GL HF @Dreamfire!
XCAFS23 R4Part2: Player 1, Turn 1
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Careless Musketeer
Pillage
Scorch
Bloodrage Ogre
Nautical Dog
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (2)
- Nautical Dog (1)
- Worker (0)
Workers
- Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bombaster
Mad Man
Bloodburn
Makeshift Rambaster
End of Turn Discard
My Thoughts
Think I was a little lucky to win the first game, it’s not clear to me if P1 or P2 is better in this matchup. Looking forward to another fun one!
Sorry for the delay, GL HF!
P2T1
StartingHand Workers
STARTING HAND
Charge
Bombaster
Pillage
Bloodrage Ogre
Bloodburn
WORKERS
Bloodburn
NextHand
Makeshift Rambaster
Careless Musketeer
Mad Man
Nautical Dog
Discard
Charge
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2A)
- Elite:
- Scavenger:
- Technician: Bombaster (2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
No worries!
XCAFS23 R4Part2: Player 1, Turn 2
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Bombaster
Mad Man
Bloodburn
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Bird’s Nest
Main:
- Rook (3)
- Worker (2)
- Brogre trades Brogre
- Tech 1 (0)
Workers
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Rook (2/4a lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Charge
Mad Man
Pillage
Careless Musketeer
Bombaster
End of Turn Discard
My Thoughts
Expecting another close game, as p1 I think Bird’s Nest is probably worth but I spose we’ll see!
P2T2
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
Nautical Dog
Mad Man
Careless Musketeer
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
NextHand
Scorch
Nautical Dog
Pillage
Detonate
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane to midband - ($0)
Zane and Bombaster kill Rook, Zane maxbands.
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Buildings:
- Base HP: 20
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
Interesting Tech1 skip…
XCAFS23 R4Part2: Player 1, Turn 3
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Charge
Mad Man
Pillage
Careless Musketeer
Bombaster
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Arg (4)
- Mad Man (3)
- Nautical Dog and Mad Man hits base to 17
- Worker (2)
Workers
Careless Musketeer, Bloodburn, Scorch
- Patrol as below
- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Arg (1/3a lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Wisp (0/1)
- Mad Man (1/1)
- Nautical Dog (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Bloodrage Ogre
Bombaster
End of Turn Discard
My Thoughts
Taking a risk and floating 2 here, we’ll see how that goes
P2T3
Tech StartingHand Workers
TECH
Steam Tank
Gunpoint Taxman
STARTING HAND
Scorch
Detonate
Charge
Nautical Dog
Pillage
WORKERS
Bloodburn
Careless Musketeer
Scorch
NextHand
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Mad Man
Discard
Charge
Pillage
Steam Tank
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Detonate, you trash a worker - ($3)
Tech 1 - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Zane lvl 6 (4/4A)
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 17
- Tech I HP: 5
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
Oh very interesting!
XCAFS23 R4Part2: Player 1, Turn 4
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Bloodrage Ogre
Bombaster
Events of Turn:
Upkeep:
- Get Gold (6+2float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Arg takes Zane’s armor off, levels fizzle
- Zane, runs into your zane bringing him to 2hp, levels fizzle (6)
- Rook (4)
- Nautical Dog trades with Zane, Rook to level 3
- Bird’s Nest (2)
- Worker (1)
Workers
Careless Musketeer, Bloodburn, Scorch
- Patrol as below
- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite: Wisp (0+1/1)
- Scavenger:
- Technician: Mad Man (1/1)
- Lookout:
In Play:
- Rook (2/4 lvl 3)
- Big Bird (1/1)
- Tweetie Bird (1/1)
- Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Blooming Ancient
Charge
Pillage
Blooming Ancient
Gunpoint Taxman
End of Turn Discard
My Thoughts
That was an interesting choice, I’m gonna get rid of Zane and pivot to Earthquake, I think birds and maxband rook should go favorably for that as a plan
P2T4
Tech StartingHand Workers
TECH
Steam Tank
Gunpoint Taxman
STARTING HAND
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
NextHand
Charge
Gunpoint Taxman
Steam Tank
Detonate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Anarchy) - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2A)
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
Mhmm, okay
XCAFS23 R4Part2: Player 1, Turn 5
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Blooming Ancient
Charge
Pillage
Blooming Ancient
Gunpoint Taxman
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Dinosize
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Tweetie Bird kills Nautical Dog, you draw 1
- Maxband Rook, he and Big Bird break your tech2, your base to 15 (3)
- Gunpoint Taxman (1)
- Worker (0)
Workers
Pillage, Bombaster, Careless Musketeer, Bloodburn, Scorch
- Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Mad Man (1/1)
- Lookout:
In Play:
- Rook (4/6 lvl 8)
- Big Bird (1/1)
- Tweetie Bird (1/1)
- Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Earthquake
Earthquake
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
End of Turn Discard
My Thoughts
Turning this MF into a base race, issuing a “come at me bro” here and should be all but checkmate for a tech break next turn… Probably a hero’s hall in addition?
P2T5
Tech StartingHand Workers
TECH
Surprise Attack
Pirate Gunship
STARTING HAND
Detonate
Charge
Gunpoint Taxman
Steam Tank
Pillage
WORKERS
Bloodburn
Careless Musketeer
Scorch
Makeshift Rambaster
Pillage
NextHand
Steam Tank
Mad Man
Gunpoint Taxman
Bombaster
Bloodrage Ogre
Discard
Nautical Dog
Charge
Steam Tank
Surprise Attack
Pirate Gunship
Tech 2 card(s)
Get Paid + float + draw - ($10)
Rebuild tech 2.
Worker - ($9)
Zane - ($7)
Detonate, trash another worker - ($4)
Gunpoint Taxman - ($2)
Heroes’ Hall - ($0)
After discard/draw, bounce Brogre to my hand.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3A)
- Elite:
- Scavenger:
- Technician: Zane lvl 1 (2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@FrozenStorm’s turn!
EDIT Posting full turn for posterity
XCAFS23 R4Part2: Player 1, Turn 6
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Earthquake
Earthquake
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Thunderclap x2
Surprise Attack, Dinosize
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Rook kills GPT, takes 3
- My GPT kills Zane, takes 2, you draw 1, levels fizzle
- Tweetie Bird, Big Bird, and Mad Man ping each of your buildings
- Earthquake, your buildings break, your base to 5 (2)
- Makeshift Rambaster, hit your base to 2 (0)
Workers
Pillage, Bombaster, Careless Musketeer, Bloodburn, Scorch
- Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1)
- Technician:
- Lookout:
In Play:
- Rook (4/3 lvl 8)
- Gunpoint Taxman (3/1)
- Big Bird (1/1)
- Tweetie Bird (1/1)
- Mad Man (1/1)
- Makeshift Rambaster (1/2)
- Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Blooming Ancient
Bloodrage Ogre
Surprise Attack
Earthquake
Nautical Dog
End of Turn Discard
My Thoughts
This should do it, 2hp with my birds alive and no concievable way to kill them aside from 2x Fire Dart, which I doubt was teched. Thunderclaps just in case I need to clear patrol