[CAMS24] late match Round2: P1 keybounce monopurple vs P2 charnel_mouse [Necromancy]/Anarchy/Blood

See if I got this to work right or not …
Ok, redone with the other version of the sheet, and it’s working better.

enter a name here P1T1

P1 [Past]/Present/Future vs. P2 [Necromancy]/Anarchy/Blood

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Nullcraft (1/1)
Hardened Mox (1/1)
Time Spiral
Temporal Research
Forgotten Fighter


WORKERS
Neo Plexus (2/2)


NextHand

Hardened Mox (1/1)
Battle Suits
Nullcraft (1/1)
Forgotten Fighter
Time Spiral


Discard

Tinkerer (1/2)
Fading Argonaut (2/3, fade 3)
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium (forecast) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4, fc 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 5
Thoughts

Next turn: Mox (which will be late, and much less useful; probable worker),
Nullcraft (still a good attacker) (2)
Suits (kinda want) (2) (does not have to be now)
Forgotten fighter (ehh…)Time Spiral (… maybe …) (2+1)
Good next turn play: Prynn (2), Null (2), Spiral (1), worker (1)So float 1 gold this turn.

Spending only 2, the choice is fading or plas. Spiral brings it out t3, so plas it is.

For worker: Temp research and Tinkerer are potentiallly useful. Fading is for the rememberers strategy. Elimination makes it Neo.