[XCAFS23] Round4 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 Dreamfire [Anarchy/Fire]/Demon

GL HF @Dreamfire!

XCAFS23 R4Part2: Player 1, Turn 1

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Careless Musketeer
Pillage
Scorch
Bloodrage Ogre
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Bombaster
Mad Man
Bloodburn
Makeshift Rambaster

End of Turn Discard
My Thoughts

Think I was a little lucky to win the first game, it’s not clear to me if P1 or P2 is better in this matchup. Looking forward to another fun one!


@dreamfire action to you

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Sorry for the delay, GL HF!

P2T1


StartingHand Workers

STARTING HAND
Charge
Bombaster
Pillage
Bloodrage Ogre
Bloodburn


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Careless Musketeer
Mad Man
Nautical Dog


Discard

Charge
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

No worries!

XCAFS23 R4Part2: Player 1, Turn 2

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Bombaster
Mad Man
Bloodburn
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bird’s Nest


Main:

  • Rook (3)
  • Worker (2)
  • Brogre trades Brogre
  • Tech 1 (0)
Workers

Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Charge
Mad Man
Pillage
Careless Musketeer
Bombaster

End of Turn Discard
My Thoughts

Expecting another close game, as p1 I think Bird’s Nest is probably worth but I spose we’ll see!


P2T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Nautical Dog
Mad Man
Careless Musketeer
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer


NextHand

Scorch
Nautical Dog
Pillage
Detonate
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane to midband - ($0)
Zane and Bombaster kill Rook, Zane maxbands.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@FrozenStorm’s turn!

Interesting Tech1 skip…

XCAFS23 R4Part2: Player 1, Turn 3

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Charge
Mad Man
Pillage
Careless Musketeer
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Arg (4)
  • Mad Man (3)
  • Nautical Dog and Mad Man hits base to 17
  • Worker (2)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Wisp (0/1)
  • Mad Man (1/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Bloodrage Ogre
Bombaster

End of Turn Discard
My Thoughts

Taking a risk and floating 2 here, we’ll see how that goes


P2T3


Tech StartingHand Workers

TECH
Steam Tank
Gunpoint Taxman


STARTING HAND
Scorch
Detonate
Charge
Nautical Dog
Pillage


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Bloodrage Ogre
Makeshift Rambaster
Bombaster
Mad Man


Discard

Charge
Pillage
Steam Tank
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Detonate, you trash a worker - ($3)
Tech 1 - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 6 (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

@FrozenStorm’s turn!

Oh very interesting!

XCAFS23 R4Part2: Player 1, Turn 4

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Bloodrage Ogre
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Arg takes Zane’s armor off, levels fizzle
  • Zane, runs into your zane bringing him to 2hp, levels fizzle (6)
  • Rook (4)
  • Nautical Dog trades with Zane, Rook to level 3
  • Bird’s Nest (2)
  • Worker (1)
Workers

Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp (0+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 3)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Blooming Ancient
Charge
Pillage
Blooming Ancient
Gunpoint Taxman

End of Turn Discard
My Thoughts

That was an interesting choice, I’m gonna get rid of Zane and pivot to Earthquake, I think birds and maxband rook should go favorably for that as a plan


P2T4


Tech StartingHand Workers

TECH
Steam Tank
Gunpoint Taxman


STARTING HAND
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster


NextHand

Charge
Gunpoint Taxman
Steam Tank
Detonate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Anarchy) - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@FrozenStorm’s turn!

Mhmm, okay

XCAFS23 R4Part2: Player 1, Turn 5

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Blooming Ancient
Charge
Pillage
Blooming Ancient
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Dinosize
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Tweetie Bird kills Nautical Dog, you draw 1
  • Maxband Rook, he and Big Bird break your tech2, your base to 15 (3)
  • Gunpoint Taxman (1)
  • Worker (0)
Workers

Pillage, Bombaster, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Earthquake
Earthquake
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre

End of Turn Discard
My Thoughts

Turning this MF into a base race, issuing a “come at me bro” here and should be all but checkmate for a tech break next turn… Probably a hero’s hall in addition?


P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Pirate Gunship


STARTING HAND
Detonate
Charge
Gunpoint Taxman
Steam Tank
Pillage


WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage


NextHand

Steam Tank
Mad Man
Gunpoint Taxman
Bombaster
Bloodrage Ogre


Discard

Nautical Dog
Charge
Steam Tank
Surprise Attack
Pirate Gunship


Tech 2 card(s)
Get Paid + float + draw - ($10)
Rebuild tech 2.
Worker - ($9)
Zane - ($7)
Detonate, trash another worker - ($4)
Gunpoint Taxman - ($2)
Heroes’ Hall - ($0)
After discard/draw, bounce Brogre to my hand.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane lvl 1 (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

@FrozenStorm’s turn!

EDIT Posting full turn for posterity :slight_smile:

XCAFS23 R4Part2: Player 1, Turn 6

P1 Miracle Grow vs P2 Anarchy/Fire/Demonology

Link to all relevant rule changes

Starting Hand

Earthquake
Earthquake
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Thunderclap x2
Surprise Attack, Dinosize
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Rook kills GPT, takes 3
  • My GPT kills Zane, takes 2, you draw 1, levels fizzle
  • Tweetie Bird, Big Bird, and Mad Man ping each of your buildings
  • Earthquake, your buildings break, your base to 5 (2)
  • Makeshift Rambaster, hit your base to 2 (0)
Workers

Pillage, Bombaster, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/3 lvl 8)
  • Gunpoint Taxman (3/1)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Mad Man (1/1)
  • Makeshift Rambaster (1/2)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Blooming Ancient
Bloodrage Ogre
Surprise Attack
Earthquake
Nautical Dog

End of Turn Discard
My Thoughts

This should do it, 2hp with my birds alive and no concievable way to kill them aside from 2x Fire Dart, which I doubt was teched. Thunderclaps just in case I need to clear patrol


GG WP!

@zango

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