2/3A) (the real card)
  • Infested Human 2/2A

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evolution)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

My modest plan failed, actually, I do not know how I should win now, but I will try anyway, because you are much cooler than me. I actually realized right now that I don’t really know how to play

I think sequence morphology in general allows the evolution deck to be playable in the middle and late stages, because mostly there are relatively weak creatures. In principle, it seems to me that the author has approached the balance quite well, probably the brown ones feel good in the physical copy, I just couldn’t play for it, it may take no more than 4-5 edits, if they are needed at all

In any case, I would like to hear your opinion after at least 10 games for different specks, in general, all of the above does not mean that I will stop trying strange strategies and try to win))

I hope you are also interested in trying something new and you have fun

"P1T6


Tech StartingHand Workers

TECH
Gargoyle
Banefire Golem


STARTING HAND
wither
Tenderfoot
Dark Pact


WORKERS
Granfaloon flagbearer
Fruit Ninja
Spark
Brick Thief
Older brother
wither


NextHand

bloom
Metamorphosis
timely messenger


Discard

Nimble fencer
Dark Pact
Metamorphosis
helpful turtle
Dark Pact
Gargoyle
Banefire Golem


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild tech 1
Tenderfoot - ($10)
Worker - ($9)
Garth - ($7)
Skeleton - ($6)

Float ($6)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1a
  • :psfist: Elite: Nimble fencer 3/1
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:

  • Garth 1/3 lvl 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 6
  • Workers: 10

@Zango’s turn!
"

Yeah well the game definitely is over, but I didn’t draw one of my war drums, so I cannot end it directly.

testing brown game3 P2T6

P1 [Finesse]/Demonology/Necromancy vs. P2 [Evolution]/Swarm/Blood

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Abberation 3/6
Roach (2/2)
Sequence Morphology
Abberation 3/6
Infested Human 1/1A


WORKERS
Spine Crawler (3)
Queen (1/3)
Roach (2/2)
Rapid Expansion
Heroic Calling


NextHand

Drone (2/3A)
War Drums
Zurkling Rush


Discard

Roach (2/2)


Tech 0 card(s)
Get Paid + float - ($11)
second Sequence Morphology - ($8)
Abathur kills SL and uses up his second armor
infested Terran kills fencer
sac Terran to draw
human kills tenderfoot, you draw
drakk attacks base down to 13
zurkling kills Garth, abathur to maxband, tech 2 units now cheaper
abberation, gaines haste from Drakk - ($6)
abberation breaks tech 1, base to 11
second aberration - ($4)
infested human, Terran arrives - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abberation 5/8AAA
  • :psfist: Elite:
  • :ps_: Scavenger: infested Terran 3/4AA
  • :pschip: Technician: Infested Human 3/3AA
  • :target: Lookout:

In Play:

  • Abathur (3/6, lvl3)
  • Creep Tumor
  • Sequence Morphology
  • Infested Human 3/3A
  • Sequence Morphology
  • Abberation 5/8AA
  • Zurkling (3/4AA) (the real card)
  • Drakk (5/6AA)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Evolution)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 1

Gold:

  • Gold: 3
  • Workers: 10

But don’t be too hard on yourself. Playing casual games is about learning and growing. You should focus on evaluating your attacks (and by patrolling also your proposed trades) in terms of “how much gold and how many cards are destroyed on each side by this trade”.
Let’s look at your turn 4 for example. You used up wither, messenger, turtle and by extension fencer to clear my patrol and deal 5 damage to my base.
(It turned out that the base damage was irrelevant but let’s just neglect the base damage for the moment)
That way you lost 4 cards and therewith 7 gold.
I lost one zurkling (1g and 1/3 of a card) and the other two units were 1 card and 1g in total, but I also got scavenger gold. So in total my expanse was 1g and 4/3 cards. That trade was horrible and the game got out of hand for you.
With that kind of evaluation you will be able to do better trades and with that become a better player. We’ll come to strategic questions later, let’s focus on improving your tactics first :wink:

And yes, I’m in for another one. I’ll have to slow down from Thursday onwards, but I will continue playing!

Thanks for the guidance, yes, I know I made a mistake when I lost a lot of cards that turn
And i have only 1 TM, so game is over, GG

Now you P1, maybe i will try another deck

It is impossible not to say that you played very well for the browns, as I wrote above, in fact, I expected less from the evolution deck

What do you think about zagara ultimate spell?With a successful combination of circumstances, she can restore 10 damag per turn, including the midband ability

Probably the swarm spec is good against decks with an emphasis on upgrades, but only in conjunction with something, because they can only steal an upgrade or building twice, in which case it forces us to calculate everything a few moves ahead, I think

In any case, you have opened my eyes to a different gameplay for evolution, I want to see what else you can show me, it’s very interesting

Thank you for the praise. I’ll stick to the same deck but with a different strategy. What deck do you pick? It might have an influence on my start.

Honestly? I don’t really like Zagaras ultimate. Healing 8 base damage might really be a thing in some circumstances, but everthing else looks to me more like a winmore. It usually is hard to cast ulti spells and they should have near to game ending effects on the game stat. This is only in very specific situations the case for this spell (for example the opponent has a full board and you have also dreamspace in play), in most situations it has a win-more feeling to me. This means that you are already in a very good position and this spell only helps if you are already ahead. (PS: Don’t ignore that the spell is trashed after usage)

I didn’t forget that it is being deleted, but still 20 life points for the base is incredible

I would like to take Feral/Growth/Finesse, Not that this deck performs well, but it’s fun enough, a regular strategy with Molac, but due to the differences in physical and forum games, I will probably stay with this deck
I’ll continue to train her, so to speak

if someone joined the brown test, that would be cool, it would be possible to give a more objective assessment of the decks. overall I don’t see any imbalance, especially regarding the physical copy

Some questions about rules bcs I watch some old videos and have questions haha::
When rook dies on maxband, it is not considered death, in general, cards that have a second life or immortality do not receive coins and cards patrol bonuses, because in fact they do not die?Thats right?

I think brown is heavily overpowered. Let’s play with the original MoLaC to prove that!

testing brown game4 P1T1

P1 [Evolution]/Swarm/Blood vs. P2 [Feral]/Growth/Finesse


StartingHand Workers

STARTING HAND
Roach 2/2
Zurkling 1/1
Zurkling Rush
Spine Crawler 3/3
Roach 2/2


WORKERS
Spine Crawler 3/3


NextHand

Rapid Expansion
Creep Tumor 1
Drone 1/1
Queen 1/3
Heroic Calling


Discard

Roach 2/2
Roach 2/2
Zurkling Rush


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
zurkling
zagara+zurkling - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zurkling token 1/1
  • Zurkling 1/1
  • zagara 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Don’t worry, we have some more strategies for you that you will either love or hate (when you lose), but it will be interesting.

Agree with Zango on the ulti spell. Might be only useful when both players are on a base race and repairing your base with 8 will win you the game. I think the author had that as well in mind, that is why it should be trashed (in this case it can be very strong). A bit compareable with Grave’s ulti.

I’m not upset about defeats here, on the contrary, it’s very interesting for me to watch how other players play

1 Like

I dont so good on this deck, but its gonna be fun
Sorry for late reply I had a terrible allergy yesterday, my eyes watered and I sneezed every 10 seconds, I was very tired

"P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Spark
Brick Thief
Older Brother
Bloom


WORKERS
Helpful turtle


NextHand

Wither
Granfalloon Flagbearer
Timely Messenger
Tenderfoot
Fruit Ninja


Discard

Bloom
Brick Thief
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 2/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

@Zango’s turn!
"

Don’t feel pressured to have some kind of speed with your turns. It’s always fine to play at the speed that you’re comfortable with, if it’s a multi day wait then you can possibly just tell that it’s going to take a bit longer and everything is fine.
Hope you are feeling better now.

About your turn: I didn’t get why you didn’t play a hero. It’s usually better to play them as early as possible unless you are going to lose the hero too easily. I didn’t see a line where I could have profited from you playing a hero, hence my question.

testing brown game4 P1T2

P1 [Evolution]/Swarm/Blood vs. P2 [Finesse]/Feral/Growth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Infested Human 1/1
Infested Human 1/1


STARTING HAND
Creep Tumor 1
Heroic Calling
Rapid Expansion
Queen 1/3
Drone 1/1


WORKERS
Spine Crawler 3/3
Rapid Expansion


NextHand

Infested Human 1/1
Roach 2/2
Drone 1/1
Infested Human 1/1
Roach 2/2


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
zurgling token - ($1)
creep tumor - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurkling token 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling token 1/1
  • :pschip: Technician: Zurkling 1/1
  • :target: Lookout:

In Play:

  • zagara 2/2
  • Creep Tumor

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

I would need to sink the cards, if you have heroic calling or creep tumor you would pick up the hero with what you have on the board

That’s not right. CT sidelines only after dealing damage, so I would need both zurklings to sideline the brother and only have a 2/2 hero left to “kill” your hero.
With heroic calling that’s correct, HC zurkling to kill SL, but then attacking a hero with my 2/2 is suicide, so I don’t profit from the levels. For midbanding him first I don’t have enough money (which you could then circumvent by placing your hero in elite).
If I have both, I can sacrifice both zurklings to sideline brother and use HC on my hero to kill your hero, that’s correct. But that means tech skip (which usually is an okay trade for p2: lose your hero but prevent the opponent from teching up). Also you still have brother and a wither or messenger is all you need for a revenge kill, which again would be very good for you, as you wouldn’t have to do a tech skip to kill my hero.

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Granfalloon Flagbearer
Timely Messenger
Fruit Ninja
Tenderfoot
Wither


WORKERS
Helpful turtle
Fruit ninja


NextHand

Wither
Granfalloon Flagbearer
Brick Thief
Nimble Fencer
Bloom


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Calamandra - ($4)
Calamandra to midband - ($2)
Tenderfoot - ($1)
Older brother kills SL

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra 3/4 lvl3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Older Brother 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Zango’s turn!
"

testing brown game4 P1T3

P1 [Evolution]/Swarm/Blood vs. P2 [Finesse]/Feral/Growth


Tech StartingHand Workers

TECH
Captured Bugblatter (4/2)
Crashbarrow (6/2)


STARTING HAND
Drone 1/1
Roach 2/2
Infested Human 1/1
Infested Human 1/1
Roach 2/2


WORKERS
Spine Crawler 3/3
Rapid Expansion
Roach 2/2


NextHand

Queen 1/3
Zurkling Rush
Drone 1/1
Heroic Calling


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
zurkling - ($4)
infested human x2, two terrans arrive - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Infested Human 1/1
  • :psfist: Elite: infested terran 1/1
  • :ps_: Scavenger: infested terran 1/1
  • :pschip: Technician: Zurkling token 1/1
  • :target: Lookout: Infested Human 1/1

In Play:

  • zagara 2/2
  • Creep Tumor
  • Zurkling token 1/1
  • Zurkling 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Brick Thief
Wither
Nimble Fencer
Granfalloon Flagbearer
Bloom


WORKERS
Helpful turtle
Fruit ninja
Granfalloon Flagbearer


NextHand

Wither
Star-Crossed Starlet
Spark
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nimble Fencer - ($5)

Tech 2 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite: Nimble fencer 2/3
  • :ps_: Scavenger: Older brother 2/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 3/4 lvl3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

@Zango’s turn!
"

havn’t had this case before. But with invisible units in the patrol it is clearly stated that they can be attacked but cannot be targeted by spells unless you have a detector. The thief also has a target symbol printed on it, so I would assume, that you have to see the building in order to target it. Do you want to change your turn then?