[CAMS23] Round2: P1 dwarddd monopurple vs P2 cstick [Finesse/Bashing]/Present

@cstick GL HF! I am very interested in this matchup tbf i think it is one of the best places for Bashing atm

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Time Spiral
Fading Argonaut
Battle Suits
Forgotten Fighter


WORKERS
Plasmodium


NextHand

Neo Plexus
Tinkerer
Hardened Mox
Temporal Research
Nullcraft


Discard

Time Spiral
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(2/3) fading 3, +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

plasmo - could work against fencers as P1 as long as it came out t3, but feel I’m opening up to a boot and also no battlesuits mean seers don’t trade with fencers aaand seers can be discorded pretty easily… yeah it’s the simple option of fargo

GL;HF

P2T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Helpful Turtle
Tenderfoot
Spark
Timely Messenger


WORKERS
Helpful Turtle


NextHand

Bloom
Older Brother
Wither
Fruit Ninja
Brick Thief


Discard

Timely Messenger
Spark
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Troq - ($2)
Play Tenderfoot - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Sorry @cstick busy days and i want to do this turn carefully, will try to find time tomorrow :+1: (will definitely have time for quick turns at weekend)

No problem. I am busy on Saturday.

Friendly poke @dwarddd
1 turn in 5 days isn’t exactly what I was hoping for :stuck_out_tongue_winking_eye:

@zango that’s fair, me neither!

@cstick sorry for the wait

P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Temporal Research
Nullcraft
Hardened Mox
Neo Plexus
Tinkerer


WORKERS
Plasmodium
Hardened Mox


NextHand

Argonaut
Time Spiral
Temporal Research
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Nullcraft, pings tenderfoot - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(2/2)
  • :target: Lookout:

In Play:

  • Nullcraft(1/1) flying, can’t be the target of buff or debuff spells

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P2T2


Tech StartingHand Workers

TECH
Argonaut
Tricycloid


STARTING HAND
Brick Thief
Fruit Ninja
Older Brother
Wither
Bloom


WORKERS
Helpful Turtle
Fruit Ninja


NextHand

Older Brother
Bloom
Argonaut
Tenderfoot (1/2)
Brick Thief


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloom Troq - ($4)
Troq + Tenderfoot kill Fargo
Midband Troq - ($2)
Build Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Troq+ (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hoping to play around Stewardess and tech up quickly here. Looks like I got a good split between the next two turns.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T3


Tech StartingHand Workers

TECH
Hyperion
Origin Story


STARTING HAND
Argonaut
Time Spiral
Temporal Research
Battle Suits


WORKERS
Plasmodium
Hardened Mox
Time Spiral


NextHand

Argonaut
Tinkerer
Forgotten Fighter


Discard

Fading Argonaut(2/3a) fading 2
Temporal Research
Hyperion
Origin Story


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argonaut - ($2)
Battlesuits - ($0)
Nullcraft pings Troq

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut(4/4) readiness
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1) flying, can’t be the target of buff or debuff spells
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Argonaut
Brick Thief
Tenderfoot (1/2)
Older Brother
Bloom


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief


NextHand

Tricycloid
Granfalloon Flagbearer
Spark
Timely Messenger
Wither


Discard

Tenderfoot (1/2)
Bloom
Older Brother
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Argonaut - ($4)
Build Tech 2: Present - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Troq+ (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T4


Tech StartingHand Workers

TECH
Immortal
Promise of Payment


STARTING HAND
Argonaut
Tinkerer
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer


NextHand

Temporal Research
Origin Story
Forgotten Fighter
Promise of Payment


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argonaut and Nullcraft kill your nullcraft
Tech 2 Present (snap!) - ($2)
Max Geiger - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/1a) readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus(3/2)
  • :pschip: Technician: L1 Max(2/3)
  • :target: Lookout:

In Play:

  • Nullcraft(1/1) flying, can’t be the target of buff or debuff spells
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Final Smash
Tricycloid


STARTING HAND
Wither
Timely Messenger
Granfalloon Flagbearer
Tricycloid
Spark


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Spark


NextHand

Bloom
Hyperion
Granfalloon Flagbearer
Wither
Final Smash


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Tricycloid - ($2)
Remove a rune to kill Nullcraft
Remove two runes to kill Argonaut
Troq kills Geiger, to level 5, you draw, Deal 1 to your Tech 2
Maxband Troq - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Troq+ (5/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Alternative line is to Wither the Argonaut and use the counters to kill Neo Plexus instead of maxbanding Troq, but that leaves me vulnerable to enemy Tricycloid. Final Smash could be good here, but I don’t want to tech two, since that leaves me high and dry if Troq dies.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Promise of Payment
Forgotten Fighter
Origin Story
Temporal Research
Argonaut


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Immortal
Fading Argonaut(2/3a) fading 2
Hyperion


Discard

Argonaut(4/1a) readiness
Nullcraft(1/1) flying, can’t be the target of buff or debuff spells
Origin Story
Promise of Payment
Temporal Research
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prynn - ($5)
Origin Story Troq - ($2)
Vir - ($0)
Promise of Payment
Argonaut: -3g next upkeep

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite: L1 Vir(2+1/3)
  • :ps_: Scavenger: L1 Prynn(1/3) fading 4
  • :pschip: Technician: Neo Plexus(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0 (-3)
  • Workers: 9
Thoughts

unlucky draw :confused: from here… if I don’t do the PoP I very very likely lose tech building

P2T5


Tech StartingHand Workers

TECH
Now!
The Boot


STARTING HAND
Hyperion
Granfalloon Flagbearer
Wither
Final Smash
Bloom
Timely Messenger


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Spark


NextHand

Tricycloid
Temporal Distortion
Tenderfoot (1/2)
Older Brother
Argonaut (3/4+A)


Discard

Bloom
Now!
The Boot
Timely Messenger
Final Smash
Granfalloon Flagbearer
Wither


Tech 2 card(s)
Get Paid - ($9)
Play Hyperion - ($4)
Play Troq - ($2)
Bloom Hyperion - ($0)
Hyperion kills Argonaut
Tricycloid kills Prynn, Troq to L3

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Troq (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tricycloid (3/3)
  • Hyperion (5/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ouch. I think in retrospect, I was supposed to play Geiger and give him the free levels last turn, leaving Troq at level 3. I don’t have a great attack here. If I try and play defense with the Hyperion, he can just maxband Prynn and eat it, and it’ll be pretty hard for me to get out from under that.

Tricycloid should probably have a damage here

Geez, playing against Present is scary :grimacing:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T6


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Immortal
Fading Argonaut(2/3a) fading 2
Hyperion
Temporal Research


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Temporal Distortion
Temporal Distortion
Origin Story
Nullcraft(1/1) flying, can’t be the target of buff or debuff spells
Hyperion


Discard

Neo Plexus(3/2)
Fading Argonaut(2/3a) fading 2
Temporal Research
Immortal


Tech 2 card(s)
Get Paid + scavenger - ($10)
send 3g to my past self - ($7)
Hyperion - ($2)
Hire Max Geiger - ($0)
Hyperion kills Troq, you get gold, I draw, Max midbands
Vir and Neo trade with Tric and Hyperion

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max(2/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion(5/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
1 Like

P2T6


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Older Brother
Argonaut (3/4+A)
Tenderfoot (1/2)
Temporal Distortion
Tricycloid
Immortal


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Spark


NextHand

Hyperion (5/2)
Now!
Immortal
Bloom
Timely Messenger


Discard

Immortal
Older Brother
Tricycloid
Argonaut (3/4+A)


Tech 2 card(s)
Get Paid + Scav - ($10)
Play Geiger - ($8)
Play Tricycloid - ($3)
Remove 2 runes to kill Hyperion
Remove 1 rune to ping Geiger
Temporal Distortion Tricycloid for Hyperion - ($1)
Hyperion kills Geiger, my Geiger midbands, I reshuffle and draw
Play Tenderfoot - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (4/3)
  • L3 Geiger (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I need some way to pull ahead through this slugfest, so I’ll tech Immortals, even though they aren’t great against Prynn or potential Undo.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T7


Tech StartingHand Workers

TECH
Ready or Not
Promise of Payment


STARTING HAND
Nullcraft(1/1) flying, can’t be the target of buff or debuff spells
Origin Story
Temporal Distortion
Temporal Distortion
Hyperion


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Nullcraft(1/1) flying, can’t be the target of buff or debuff spells


NextHand

Argonaut(4/1a) readiness
Argonaut(4/4a)
Immortal
Origin Story
Promise of Payment


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hyperion - ($3)
Prynn - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hyperion(5/5a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Prynn(1/3) fading 4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

damn, both max spells, one unit, and no immortal - this draw has sealed the game :confused:

P2T7


Tech StartingHand Workers

TECH
Now!
Ready or Not


STARTING HAND
Immortal
Bloom
Now!
Timely Messenger
Hyperion (5/2)
Wither
Final Smash


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Spark


NextHand

The Boot
Tricycloid (3/3)
Granfalloon Flagbearer
Temporal Distortion
Tricycloid (re-randomized from Ready or Not after worker fix)


Tech 2 card(s)
Get Paid - ($9)
Play Immortal - ($3)
Now! on Immortal - ($2)
Immortal + Tenderfoot kill Hyperion
Hyperion kills Prynn, I draw, Geiger maxbands and trashes and returns Hyperion
Hyperion breaks Tech 2, I draw
Geiger deals 3 to Tech 1
Play Troq - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Troq (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (4/5)
  • L5 Geiger (3/4)
  • Immortal (5/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

You never paid for the worker, any changes to the turn or just skip worker?

No, I meant to skip worker. I accidentally cut and paste Now! into the worker pile instead of the discard. I’ll stay at 9 workers, and since I have an extra card in the deck, I re-randomized the 1 card I drew after the reshuffle.

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