See if I got this to work right or not …
Ok, redone with the other version of the sheet, and it’s working better.
enter a name here P1T1
P1 [Past]/Present/Future vs. P2 [Necromancy]/Anarchy/Blood
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Nullcraft (1/1)
Hardened Mox (1/1)
Time Spiral
Temporal Research
Forgotten Fighter
WORKERS
Neo Plexus (2/2)
NextHand
Hardened Mox (1/1)
Battle Suits
Nullcraft (1/1)
Forgotten Fighter
Time Spiral
Discard
Tinkerer (1/2)
Fading Argonaut (2/3, fade 3)
Temporal Research
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium (forecast) - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Plasmodium (4/4, fc 3)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 5
Thoughts
Next turn: Mox (which will be late, and much less useful; probable worker),
Nullcraft (still a good attacker) (2)
Suits (kinda want) (2) (does not have to be now)
Forgotten fighter (ehh…)Time Spiral (… maybe …) (2+1)
Good next turn play: Prynn (2), Null (2), Spiral (1), worker (1)So float 1 gold this turn.
Spending only 2, the choice is fading or plas. Spiral brings it out t3, so plas it is.
For worker: Temp research and Tinkerer are potentiallly useful. Fading is for the rememberers strategy. Elimination makes it Neo.