EDIT Posting full turn for posterity
XCAFS23 R4Part2: Player 1, Turn 6
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Earthquake
Earthquake
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Thunderclap x2
Surprise Attack, Dinosize
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Rook kills GPT, takes 3
- My GPT kills Zane, takes 2, you draw 1, levels fizzle
- Tweetie Bird, Big Bird, and Mad Man ping each of your buildings
- Earthquake, your buildings break, your base to 5 (2)
- Makeshift Rambaster, hit your base to 2 (0)
Workers
Pillage, Bombaster, Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout:
In Play:
- Rook (4/3 lvl 8)
- Gunpoint Taxman (3/1)
- Big Bird (1/1)
- Tweetie Bird (1/1)
- Mad Man (1/1)
- Makeshift Rambaster (1/2)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Blooming Ancient
Bloodrage Ogre
Surprise Attack
Earthquake
Nautical Dog
End of Turn Discard
My Thoughts
This should do it, 2hp with my birds alive and no concievable way to kill them aside from 2x Fire Dart, which I doubt was teched. Thunderclaps just in case I need to clear patrol