Could be interesting!
XCAFS23 R3Part1: Player 2, Turn 6
P2 Miracle Grow vs P1 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Makeshift Rambaster
Blooming Ancient
Pillage
Bloodrage Ogre
Surprise Attack (techn)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Giant Panda, Stampede
Surprise Attack, Blooming Elm
Blooming Ancient, Gunpoint Taxman
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Zane (7)
- Surprise Attack, sharks! (2)
- Zane runs into Drakk, dies, Rook to level 7
- Arg (0)
- Dog trades with Drakk, Arg to level 3, my base to 14
- Sharks trade with Rook, Arg maxbands
Workers
Mad Man, Careless Musketeer, Bloodburn, Scorch
Patrol as below- Discard 4 Draw 2 rs Draw 3
Board Info:
Buildings:
Base HP: 14- Tech1 HP: 4
- Tech2 HP: 5
In Patrol:
Squad Leader: Arg (1/5a lvl 5)
Elite:
Scavenger: Wisp (0/1)
Technician: Water Elemental (3/3)
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Gunpoint Taxman
Bird’s Nest
Pillage
Blooming Ancient
Giant Panda
End of Turn Discard
My Thoughts
Well bit of a good smack back here, hopefully this stabilizes things so I can start doing Ancient things next turn, shouldn’t be too many Blood T2 shenanigans forever