No worries
XCAFS23 R3Part2: Player 1, Turn 3
P1 Miracle Grow vs P2 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Bombaster
Gunpoint Taxman
Bloodrage Ogre
Pillage
Careless Musketeer
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Bloodrage Ogre (4)
- Gunpoint Taxman (2)
- Rook kills wisp
- Worker (1)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader: Bloograge Ogre (3/2a)
Elite: Gunpoint Taxman (3+1/3)
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- Rook (2/4 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Makeshift Rambaster
Mad Man
Birds Nest
Charge
End of Turn Discard
My Thoughts
Sticking to the script, we’ll see what CM does here