[CAMS23] Round2: P1 dwarddd monopurple vs P2 cstick [Finesse/Bashing]/Present

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T8


StartingHand Workers

STARTING HAND
Immortal
Argonaut(4/4a)
Argonaut(4/1a) readiness
Promise of Payment
Origin Story


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Nullcraft(1/1) flying, can’t be the target of buff or debuff spells


NextHand

Immortal
Temporal Distortion
Fading Argonaut(2/3a) fading 2
Temporal Research
Promise of Payment


Discard

Promise of Payment
Origin Story
Immortal


Tech 0 card(s)
Get Paid + float + scav - ($12)
Vir, peek - ($10)
Argonaut x 2 - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vir(2/3)
  • :pschip: Technician: Argonaut(4/4) readiness
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

damn, both max spells, one unit, and no immortal - this draw has sealed the game :confused:

P2T8


Tech StartingHand Workers

TECH
The Boot
Ready or Not


STARTING HAND
The Boot
Granfalloon Flagbearer
Temporal Distortion
Tricycloid (3/3)
Ready or Not
Wither


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Spark
Wither


NextHand

Final Smash
Immortal
Now!
Ready or Not


Discard

The Boot
Granfalloon Flagbearer
The Boot
Ready or Not
Temporal Distortion
Tricycloid


Tech 2 card(s)
Get Paid - ($9)
Immortal kills SQL Argonaut
Play The Boot, discarding and killing Technician Argonaut - ($6)
Geiger kills Vir, Troq midbands
Hyperion hits Tech 2 for 4, I draw
Troq attacks Tech 1, breaking both Tech buildings
Play Tricycloid - ($1)
Hire a worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tricycloid (6/6) (3 runes)

In Play:

  • Hyperion (4/4)
  • L5 Geiger (3/1)
  • Immortal (5/5)
  • L3 Troq (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T9


Tech StartingHand Workers

TECH
Rewind


STARTING HAND
Temporal Research
Temporal Distortion
Immortal
Fading Argonaut(2/3a) fading 2
Promise of Payment
Temporal Distortion
Hyperion(5/2)
Ready or Not


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Tinkerer
Forgotten Fighter
Nullcraft(1/1) flying, can’t be the target of buff or debuff spells
Hyperion(5/2)


NextHand

Temporal Research
Neo Plexus(3/2)
Temporal Distortion
Ready or Not
Hyperion(5/5a)


Tech 1 card(s)
Get Paid + float + scav, tech draw - ($12)
Geiger - ($10)
Fargo - ($8)
Temporal research draw 2 - ($6)
Ready or Not - ($2)

Float ($2)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Max(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

GG!

P2T9


StartingHand Workers

STARTING HAND
Immortal
Now!
Final Smash
Ready or Not


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Spark
Wither


NextHand

Argonaut (3/4+A)
Now!
Tenderfoot (1/2)
Older Brother
Hyperion (5/2)


Discard

The Boot
Granfalloon Flagbearer
The Boot
Ready or Not
Temporal Distortion
Tricycloid
Ready or Not
Tricycloid (6/6) (3 runes)
Now!
Immortal
Final Smash


Tech 0 card(s)
Get Paid - ($10)
Tricycloid kills Fargo
Ready or not on Tricycloid - ($6)
Geiger trades with Geiger, Troq to L5
Troq to L7 - ($4)
Troq hits your base for 5
Tricycloid hits your base for 6
Remove 3 runes from Tricycloid, destroying your base

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (4/4)
  • Immortal (5/5)
  • L7 Troq (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 11

Gold:

  • Gold: 4
  • Workers: 10

GG! A close game near the start but WP and Troq very much pulled his weight!!

@zango

1 Like

Yes, WP to you as well. I got pretty lucky on my turn 3/4 split. I misplayed into Origin Story, but your draws didn’t line up well to follow up on it.