Casual Qwzmda vs zango: testing brown spec

Yes, so in turn 1 you do nothing. In the next turn you add them in the sheet in tech cards section. Seems everything fine. Just be aware that you skipped Tech1, which will only good in very special situations.

Huh, so, i try to play like this, maybe its works to this deck

1 Like

Yeah you’re right, the mechanic of rapid expansion left me confused, the card is absolutely awesome by the way…

Now let’s punish your too small patrol

testing brown game1 P2T2

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Inverse Power Ninja (6/6)
Inverse Power Ninja (6/6)


STARTING HAND
Bloom
Wither
Spark
Helpful Turtle (1/2)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Helpful Turtle (1/2)
Older Brother (2/2)
Inverse Power Ninja (6/6)
Brick Thief (2/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloom Grave - ($4)
grave kills roach
wither abathur - ($2)
tenderfoot kills abathur, grave to midband
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • grave (4/5, lvl3)+
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Good turn, neutral starter is so good, I like it

[b]P1T3[/b]

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Tech StartingHand Workers

TECH
Nimble Fencer
Swarm Attack


STARTING HAND
Star-Crossed Starlet
Roach 2/2
Zurkling Rush
Drone 1/1


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion


NextHand

Nimble Fencer
Nimble Fencer
Spine Crawler 3/3
Heroic Calling
Swarm Attack


Tech 2 card(s)
Get Paid - ($7)
Tech 1 - ($6)
Zagara - ($4)
Zurkling token from zagara - ($3)
Zurkling rush - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurkling 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling 1/1
  • :pschip: Technician:
  • :target: Lookout: Zurkling 1/1

In Play:

  • Creep Tumor 1 HP
  • Zagara 2/2
  • Zurkling 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Zango’s turn!

Worker skip this early will almost every single time result in disaster. As a rule of thumb only go for a worker skip if you think that this is the game deciding difference that ends the game within the next two turns.
But we’ll see, maybe the earlier extra worker might mollify it enough.

testing brown game1 P2T3

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Training Grounds (4)
Martial Mastery


STARTING HAND
Helpful Turtle (1/2)
Brick Thief (2/1)
Inverse Power Ninja (6/6)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)


NextHand

Inverse Power Ninja (6/6)
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Bloom


Discard

Tenderfoot (1/1)
Brick Thief (2/1)
Helpful Turtle (1/2)
Training Grounds (4)
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
grave kills SL
tenderfoot trades lookout
IPN - ($4)
Tech 2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • grave (4/4, lvl3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

I will try something like this) i think i can target base but, uh, maybe i can do something more interesting

I write something incorrect with a sequence, now its ok

I can change something, we playing casually, i think its ok before u dont do your turn
But I’ll try not to of course
I just forgot about hero and i really do something interesting than before huh
"P1T4

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline


Tech StartingHand Workers

TECH
Adrenaline Boost
Cerebrate 3


STARTING HAND
Heroic Calling
Nimble Fencer
Spine Crawler 3/3
Swarm Attack
Nimble Fencer


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion
Spine Crawler 3/3


NextHand

Nimble Fencer
Drone 1/1
Roach 2/2
Roach 2/2
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon 1 zurkling - ($5)
Swarm attack - ($0)
1 Zurkling to sideline IPN
3 Zurklings and zagara attack your tech 2

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurkling 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Creep Tumor 1 HP
  • Zurkling 1/1
  • Zurkling 1/1
  • Zurkling 1/1
  • Zagara 2/2 lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Zango’s turn!
"

Yeah, it’s casual. Feel free to undo anything.

testing brown game1 P2T4

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Fox’s Den Students
Training Grounds (4)


STARTING HAND
Inverse Power Ninja (6/6)
Timely Messenger (1/1)
Bloom
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)


NextHand

Tenderfoot (1/1)
Training Grounds (4)
Helpful Turtle (1/2)
Wither


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rebuild tech 2
IPN kills SL
messenger, kills scavenger, you gain 1 gold - ($6)
grave readily kills Zagara, to lvl5
maxband grave - ($4)
hh - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: grave (5/6, lvl7, sword rune)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Inverse Power Ninja (5/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Finally i repair my google tables
i think now all is correct
Now I can wait with peace of mind for your turn
On my 5 turn i add a total 8 teched cards, thats right, If that’s the case then I did everything right i think

[b]P1T5[/b]

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Tech StartingHand Workers

TECH
Corrosive Bile
Cerebrate 3


STARTING HAND
Heroic Calling
Nimble Fencer
Cerebrate 3
Swarm attack


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion
Spine Crawler 3/3
Drone 1/1


NextHand

Heroic Calling
Nimble Fencer
Swarm attack
Adrenaline Boost


Discard

Nimble fencer
Star-Crossed Starlet
Roach 2/2
Roach 2/2


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
1 Zurkling attack Grave to sideline him
Nimble fencer - ($6)
Star-Crossed Starlet - ($4)
Starlet attack grave
Tech 2 (Swarm) - ($0)
Nimble fencer killing grave

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Creep Tumor 1 HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Swarm) HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

That’s one damage short of actually killing Grave due to the SL armor. On second thought we also did it wrong last turn:
Creep tumor provides the sideline ability when inflicting damage. The SL armor prevents the first point of damage to be inflicted, hence you need to use up the armor before a single Zurkling is able to sideline a SL.
For your T4 let’s leave it as we played it, but from now on we should play it correctly.

PS: I think this creeping tumor is by far the best card of the whole brown set. I’m loving it.

Also that’s correct :+1:

Deathtouch (Combat damage this deals to units or heroes, even to their armor, kills them.)
Tiny Basilisk is unattackable and unstoppable by tech 0 units. (Cannot be attacked by tech 0 units and can ignore tech 0 patrollers when attacking.)

So, uh, I’m think before its all combat damage, why its incorrect to sideline, but correct to deathtouch?

I think molac ,uuu I thought to molac, too, even if in armor, it is considered that you deal combat damage, only the armor absorbs it

Because deathtouch is the only kind of damage that explicitly states that it kills even if the passage is prevented die to armor. In all other cases, for example orpal or plague spitter, only distribute their runes for damage that is actually dealt.
Otherwise armor would pretty much be worthless, right?

I think you’re right, what about molac, there too?

Ok, wait, i just gonna use 1 more my zurkling and we continue play correct

Im edit my turn now
But, um, ok, in next game we will play much correct

I also think creep tumor that this is one of the most important cards, but it’s not mandatory at all if you’re going to play for primal

The deck, in principle, offers some several opportunities when you could not play it

AND i think i can give u my empty patrol to fair play

In fact, I prefer to replay the game, because I played incorrectly, this is normal for me, I just got a little more familiar with the deck after this game

1 Like

Jepp, it’s the same with MoLaC afaik.

Nah, no reason for that, I’m already far ahead.

And yes, creep tumor is not necessary, but it helps tremendously. But it’s also interesting that it actually allows me to put sets in SL. Without it, I wouldn’t have done it :wink:

About the replaying: well, in order to do proper testing I suggest we both should play with both sides of this MU multiple times (or maybe change my codex in case you don’t like it), so I’m absolutely game to restart/play another one.

testing brown game1 P2T5

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Young Lightning Dragon (3/3)
Fox’s Den Students


STARTING HAND
Wither
Training Grounds (4)
Helpful Turtle (1/2)
Tenderfoot (1/1)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)


NextHand

Training Grounds (4)
Inverse Power Ninja (6/6)
Timely Messenger (1/1)


Discard

Wither
Helpful Turtle (1/2)
Young Lightning Dragon (3/3)
Fox’s Den Students


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
TG - ($9)
sets - ($7)
wither scavenger, you gain 1 - ($5)
IPN breaks tech 2, your base takes 2 damage
maxband sets - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets (3+1/4A, lvl6)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Inverse Power Ninja (5/4)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Edit:

There it is specifically stated that dealing damage to armor indeed does count.

I don’t really know what I can do
Ofc we need to play more, change sides and try to play vs brown both
I think brown can play aggressively opening but I’m still don’t know how, but 100% they can

.P1T6

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Tech StartingHand Workers

TECH
Ultimate Evolution
Evolve Ravager


STARTING HAND
Cerebrate 3
Nimble fencer
Roach 2/2


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion
Spine Crawler 3/3
Drone 1/1
Heroic calling


NextHand

Adrenaline Boost
Cerebrate 3
Roach 2/2


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Abathur - ($7)
Rebuild tech 2
Nimble Fencer - ($5)
Adrenaline Boost to fencer +3 ATK - ($2)
Fencer kills Setsuki
Abathur levels up to 3

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Abathur 1/4 lvl 3
  • :target: Lookout:

In Play:

  • Creep Tumor 1 HP

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II (Swarm) HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

@Zango’s turn!

1 Like

Nope that’s not going to work. The first pings the armor off. The second is dealing a damage and will sideline her. For each attacker after that one, you have to pay 1g for attacking her while she is not patrolling.

1 Like

Uh, wait, this is a cost to attack her? And I can’t do as much I can
i gonna change my turn wait

@Zango done and i forgot 1 card zurkling rush, thats funny for first play pbf, now all correct