Casual Qwzmda vs zango: testing brown spec

Jepp, it’s the same with MoLaC afaik.

Nah, no reason for that, I’m already far ahead.

And yes, creep tumor is not necessary, but it helps tremendously. But it’s also interesting that it actually allows me to put sets in SL. Without it, I wouldn’t have done it :wink:

About the replaying: well, in order to do proper testing I suggest we both should play with both sides of this MU multiple times (or maybe change my codex in case you don’t like it), so I’m absolutely game to restart/play another one.

testing brown game1 P2T5

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Young Lightning Dragon (3/3)
Fox’s Den Students


STARTING HAND
Wither
Training Grounds (4)
Helpful Turtle (1/2)
Tenderfoot (1/1)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)


NextHand

Training Grounds (4)
Inverse Power Ninja (6/6)
Timely Messenger (1/1)


Discard

Wither
Helpful Turtle (1/2)
Young Lightning Dragon (3/3)
Fox’s Den Students


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
TG - ($9)
sets - ($7)
wither scavenger, you gain 1 - ($5)
IPN breaks tech 2, your base takes 2 damage
maxband sets - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets (3+1/4A, lvl6)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Inverse Power Ninja (5/4)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10