[XCAFS23] Round1 part2: P1 rathyAro [Finesse]/Peace/Truth vs P2 FrozenStorm [Anarchy]/Growth/Strength

XCAFS23 Game 2 Player 2, Turn 5

P2 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Bloodrage Ogre
Nautical Dog
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Might of Leaf and Claw, Surprise Attack
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane, BA+1 (7)
  • Mad Man, BA+1 (6)
  • Nautical Dog, BA+1 (5)
  • BA kills River, takes 3, Zane to level 4
  • BA gives two runes to Mad Man, kills Quince takes 2, Zane to level 5
  • Zane kills Brick Thief, we both get 1g (6)
  • Maxband Zane, attempt to shove mirror to elite but pop it, we both draw 1 (5)
  • Blooming Ancient, BA+1 (1)
  • Arg kills lookout
  • Rambaster breaks your tech1, your base to 18
  • Wisp hits your base to 17
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Wisp (1/2, +)
  • Mad Man (3/1, ++)
  • Zane (4/4 lvl 6)
  • Blooming Ancient (3/2, +)
  • Makeshift Rambaster (3/2, ++)
  • Nautical Dog, (1/1)
  • Arg (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Gunpoint Taxman
Bombaster
Might of Leaf and Claw
Might of Leaf and Claw

End of Turn Discard
My Thoughts

There’s two lines to explore here. Charge + Brogre, or working Max Zane and trying to fish up the other Ancient

Zane + MM + Dog is 4g, that’s enough for BA to kill River then transfer 2x runes to Mad Man to kill quince. Now Zane at 5, can kill BT for 1g, then maxband with that to snipe Techn, pop it, and dig up BA. BA and float 1, Arg kills Lookout, Rambaster breaks T2
Zane + Brogre + Charge, transfer one rune, Brogre kills SQL, Mad Man and transfer two… yeah this is already worse as I use more cards, don’t get the BA down, etc…

Okay so now the only question is should I break the T1 or T2? Fencers are actually the scarier thing than the Garrison, I can easily overwhelm that next turn. T1 it is