[XCAFS23] Round3 part1: P1 charnel_mouse [Balance]/Blood/Strength vs P2 FrozenStorm [Anarchy]/Growth/Strength

Could be interesting!

XCAFS23 R3Part1: Player 2, Turn 6

P2 Miracle Grow vs P1 Balance/Blood/Strength

Link to all relevant rule changes

Starting Hand

Makeshift Rambaster
Blooming Ancient
Pillage
Bloodrage Ogre
Surprise Attack (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Giant Panda, Stampede
Surprise Attack, Blooming Elm
Blooming Ancient, Gunpoint Taxman
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane (7)
  • Surprise Attack, sharks! (2)
  • Zane runs into Drakk, dies, Rook to level 7
  • Arg (0)
  • Dog trades with Drakk, Arg to level 3, my base to 14
  • Sharks trade with Rook, Arg maxbands
Workers

Mad Man, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 4
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Gunpoint Taxman
Bird’s Nest
Pillage
Blooming Ancient
Giant Panda

End of Turn Discard
My Thoughts

Well bit of a good smack back here, hopefully this stabilizes things so I can start doing Ancient things next turn, shouldn’t be too many Blood T2 shenanigans forever