[XCAFS23] Round3 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 charnel_mouse [Balance]/Blood/Strength

XCAFS23 R3Part2: Player 1, Turn 5

P1 Miracle Grow vs P2 Balance/Blood/Strength

Link to all relevant rule changes

Starting Hand

Makeshift Rambaster
Pillage
Blooming Ancient
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Giant Panda, Surprise Attack
Blooming Elm, Polymoyph: Squirrel
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Blooming Ancient (4)
  • Arg + Wisp, BA+2 (2)
  • Big Bird gets two runes, kills Midori, Rook to level 7, you get 1g
  • Tweetie Bird kills Prospector
  • Maxband Rook (1)
  • Worker (0)
Workers

Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Growth

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6a lvl 8)
  • :psfist: Elite: Wisp (0+1/1)
  • :pspig: Scavenger: Arg (1/3 lvl 1)
  • :exhaust: Technician: Blooming Ancient (2/4)
  • :target: Lookout:

In Play:

  • Big Bird (3/3,++)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bombaster
Blooming Elm
Charge
Polymorph: Squirrel

End of Turn Discard
My Thoughts

Not too scared of hasty fliers as that’ll be tough to pull off with only 3 cards and 10g, so might as well come at Prospector and killing Midori gets me an easy Rook max for ground control. We’ll see if I want earthquake, for now I think Panda and Sharks is stuff I’ll want regardless