Purple-Garth vs Purple P2T4
P1 [Past]/Present/Necromancy vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Seer (2/1)
Argonaut (3/4)
STARTING HAND
Knight of the Conclave (4/4, fc3)
Battle Suits
Nullcraft (1/1)
Assimilate
Fading Argonaut (2/3, fade 3)
WORKERS
Plasmodium (4/4, fc 3)
Forgotten Fighter
Tinkerer (1/2)
NextHand
Temporal Research
Seer (2/1)
Knight of the Conclave (4/4, fc3)
Sentry (3/2)
Time Spiral
Bounce Neo to hand
Bounce Mox to hand
Sentry dies; draw
Tech 1 breaks; base 18
Upkeep; Prynn fades.
** SKIP YOUR NEXT DISCARD DRAW **
Tech 2 cards here.
Get Paid + float - ($9)
Vir - ($7)
Assimilate (Take your BS) - ($4)
Fading - ($2)
Battle Suits - ($0)
No Worker
Rebuild tech 1
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Fading Argonaut (2+ 2/3 A, fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Vir (1; 2/3; peek and swap)
- Battle Suits
- Battle Suits
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
OUCH.
Cost of assimilate his suits this turn: 2 for Vir, 3 for Assimilate, that’s 5 of 9.
Three more brings out …
Neo 3/2? Mox 2/1 indes? Fading 3/3?
My own BS is another 2, that’s … possible if I skip a worker and play a 2.
Which means Mox 3/1 indes or fading 4/3 dying …
His board has Steward 2/3, Fading 2/3, Skely 1/1, and Garth who can be 2/3.
That’s 7 attack. If I stop 2, he still takes out my tech 1.
To stop 3, I need to … Squad Leader, right. Still, Neo vs Fading, Neo is out. Just Fading or Mox. Oh, and Vir, 2/3. Fading in Sql stops 4, and does 3 to each attacker. That’s good enough.
Now, I need to bring the fight to him. He skips a draw, and has 3 in his hand.
If I skip a worker, and bring out another unit …
Cannot be mox (3); has to be Neo (2).
Or another BS?
Another BS gives me a 4/4 effective in SQL, which should stop his attack. Next turn, a 4/3 attacker which will trade with his SQL. And I’ll bring in at least one unit. … Again, he just puts Fading into SQL, and a 2/4. Sure, I can kill it, but I have no followup.
Neo and Fading, and only the one BS, gives me a 3/3 and 3/2. He trivially gets 4 def in SQL. Heck, he puts fading there – it’ll die soon enough anyways. Killing it just costs me. 2 attack … Yeah, not worth attacking.
Bottom line: There’s no expected reason for me to attack next turn. Just bring out units. So a second BS is a big help.
So what do I tech? Seer (1: 4/1)? … Future knight (0: 6/4) FC needs seers and TS? Gilded knight (3: 5/4) stays? Argo (3: 5/4) ready?
All of the 5 attacks are … 5 attack.
There is already a seer and a future knight in the deck. Heck, Seer is a guaranteed draw.
Previous idea:
First, I like the idea of assimilate on his battle suits.
Gold this (last) and next two turns: (this and next)
income 8 + 8 + 9 = 25
Spend 3 (workers) + 3 (midband Prynn) + 2 (future hero) + 3 (assimilate) +2 (battle suits) + 4 (tech 2) +5 (tech 3) is 21 of the 25
… Dang.
Even better, the next turn has 10, 5 for rememberer, and 0 to remember a tech 3 unit.
He will lose a turn of draw, which will slow him down.
Knights will give me units as I do this.
Second chances will give me units.